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  1. #1
    Player
    kyuven's Avatar
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    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Gunspec View Post
    Name a single player game that has 5-10 years of planned content releases allowing a player character to grow and adapt to an ever widening world. The truth is, there are reasons to play and enjoy mmos other than to spend time with glorious people that rage about casuals infesting their game.
    Counter: name one single player game that charges a monthly fee to play.
    (3)

  2. #2
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by kyuven View Post
    Counter: name one single player game that charges a monthly fee to play.
    I am not sure if that has anything to do with how a game should be played. Guild Wars 2 you pay for the game and pay no subs, yet people still play it in a multiplayer way.

    Face it, some people will want to solo content others want to do it in a party. Naturally, adjust accordingly drop rates/toughness of mobs etc.
    (4)

  3. #3
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Starlord View Post
    I am not sure if that has anything to do with how a game should be played. Guild Wars 2 you pay for the game and pay no subs, yet people still play it in a multiplayer way.

    Face it, some people will want to solo content others want to do it in a party. Naturally, adjust accordingly drop rates/toughness of mobs etc.
    Yes agreed with this, but some elitist thought this game only must be designed by their need only.
    Just let people have their own choice to play, for old content let them solo,
    if force them to go with veterans mostly they will forced to speed run.
    (3)

  4. #4
    Player
    kyuven's Avatar
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    Sep 2013
    Location
    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Starlord View Post
    I am not sure if that has anything to do with how a game should be played. Guild Wars 2 you pay for the game and pay no subs, yet people still play it in a multiplayer way.

    Face it, some people will want to solo content others want to do it in a party. Naturally, adjust accordingly drop rates/toughness of mobs etc.
    GW2 follows the "Buy to Play" model. They charge for the initial game, but finance everything else with a semi-non-intrusive cash shop to supplement their server costs, etc.
    F2P games use the same model, just without the initial cost and with (hopefully) more robust cash shops.
    In other words, these are games that rely on a constant flow of money from the consumers to keep the game running. Single player games do not have that.
    You could argue that a lot of triple A titles lately have been trying the cash shop route, but that's a bit different (and a lot more shady)

    The monthly fee is our version of the cash shop. Yes, we already have one, but when compared to B2P and F2P games, it's pretty barebones as it only contains cosmetic items.

    And here's another issue...this isn't "our" game. It's SE's game. They decided on the model of group play for story content.
    If this were a fresh game, a brand new game just out of the gate that had that kind of feature, then that's fine. Vindictus had that feature. DCUO has that feature. GW2 has that feature (more or less).
    But this game doesn't. And it shouldn't, because it's not THAT type of MMO. It's a game meant to be played with other players. That's why our storyline HAS required dungeons. That's why the Trials are an important part of the story.
    This isn't "elitist" thinking, either. It's not "elitist" to want to be required to do group content in a game that requires you to do group content.

    Now again, just to reiterate once more and to sound like a broken record: This doesn't mean I oppose challenging solo dungeons. This also doesn't mean i oppose making some form of soloable version of story dungeons for 4.0 (not 3.0, 4.0) I just do not support solo content that can be done in lieu of relevant and current group content. On the other hand, I also do not support having story content gated behind DIFFICULT encounters. A group effort is fine, but having to beat coil to see the end of the story was a little much. And they're moving away from this model anyway.

    IF you want to solo story content, the games I just mentioned are great alternatives. This game is not those games.
    (2)

  5. #5
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by kyuven View Post
    IF you want to solo story content, the games I just mentioned are great alternatives. This game is not those games.
    Hmm.... How do you know?
    Some of player here play this game because of "Final Fantasy" they never play any mmo before.
    I'm more prefer this game is for all can play, not just for specific only can play.
    (2)

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