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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Crescent_Dusk View Post
    What this means is for late comers, returning players, or alts, they could not complete these zones at all since the main population had moved on to the latest content, leaving them to spam zone chat for hours in hopes they'd get a group to complete these quests.
    Party Finders ^^

    I doubt that the open world enemies will require a full party or even a light party, but I hope that they are hard enough to bring a single player without Chocobo help to sweat. Around the Alexandrite maps difficulty level.

    Ad yes, the "visit all aetherytes" achievement from 1.0 I did solo, regardless of all the lv80 enemies on the way who can have killed a player with a single hit * I look at you, Black Shroud *
    (14)
    Last edited by Felis; 05-22-2015 at 07:33 AM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Felis View Post
    Ad yes, the "visit all aetherytes" achievement from 1.0 I did solo, regardless of all the lv80 enemies on the way who can have killed a player with a single hit * I look at you, Black Shroud *
    So did I, and it wasn't a good thing.

    Great, now I'm worried. And if the leveling experience turns to shit, I know exactly who to blame it on.
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Maikal's Avatar
    Join Date
    Feb 2012
    Location
    Da Block (Grid)
    Posts
    78
    Character
    Van Yves
    World
    Hyperion
    Main Class
    Rogue Lv 91
    I think this is great news! Finally, some kind of actual threat in open world areas! I'm glad not every bit of new content is meant strictly for poorly skilled players. Just because casual players exist, shouldn't force developers to exclude the other groups of players.
    (9)

  4. #4
    Player
    Amatsuhira's Avatar
    Join Date
    Sep 2011
    Posts
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    This game certainly does lack that sense of danger when traversing the open world. I personally miss that feeling then again i have gotten the platinum on all the souls games, so maybe i'm just a sucker for having to pay attention to my environment. Bring back sound and smell agro for da kiddies.
    (10)

  5. #5
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    When it comes to this change, I'll say what I said in a previous post:

    "I love that they made the monsters in areas harder. When monsters on a map aren't a threat, they become an annoyance; and I don't like being annoyed when I play... I like being challenged!"
    (16)

  6. #6
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Rey-celistine
    World
    Goblin
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Coltvoyance View Post
    When it comes to this change, I'll say what I said in a previous post:

    "I love that they made the monsters in areas harder. When monsters on a map aren't a threat, they become an annoyance; and I don't like being annoyed when I play... I like being challenged!"
    If they become an undesired obstruction to the goal, no matter what 'challenge' they are, they're going to be annoying.

    If they become such an obstruction that your average player cannot cross it alone, then you've destroyed your game. Early 2000's MMO policies are not intelligent policy in 2015. Hopefully it's just slightly tuned in specific areas. Otherwise, we will lose a chunk of people over this, when we're already going to suffer retention issues due to gating.
    (5)

  7. #7
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    All it means is zones won't be boring anymore and Beast tribe camps make sense, they SHOULD require you to work harder, you're dead smack in the middle of an enemy base. New players won't be too hard off, they'll just get the latest tomb gear in each patch and power creep will nerf the mobs naturally as with most content in the game so far.
    (6)