Page 30 of 38 FirstFirst ... 20 28 29 30 31 32 ... LastLast
Results 291 to 300 of 374

Thread: Fix Sumnmoner

  1. #291
    Player
    Darsh88's Avatar
    Join Date
    Sep 2012
    Posts
    6
    Character
    Luke Mathis
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    So no more new egi? Good job Yoshi, I'm so disappointed..... Summoner doesn't need a pet glamour system but new pets ç_ç
    I'm gonna go to cry right now!
    (2)
    Last edited by Darsh88; 05-22-2015 at 06:42 AM.

  2. #292
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Summoner with no new summons... brilliant

    Any chance we can get a Zodiac Weapons trade system so we can swap mains? >_<

    (10)
    Last edited by Dyvid; 05-22-2015 at 06:43 AM.

  3. #293
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Im just loving this.

    A bunch of people that cant play the SMN properly as it is, asking for sweeping changes with little regard to game balance. If the changes went through im pretty sure 95% of those players would then bitch about something else, because they wont be able to play the new SMN either.

    TL;DR People are bad and have no idea about how to balance a game.
    (9)

  4. #294
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Okay I just read the developers notes on the new job abilities, and they confirmed no new egis. I enjoy summoner, I defended summoner, stating that with new egis and more viable options summoner would feel more like people wanted, but hearing this I am disappointed. While I will need to see how the new summoner plays I think I might be joining the people stating that summoner isn't a real summoner. Because, to not give them new summons just seems weak. Hopefully by 3.1 we get the reskins as levi, shiva, ramuh. Hell I would of taken that now, but to sorta get nothing, feels lame. Glad I main Scholar, lol?
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #295
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Eloah View Post
    Hopefully by 3.1 we get the reskins as levi, shiva, ramuh. Hell I would of taken that now, but to sorta get nothing, feels lame. Glad I main Scholar, lol?
    New abilities > cosmetic changes. Summoning the power of Bahamut and getting to use Akh Morn instead of looking at re-skins of the same pets/skills? Yes please.
    (5)

  6. #296
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100

    Blessing in Disguise?

    After watching the Live Letter and reading all the threads/comments here, I do get why they chose to hold off on new Egi (no point having a multitude of different looking Egi that do the exact same thing/or a series of totally unique Egi that would be difficult to balance alongside a job overhaul) However I feel the whole point of the SMN is to be able to summon a multitude of different Summons, and I worry what this change to SMN may mean for the future.

    That being said this new Egi glamour system could be the perfect compromise when considering game mechanics/balancing. Since there is no real elemental wheel in play in FFXIV, with no particular element being strong/weak to another, there is no real way to implement new unique Egi easily without treading on the toes of other existing Egi or creating more balancing issues. However by just having the Summon I/II/III abilities (Ranged/Tank/Melee) and then allowing the SMN to glamour a skin over the top will allow us to have an Egi of every single Primal!

    I assume the glamoured Egi's abilities will also get new visuals based on the glamour in play, giving the impression of a totally new Egi with new abilities but with the actual mechanics of either the Ranged/Tank/Melee Egi types. This would prevent any future Egi balancing issues and allow SE to just create a whole bunch of new Egi for us to unlock (via new Austerities quests) and then glamour. This also adds a level of customization to SMN, allowing us to pick and choose our favorite trio of Egi from a potentially wide selection.

    So quite frankly if that's truly the only way future Egi can be implemented then I will happily take it. Also by changing any future Egi into technical glamours this means the SMN won't have to wait for a level cap increase every time it gets a new Egi, so that's yet another problem solved!

    Come on guys when you think about it, this could be perfect for SMN!..
    (5)
    Last edited by SoloWingMetatron; 05-22-2015 at 11:40 AM.

  7. #297
    Player
    Tsukaasa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    13
    Character
    Kokoroji Poporoji
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Well first i was disappointed, but i think the "trance system" is the best way to improve the job, if we can in the future get some special attack from summons, why not ^^.

    Another thing about the egi glamour, is it an official thing ? Like, will we be able for example to swap garuda's skin by ramuh skin but keep the same abilities ? if so, that would be awesome, best compromise imo.
    Anyway i look forward to smn 3.0, akh morn man, looks sick ^^

    Also the tri-disaster change is great, now we can have some real burst abilities without needing the time to apply all 3 dots.
    (2)
    Last edited by Tsukaasa; 05-22-2015 at 04:04 PM.

  8. #298
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The new spells do seem to be aiding SMN as a viable caster, but also seem to be making its pet even less relevant. At least by premising our new-resource burst as 'invoking' Bahamut we are given some small element of SMN-ness, but I can't help but see it as something of a subtle dismissal to those who have been asking for pets to be made more relevant, impressive, effective, responsive, and/or generally interesting. It will cut its own path, no doubt, it just also seems to be answering only the barest, most practical complaints about the job.
    (2)

  9. #299
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    I wholeheartedly agree with your assessment. I think what they've done is interesting, but at the same time it feels like a missed opportunity. For example, I know everyone is jumping for joy because we're invoking the power of Bahamut, but what if we were given something slightly more neutral, like a "Primal Trance" instead of "Dreadwyrm Trance," allowing us to tap into the power of Titan, Garuda, or Ifrit for a powerful Egi attack depending on which one we had active? It would accomplish the same thing that they've given us while also giving a nod to those who wanted to interact with their pets a little more.

    Quote Originally Posted by Craiger View Post
    Also, please stop complaining before we have even seen the Egi's new abilities...
    I'm not sure where people are getting this from, but the Egi are not getting new abilities. Just the prospect of glamours in the future. This is what disappoints me most about the change. As Shurrikhan so eloquently put it, the Egi are becoming less significant in the wake of these new changes.
    (3)
    Last edited by Spellbinder; 05-22-2015 at 05:39 PM.

  10. #300
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    The new spells do seem to be aiding SMN as a viable caster, but also seem to be making its pet even less relevant. At least by premising our new-resource burst as 'invoking' Bahamut we are given some small element of SMN-ness, but I can't help but see it as something of a subtle dismissal to those who have been asking for pets to be made more relevant, impressive, effective, responsive, and/or generally interesting. It will cut its own path, no doubt, it just also seems to be answering only the barest, most practical complaints about the job.
    With everything coming out for Heavenward, nobody should have expected a massive overhaul of SMN... They said a big change, which is looks to be, and we still haven't seen everything... but for them to change how the pets work etc, that requires way too much development time for them to do together with all other new things.

    Also, please stop complaining before we have even seen the Egi's new abilities... That goes for everyone, not just you.

    I don't main SMN, because I find them boring... but while I'm still holding on to MNK main, I think SMN's new abilities looked very interesting, and will probably fix their lack of burst along with other things.

    The Egi's new abilities might be vital for your group or yourself for all we know. If they made those more relevant, and fit them into a rotation, then wouldn't you get at least closer to what people wanted?

    Either way, most people I know think SMN looks much more interesting, and they are actually thinking about trying one out again in the expansion. Just try to separate the FFXIV SMN job from other titles, because there are good things about this one too.
    (0)

Page 30 of 38 FirstFirst ... 20 28 29 30 31 32 ... LastLast