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  1. #21
    Player
    Gunspec's Avatar
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    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by XgungraveX View Post
    whats a mmorpg?Massively multiplayer online role-playing game, your probly better off playing a single player if u wanna solo dungens
    Name a single player game that has 5-10 years of planned content releases allowing a player character to grow and adapt to an ever widening world. The truth is, there are reasons to play and enjoy mmos other than to spend time with glorious people that rage about casuals infesting their game.
    (9)

  2. #22
    Player
    DukeBurden's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Duke Burden
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Sometimes I can get behind an idea like this. How annoying is it when you wanna get something done but HAVE to depend on 7 other dildonians? It's infuriating.
    (2)

  3. #23
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Gunspec View Post
    Name a single player game that has 5-10 years of planned content releases allowing a player character to grow and adapt to an ever widening world. The truth is, there are reasons to play and enjoy mmos other than to spend time with glorious people that rage about casuals infesting their game.
    Disgaea or any NIS game...
    (1)

  4. #24
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by XgungraveX View Post
    Disgaea or any NIS game...
    Ok, I won't fault you on taste, but not really the same thing as the content in an mmo. I'm talking quests, zones, dungeons, gear, etc, all being continuously added to a game for years on end. While I suppose you could reincarnate for years on end in Disgaea for bigger numbers... not really the same.
    (1)

  5. #25
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gunspec View Post
    Name a single player game that has 5-10 years of planned content releases allowing a player character to grow and adapt to an ever widening world. The truth is, there are reasons to play and enjoy mmos other than to spend time with glorious people that rage about casuals infesting their game.
    Counter: name one single player game that charges a monthly fee to play.
    (3)

  6. #26
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by kyuven View Post
    Counter: name one single player game that charges a monthly fee to play.
    I am not sure if that has anything to do with how a game should be played. Guild Wars 2 you pay for the game and pay no subs, yet people still play it in a multiplayer way.

    Face it, some people will want to solo content others want to do it in a party. Naturally, adjust accordingly drop rates/toughness of mobs etc.
    (4)

  7. #27
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Starlord View Post
    I am not sure if that has anything to do with how a game should be played. Guild Wars 2 you pay for the game and pay no subs, yet people still play it in a multiplayer way.

    Face it, some people will want to solo content others want to do it in a party. Naturally, adjust accordingly drop rates/toughness of mobs etc.
    Yes agreed with this, but some elitist thought this game only must be designed by their need only.
    Just let people have their own choice to play, for old content let them solo,
    if force them to go with veterans mostly they will forced to speed run.
    (3)

  8. #28
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Starlord View Post
    I am not sure if that has anything to do with how a game should be played. Guild Wars 2 you pay for the game and pay no subs, yet people still play it in a multiplayer way.

    Face it, some people will want to solo content others want to do it in a party. Naturally, adjust accordingly drop rates/toughness of mobs etc.
    GW2 follows the "Buy to Play" model. They charge for the initial game, but finance everything else with a semi-non-intrusive cash shop to supplement their server costs, etc.
    F2P games use the same model, just without the initial cost and with (hopefully) more robust cash shops.
    In other words, these are games that rely on a constant flow of money from the consumers to keep the game running. Single player games do not have that.
    You could argue that a lot of triple A titles lately have been trying the cash shop route, but that's a bit different (and a lot more shady)

    The monthly fee is our version of the cash shop. Yes, we already have one, but when compared to B2P and F2P games, it's pretty barebones as it only contains cosmetic items.

    And here's another issue...this isn't "our" game. It's SE's game. They decided on the model of group play for story content.
    If this were a fresh game, a brand new game just out of the gate that had that kind of feature, then that's fine. Vindictus had that feature. DCUO has that feature. GW2 has that feature (more or less).
    But this game doesn't. And it shouldn't, because it's not THAT type of MMO. It's a game meant to be played with other players. That's why our storyline HAS required dungeons. That's why the Trials are an important part of the story.
    This isn't "elitist" thinking, either. It's not "elitist" to want to be required to do group content in a game that requires you to do group content.

    Now again, just to reiterate once more and to sound like a broken record: This doesn't mean I oppose challenging solo dungeons. This also doesn't mean i oppose making some form of soloable version of story dungeons for 4.0 (not 3.0, 4.0) I just do not support solo content that can be done in lieu of relevant and current group content. On the other hand, I also do not support having story content gated behind DIFFICULT encounters. A group effort is fine, but having to beat coil to see the end of the story was a little much. And they're moving away from this model anyway.

    IF you want to solo story content, the games I just mentioned are great alternatives. This game is not those games.
    (2)

  9. #29
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Which is better, letting players solo old stuff an expansion or two later, or nerfing the content during the expansion to the point that any 8-man with at least 5 brains shared between them can handle it? With something like WoW, I much prefer the former.

    On the other hand, FFXIV has been adding enough content for all manner of players, so that I don't feel the need to have a "me too" mode for raid content. With WoW, they spend most of their time working only on raid content, so of course the players all want equal access to it. With FFXIV I'm busy with new dungeons new outfits from each patch, crafting and housing, relics, Manderville man antics, and more.

    Quote Originally Posted by kyuven View Post
    Counter: name one single player game that charges a monthly fee to play.
    Doesn't that just support my argument idea that FFXIV offers an experience you can't get in a single player game?

    Quote Originally Posted by kyuven View Post
    IF you want to solo story content, the games I just mentioned are great alternatives. This game is not those games.
    How is FFXIV not a solo story game? Other than coil (which is optional), crystal tower (optional and easy), and a few parts of the main storyline that require groups but are otherwise faceroll easymode, everything else is solo story. Probably 90% of the game. Compare that to FFXI, where you couldn't fight a giraffe without having 3 people backing you up.

    Something I'm wondering though, is which fights do people want solo versions of? Coil? Primals? Or all of the dungeons? Personally, I'd love a solo mode vs the primals, since the 1 vs 1 dynamic could be really cool. Crystal tower, on the other hand, would be pretty lame without a group filling the massive arenas.
    (2)
    Last edited by Gunspec; 05-20-2015 at 01:06 PM.

  10. #30
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by kyuven View Post
    IF you want to solo story content, the games I just mentioned are great alternatives. This game is not those games.
    Hmm.... How do you know?
    Some of player here play this game because of "Final Fantasy" they never play any mmo before.
    I'm more prefer this game is for all can play, not just for specific only can play.
    (2)

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