I want open world dungeons too! =D
I want open world dungeons too! =D
I agree with OP. Group content should be kept for dungeons and trials. First thing I fell in love with when I started this game was that i could solo mobs 1 or 2 lvls higher than myself. In FF11 you were lucky if you could solo a mob 2 lvls lower than you. Unless you were a NIN or /NIN and had millions of gil worth of Utsuseme tools.
Can you imagine if you need a group of people every time you had to go attune your self to the Primal crystals so you could unlock NM, HM and then EX? It would be annoying and tedious just like the fates were to unlock the Towers.
Keep hard content in raids and dungeons, not open world.
then fate in old zones, you can hit lvl 50 without ever leaving central than/shroud/middle la
you can also dungeon/leve.
also the monsters are only strong to players their lvl and geared. once you hit 60 the monsters will be normal strength and a joke.
I would really enjoy more light party content. I hope there are group quests that are optional that give significant experience and decent gear for the level. These don't have to be part of Main Scenario, just sidequests. They would simply be fun and offer a suitable reward for the difficulty, like gear that is of a higher Ilevel to the standard rewards.
Afraid of competition? I think they need to make it even harder. Make it so bosses can only be challenged by certain groups, if you have more then the group requirement... No loot. Lock encounters to groups that pull them as well, other people shouldn't be able to damage or heal groups that pull mobs. This prevents zerging. =)
I'm tired of things being boring and static, the world has NO challenge. The game has NO dynamic content in it.
Indeed. The game needs some dangerous environment.
But not necessarily having the whole map linked and requiring a full party to even venture into the zone. What people have been talking about, are patrols and wandering mobs. 2.x zones consist of maps of statically linked weaklings that pose no threat unless you're under-leveled. What it should have been is that we should be able to take down mobs one-on-one, but stand a serious chance of dying when one-on-two. Then have dynamically linked packs that gets linked and unlinked depending on the position of part of the pack, or have multiple patrols that criss-cross through the zone.
Make it so that a very careful and able adventurer can still venture into these zones solo. Make it so that a party that ventures into the zone would be fighting packs comparable to dungeon encounters (obviously tune it so that role constitution doesn't matter so much).
Above all, make the mobs leash much, much longer. So we aren't all just riding to quest objectives ignoring everything on the way. I actually quite liked the concept of training, but that is too open to abuse so some kind of leashing is required.
In any case, adventure means danger of dying. Especially when the only penalty is repair money and travel time.
Which is perfectly fine because you've been through it all and have the means to trivialize it. The 2.x content open world content were trivialized right from the get-go.
Just like there's no problems over-gearing dungeons and face-rolling them, there's also no problems over-gearing or flight-mounting open world content and face-rolling them. But before you get to that stage, the element of adventure exists.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
What I also don't get is people saying you NEED a group for some of these mobs...the dev's didnt say that. They basically said you don't really want to tackle more than one of these enemies on your own. We haven't even seen how hard they are. It's also very possible to...oh...I don't know...run away? Last I checked, it's easy to outrun enemies...especially with sprint. And it also looks very possible to go around the enemies without even drawing their attention.
At first, that kind of hit me as a joke...but then I thought about it...and open world dungeons might actually be very cool!![]()
Last edited by Spy; 05-22-2015 at 08:02 AM.
つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ
Hahaha...what!? Having to group up and be social in a MMO? NO WAI! Open world needs exactly this and I hope we eventually get open world dungeons and rewards for fighting things on the field. Yoshida made an excellent choice with this, imho!![]()
lol at the ffxi comparison. With the exception of certain areas with true sight/sound those dangerous areas were easily traversed. Even with the true sight/sound issues it was still doable.
This game desperately needs to implement some of those old school ideas...only having challenges in instanced content that calls for premade or df queues gets old after a while. We are supposed to be adventurers...not tourists.
Last edited by Raist; 05-22-2015 at 09:28 AM. Reason: d@mnyouautocorrect
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