That's not even to mention what happens to DPS with positional requirements when the tank spins the enemies around. God help us if HW mobs have lots of cleaves/AoEs, they'll be spinning like tops.
Targetted, so you can either use it on yourself or somebody else. If they did the same for Goad, I'd rejoice. They're giving MNK the ability to recover their own TP, so why not do the same for NIN?
Doesn't matter if you're a monk, a dragoon or a ninja, positional skills are an absolute nightmare to work with when you're dodging attacks like birds in a fireworks display.
They could at least bother to include party tp bars so we don't have to guess for our Goad, was that included in the gameplay?
NIN are getting new weaponskills and with them, the ability to keep up Fuuton with recasting it.
That's a huge buff, especially for those with Mudra lag, since it's really the 3-Mudra casts where you feel it.
NIN is a relatively new class, so it's not going to get as much changes.
And it's not like it needs much mechanical buffs, since we're the strongest melee on live.
The latency weakness of Mudra is now reduced.
My only complaint left is that Shukuchi feels slow.
You can use it on yourself and on others.
Last edited by Allyrion; 05-22-2015 at 08:03 AM.
Sadly no TP bars visible for partymembers still, they mentioned that at some other point a while ago. I completely agree that Goad is a bit of a smack in the face, considering it's ONLY for party members, while you can see ONLY your own TP bar. Useful skill to be sure, but yeah. Let us use it on ourselves and/or let us see party members' TP bars. It's just not implemented well, in my opinion.
I agree Goad should be able to be used on yourself.
As for the skill I guess it helps with overhealing and such.
Hopefully we won't have any trolls using it on Tanks so enemies don't come sit on the DPS or Healer's faces. xD
Last edited by Nep_Nep; 05-22-2015 at 08:05 AM.
In the vast majority of cases, tanks shouldn't have any enmity problems whatsoever. And in the rare cases when they do, the target usually dies in one or maximum two hits anyway (if it's raid content - if it isn't, the healer having aggro for a few seconds until the tank uses Flash or Overpower hardly matters), so in most of those cases, it'll already be too late for the NIN to target said teammate, cast the skill, and wait for the game's often rather sluggish enmity system to actually react to the change.
It'll be okay for self use, at least. Still heavily underwhelming when compared to what MNK and DRG get in Heavensward. Clearly we don't know all the skills we'll be getting, but just from today's presentation, MNK and DRG sounded amazing, while NIN sounded very, very "meh".
But yes, the trolling potential with this might be immense. You'll have to excuse me if I'll occasionally do that, myself - it'd be just too hilarious to resist.
As long as the new ability has a longer cooldown than Provoke and there is only one troll Ninja in the party, targeting the tank with that ability should not be too devastating.
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