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  1. #10
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Which is better, letting players solo old stuff an expansion or two later, or nerfing the content during the expansion to the point that any 8-man with at least 5 brains shared between them can handle it? With something like WoW, I much prefer the former.

    On the other hand, FFXIV has been adding enough content for all manner of players, so that I don't feel the need to have a "me too" mode for raid content. With WoW, they spend most of their time working only on raid content, so of course the players all want equal access to it. With FFXIV I'm busy with new dungeons new outfits from each patch, crafting and housing, relics, Manderville man antics, and more.

    Quote Originally Posted by kyuven View Post
    Counter: name one single player game that charges a monthly fee to play.
    Doesn't that just support my argument idea that FFXIV offers an experience you can't get in a single player game?

    Quote Originally Posted by kyuven View Post
    IF you want to solo story content, the games I just mentioned are great alternatives. This game is not those games.
    How is FFXIV not a solo story game? Other than coil (which is optional), crystal tower (optional and easy), and a few parts of the main storyline that require groups but are otherwise faceroll easymode, everything else is solo story. Probably 90% of the game. Compare that to FFXI, where you couldn't fight a giraffe without having 3 people backing you up.

    Something I'm wondering though, is which fights do people want solo versions of? Coil? Primals? Or all of the dungeons? Personally, I'd love a solo mode vs the primals, since the 1 vs 1 dynamic could be really cool. Crystal tower, on the other hand, would be pretty lame without a group filling the massive arenas.
    (2)
    Last edited by Gunspec; 05-20-2015 at 01:06 PM.

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