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  1. #1
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    487
    Actually, this kind of thing is precisely what this game has been lacking since launch. You never explored pre nerf Mor Dhona in 1.0?, that was fun. Or the Wanderer's Shadow' aetherite quest also 1.0, LOL. You're supposed to be out in the wilds not in a themed game ranch. The further, the riskier the better.
    (69)

  2. #2
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by 3Jane View Post
    Actually, this kind of thing is precisely what this game has been lacking since launch. You never explored pre nerf Mor Dhona in 1.0?, that was fun. Or the Wanderer's Shadow' aetherite quest also 1.0, LOL. You're supposed to be out in the wilds not in a themed game ranch. The further, the riskier the better.
    I'll just switch to my lv60 ninja and stealth through it all if they make it such a hassle.

    If I want challenge, I seek it in dungeons and trials because I'll be REWARDED for the hassle. In open world these mobs won't be dropping valuable, powerful items to compensate me for the stupidly long travel times and inconvenience.

    Some of us can't play more than 2-3 hours a day and I'd rather not waste my precious time allotment in just getting through a map.

    Besides, this tale of danger is moot once you obtain your flying mount as you'll be able to trivialize it all.
    (16)

  3. #3
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    I'll just switch to my lv60 ninja and stealth through it all if they make it such a hassle.

    If I want challenge, I seek it in dungeons and trials because I'll be REWARDED for the hassle. In open world these mobs won't be dropping valuable, powerful items to compensate me for the stupidly long travel times and inconvenience.

    Some of us can't play more than 2-3 hours a day and I'd rather not waste my precious time allotment in just getting through a map.

    Besides, this tale of danger is moot once you obtain your flying mount as you'll be able to trivialize it all.
    If "this tale of danger is moot" then....what are you worried about? As you said, just fly over it. Or teleport. As for me, just the thrill of adventure is enough of a prize! I don't need gear when my goal is to have FUN in this game. Not get the best gear/items.

    ALSO (I forgot) crafting mats drop from mobs. If the mobs are more difficult to farm, the prices will go up, helping those who farm them benefit from the difficulty.
    (33)
    Last edited by Spy; 05-22-2015 at 08:00 AM.
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  4. #4
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Indeed. The game needs some dangerous environment.

    But not necessarily having the whole map linked and requiring a full party to even venture into the zone. What people have been talking about, are patrols and wandering mobs. 2.x zones consist of maps of statically linked weaklings that pose no threat unless you're under-leveled. What it should have been is that we should be able to take down mobs one-on-one, but stand a serious chance of dying when one-on-two. Then have dynamically linked packs that gets linked and unlinked depending on the position of part of the pack, or have multiple patrols that criss-cross through the zone.

    Make it so that a very careful and able adventurer can still venture into these zones solo. Make it so that a party that ventures into the zone would be fighting packs comparable to dungeon encounters (obviously tune it so that role constitution doesn't matter so much).

    Above all, make the mobs leash much, much longer. So we aren't all just riding to quest objectives ignoring everything on the way. I actually quite liked the concept of training, but that is too open to abuse so some kind of leashing is required.

    In any case, adventure means danger of dying. Especially when the only penalty is repair money and travel time.

    Quote Originally Posted by Crescent_Dusk View Post
    I'll just switch to my lv60 ninja and stealth through it all if they make it such a hassle.

    Besides, this tale of danger is moot once you obtain your flying mount as you'll be able to trivialize it all.
    Which is perfectly fine because you've been through it all and have the means to trivialize it. The 2.x content open world content were trivialized right from the get-go.

    Just like there's no problems over-gearing dungeons and face-rolling them, there's also no problems over-gearing or flight-mounting open world content and face-rolling them. But before you get to that stage, the element of adventure exists.
    (9)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway