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Thread: RIP Ninja

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  1. #1
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    I love how every other melee is actually going through a positive overhaul while the Ninja is getting nothing new. The expansion is happening for every job in the game except Ninja.
    (3)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    We get a new skill in our rotation that extends Huton. I'm insanely happy about that. Are people really complaining about a DPS loss when we can effectively cut Huton out of our Ninjutsu rotation?

    Enmity skill? I'd still rather just have Goad on myself and have Archer instead of Lancer as a subclass for Quelling Strikes, but this is still nice unless you play solely in a static I guess. Pretty weak thing to mention though. How about an update on being able to see party members TP instead? Bard has been waiting for that since 1.x...

    Positional requirements? Don't see the fuss. I'd rather have positional requirements on Ninja, which gets a native movement speed buff, that on Dragoon which moves like a sack of potatoes. Ninjutsu already made Ninja unique anyway, most of the old Jobs are getting interesting unique mechanics because they didn't really have any, complaining that Ninja isn't when it's had its version from the start seems petty.

    Can't really expect a new Ninjutsu given the current set up and lore (4th Mudra being OP/each Ninjutsu having multiple combinations/etc.), but perhaps they'll add another skill similar to Kassatsu which buffs the next one cast. Something which changes their effect could be a nice way to effectively give us more Ninjutsu. Could always have a skill which effectively just lets us spam Ninjutsu as well, something like Black Mages Enochian perhaps. I'd quite like something which removes the cooldown for a period of time, but with each Mudra cast the duration decreases; Fuma Shurikan spam!
    (3)
    Last edited by Nalien; 05-23-2015 at 01:44 AM.

  3. #3
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Nalien View Post
    We get a new skill in our rotation that extends Huton. I'm insanely happy about that. Are people really complaining about a DPS loss when we can effectively cut Huton out of our Ninjutsu rotation?

    Enmity skill? I'd still rather just have Goad on myself and have Archer instead of Lancer as a subclass for Quelling Strikes, but this is still nice unless you play solely in a static I guess. Pretty weak thing to mention though. How about an update on being able to see party members TP instead? Bard has been waiting for that since 1.x...

    Positional requirements? Don't see the fuss. I'd rather have positional requirements on Ninja, which gets a native movement speed buff, that on Dragoon which moves like a sack of potatoes. Ninjutsu already made Ninja unique anyway, most of the old Jobs are getting interesting unique mechanics because they didn't really have any, complaining that Ninja isn't when it's had its version from the start seems petty.

    Can't really expect a new Ninjutsu given the current set up and lore (4th Mudra being OP/each Ninjutsu having multiple combinations/etc.), but perhaps they'll add another skill similar to Kassatsu which buffs the next one cast. Something which changes their effect could be a nice way to effectively give us more Ninjutsu. Could always have a skill which effectively just lets us spam Ninjutsu as well, something like Black Mages Enochian perhaps. I'd quite like something which removes the cooldown for a period of time, but with each Mudra cast the duration decreases; Fuma Shurikan spam!
    whats with the obsession people have with the movement speed buff if you suck at melee the movement speed buff won't help you you know. you sit on the edge of flank and rear please learn how to play melee(this isn't only for the person i quoted looking at you fist of wind needs changes thread)
    (0)

  4. #4
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Pluvia View Post
    whats with the obsession people have with the movement speed buff if you suck at melee the movement speed buff won't help you you know. you sit on the edge of flank and rear please learn how to play melee(this isn't only for the person i quoted looking at you fist of wind needs changes thread)
    Movement speed comes more into play when you're also having to deal with fight mechanics and dodging, unless you sit on the edge of the flank/rear all fight and eat every WotL?
    (0)

  5. #5
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Nalien View Post
    Movement speed comes more into play when you're also having to deal with fight mechanics and dodging, unless you sit on the edge of the flank/rear all fight and eat every WotL?
    .... are you even serious right now the movement speed buff really does jack shit for anything. I'd rather give up the movement speed buff so people would stop bitching over it and guess what nothing would change at all ever. So my question to you is have you ever seen a comparison video of movement?
    (0)
    Last edited by Pluvia; 05-23-2015 at 02:35 AM.

  6. #6
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Songi View Post
    I love how every other melee is actually going through a positive overhaul while the Ninja is getting nothing new. The expansion is happening for every job in the game except Ninja.
    The reaction seems to be that people are assuming that the Ninja changes aren't significant because they aren't flashy.

    We have no idea how the changes will play out in practice yet. It could very well be

    We haven't made any drastic changes to ninja.

    However, currently there are more times where you continuously use Huton which caused many situations where other ninjutsu wasn't being used as effectively. Therefore you'll be able to extend the effect of Huton. By combining new weapon skills in the rotation you’ll be able to maintain the Huton effect, so you can now use ninjutsu other than Huton to output much higher DPS.
    http://forum.square-enix.com/ffxiv/t...94#post2975294
    (1)

  7. #7
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by CGMidlander View Post
    The reaction seems to be that people are assuming that the Ninja changes aren't significant because they aren't flashy.

    We have no idea how the changes will play out in practice yet. It could very well be


    http://forum.square-enix.com/ffxiv/t...94#post2975294
    If they give us the option to use Huton once at the start of the fight, and then keep it up for 2-3+ minutes a NIN's DPS would be much higher, and the class would be much more fun honestly (casting Huton again and again isn't fun, reminds me Ret Paladins pre-WoD). Wouldn't exactly change how it's played all that much though.
    (1)

  8. #8
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Colorful View Post
    If they give us the option to use Huton once at the start of the fight, and then keep it up for 2-3+ minutes a NIN's DPS would be much higher, and the class would be much more fun honestly (casting Huton again and again isn't fun, reminds me Ret Paladins pre-WoD). Wouldn't exactly change how it's played all that much though.
    Casting Raiton again and again isn't fun, either. That'll be the only result of not having to use Fuuton so much. Raiton felt amazing when NIN was new, but when they nerfed it by making poisons apply only to Physical attacks, Raiton became... well, nice, but it's not awesome anymore. So instead of Fuuton-Suiton-Raiton-Fuuton-Suiton-Raiton we'll probably get Fuuton-Suiton-Raiton-Raiton-Suiton-Raiton-Fuuton-Suiton-Raiton-Raiton-Suiton-Raiton-Fuuton and so on. Big deal.

    So MNK and DRG each get a new awesome mechanic, while we get to cast Raiton more often.
    (3)

  9. #9
    Player
    Spiritreaver1217's Avatar
    Join Date
    Jul 2014
    Posts
    115
    Character
    Spiritreaver E'kenere
    World
    Diabolos
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Riepah View Post
    Casting Raiton again and again isn't fun, either. That'll be the only result of not having to use Fuuton so much. Raiton felt amazing when NIN was new, but when they nerfed it by making poisons apply only to Physical attacks, Raiton became... well, nice, but it's not awesome anymore. So instead of Fuuton-Suiton-Raiton-Fuuton-Suiton-Raiton we'll probably get Fuuton-Suiton-Raiton-Raiton-Suiton-Raiton-Fuuton-Suiton-Raiton-Raiton-Suiton-Raiton-Fuuton and so on. Big deal.

    So MNK and DRG each get a new awesome mechanic, while we get to cast Raiton more often.
    You don't like the changes(even though they are still a month off and you nor i nor anyone else knows how they actually work...), but at the very least it is more Raiton AND more weapon-skill damage. That can be downplayed as much as ppl want to, but could a very nice boost in damage.

    I have nowhere near perfect gear, but my Raitons hit on par with my Aeolian Edge-normal combo'd damage and crit'd damage. More Raitons is a very good thing. And that boost will be in conjunction with Haste from Huton being up close to full time. I'm sorry, if all i have to do in try to remember shift around a mob a bit to get what will be a significant boost to my damage, i'm gonna strap on my dancing shoes and dance.
    (4)

  10. #10
    Player
    Morbid's Avatar
    Join Date
    Mar 2015
    Posts
    195
    Character
    Rasha'zi Molkoh
    World
    Jenova
    Main Class
    Rogue Lv 60
    The positional additions don't bother me, but I am seriously wanting at least one new jutsu. Otherwise I am in agreement that there is no real updateto NIN in the expansion.
    (0)
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