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Thread: RIP Ninja

  1. #11
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Bloody View Post
    Wrong, originally the entire Impulse Drive -> Disembowel -> Chaos Thrust chain had a positional requirement on each move, and Heavy Thrust also had a positional requirement rather than a bonus.
    Oh, there was Impulse Drive.
    Disembowel never had a positional.
    Chaos Thrust didn't either, but they added a bonus to it.
    (2)

  2. #12
    Player
    Kiroh's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Eidolon View Post
    No, the original was that impulse drive had to land a hit from behind to chain I to the other two (but disembowel/chaos could be from anywhere)
    But they did have damage bonuses from being in the correct position, which has been removed from Impulse Drive (requirement) and from Disembowel (bonus) and added directly to the skill damage by default.
    (0)

  3. #13
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kiroh View Post
    But they did have damage bonuses from being in the correct position, which has been removed from Impulse Drive (requirement) and from Disembowel (bonus) and added directly to the skill damage by default.
    What's confusing here?
    They took away ID's positional requirement and added a positional bonus to Chaos Thrust.
    They left the positional bonus on Heavy Thrust, and the buff doesn't have a positional requirement anymore.

    SE are okay with positionals once they're bonuses.
    Trick Attack seems to be a noticeable exception but it's basically a raid cooldown, so that's probably why it's exempt.

    Just because they said they have new positionals on NIN, there's no reason to assume they're requirements.
    It's going to be bonuses like the other two melee classes are designed for.
    (5)
    Last edited by Allyrion; 05-22-2015 at 07:22 AM.

  4. #14
    Player
    Craiger's Avatar
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    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    What are you on about? MNK have positionals on every single attack pretty much, and I have no problem doing them, why is it such a big deal for NIN?

    They are changing this because NIN have too much gain without actually doing anything... MNK have their positionals and GL, DRG have a pretty complex "rotation"(and I mean with all their oGCD abilities to be used at the right time), as well as at least 2 positionals that gets used pretty often.

    NIN have 1 positional that they use rarely in their rotation, and they don't have a very complex rotation either... I'm not saying they're a faceroll, but with their high DPS and Trick Attack/Goad, you'd expect them to have at least some more challenging mechanics.

    Also, what are you talking about them removing positionals from DRG and giving it to NIN? DRG still have the same requirements as before to get bonus damage(have always been just 2 abilities, just CT instead of ID), and the only difference is that you can continue your combo even if you don't get that bonus damage. I'm 99.9999% certain NIN would get the same mechanic.
    (4)
    Last edited by Craiger; 05-22-2015 at 07:22 AM.

  5. #15
    Player
    Riepah's Avatar
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    Aug 2013
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    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    While MNK and DRG seem to get all new, interesting mechanics that sound like a huge boost in strength, Ninja gets the ability to decrease enmity of a target. Whoopdeedoo. In what kind of content has enmity ever been a real problem? And if it becomes a problem in Heavensward, how is lowering the enmity of a single target going to solve it?

    NIN is starting to sound like a babysitter class.
    (4)

  6. #16
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kiroh View Post
    Actually the only skills that have any positional left on them at all for DRG are heavy thrust and chaos thrust, the others were outright removed.
    Impulse Drive and Heavy Thrust were the only ones that originally had positional requirements. Heavy Thrust was changed so that the hitting flanks was not required to get the buff or give Ring of Thorns the combo bonus. Impulse Drive's positional was moved to Chaos Thrust. Dragoon's still have the same number of positional requirements.
    (1)

  7. #17
    Player
    RedAntares's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    256
    Character
    Vanilla Pancake
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    I really hate positional skills, when you play alone you do minimal damage unless you root the mob, or manage to position yourself when they cast skills, and the biggest problem is that now that there are going to be a huge increment in new tanks, classes with positonal skills will suffer the most when they get a newbie tank that starts moving the mobs around all over the place breaking your combos, gonna be fun.

    I guess I'll focus on Machinist once HW comes.
    (10)
    Last edited by RedAntares; 05-23-2015 at 02:35 AM.

  8. #18
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    Impulse Drive and Heavy Thrust were the only ones that originally had positional requirements. Heavy Thrust was changed so that the hitting flanks was not required to get the buff or give Ring of Thorns the combo bonus.
    You actually still need to hit the flank for it to trigger ring of thorns' bonus for some reason. Maybe they forgot about it.

    On topic: I am absolutely positive that NINs positions will work like MNKs or DRGs new system, rather than the old one. Having positionals per se is not a problem, when it prevents you from using your weapon skills, it is, which was the reason why they changed it for DRG.
    (1)
    Last edited by ChaozK; 05-22-2015 at 07:49 AM.

  9. #19
    Player
    Nep_Nep's Avatar
    Join Date
    May 2014
    Posts
    484
    Character
    Nep Nep
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Riepah View Post
    While MNK and DRG seem to get all new, interesting mechanics that sound like a huge boost in strength, Ninja gets the ability to decrease enmity of a target. Whoopdeedoo. In what kind of content has enmity ever been a real problem? And if it becomes a problem in Heavensward, how is lowering the enmity of a single target going to solve it?

    NIN is starting to sound like a babysitter class.
    Question. Sorry if dumb.
    I didn't see much of the live letter but is it the ability to lower hate on itself like quelling strikes? Or another target in the party?
    (0)

  10. #20
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Not very happy with the nin changes. I switched to escape having to run around like a MNK to do decent damage, cause that nonsense was hurting my hand when I was handling that for long periods of time and boss mechanics.

    Not sure how the lower enmity is going to work, it might have a purpose if people didn't die so fast once things went wrong. if enmity goes out of control people tend to die quick, otherwise the tank has a staggering lead.
    (2)
    Last edited by Kallera; 05-22-2015 at 07:56 AM.

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