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  1. #61
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    You know, I see a lot of people AGAINST the idea of keeping your skills in level synched content because of their concern for the newer players. A lot of people are blasting veterans saying they just want to "Steamroll over new players" and how "unfair" it would be. Well, in my opinion, it's not about that.

    1) Right now, some of us don't run low-level content because it's boring and we can't do it with friends without directly que'ing into the instance. So right now, I'm not doing low level roulette because the tomes are a joke and the content is jsut SO BORING because of the lack of buttons to press. Sorry, but 3 button gameplay is NOT fun to me.
    2) Having access to our full kits, you're worried that we'll rip threat off the tank and then blast them for being bad. Here's the thing, though... We already rip hate off the tanks. I have no problem on DRG or BLM if I ST and the tank is newer ripping threat off the tank. It's very easy to do pre-30/40 with newer tanks. This is a responsibility of the DPS to not let this happen.
    3) Having access to our full kits, you're neglecting we get ways to manage our threat. Dragoons recieve elusive jump. Black Mage and Summoner cross-class Quelling Strikes. Monk has naturally low potency strikes to avoid generating large threat and relies on pumping out damage fast to make up for it. Not having access to these skills actually reduces our abilities to reduce threat. Having access to all our CD's also hurts because we can't negate damage as much - stressing the healer more.
    4) What about tanks that want to do low level? Imagine a paladin with Shield / Sword oath in level 15 dungouns. Their threat will be rediculous. DPS could really go all-out if they wanted to.
    5) Faster runs dont' necessarily have to be a bad thing. I don't get why people think that it's only speed runners that want faster runs. Faster run = more mobs killed per hour for low-level players = faster leveling experience.

    These are just some of my opinions on the matter. There will always exist counters to each - such as people just being ****y human beings in the first place. But I'm going to be honest with you... People will be ****y human beings regardless if they get skills or not. Those people are already being horrid people.
    (1)

  2. #62
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Kathryn View Post
    Are you kidding me, 1 you do NOT get Shield Oath til your 40's we are talking much lower levels aswell and Flash can easily be out agroe'd by over zealous DPS I have Tanked as a PLD since 1.0 and only started levelling WAR in 2.0 I KNOW how to Tank and I KNOW my skills.
    So? I tanked totorak a couple days ago. That was in the lvl 20 range no? I had a rogue and a bard. The bard always attacks whatever I lobbed first while the rogue always seem to go for the other mobs. I didn't feel like messing with my hotbars to replace my mark macros so I just...pressed my aggro skills. Just flash and fast and savage. No trouble from them what so ever.

    Quote Originally Posted by Kemiko View Post
    This is beautiful - gorgeous, prismatic, beautiful. I'm having a grand time watching you jump all around. I screwed up by, oh no, healing people. After 6/8 people took roughly 2100 damage? As a healer no less. But no, I'm in the wrong. And now, I'm supposedly suggesting that it's the systems ilv fault, no wait, obligation to help the lower ilv person? I'm terribly sorry but, where exactly did I demand these things?
    You overkilled it with the healing knowing full well what your wife's max aggro generation was and then did nothing to fix it. Then suggested that the game system wasn't doing enough to help her fix your mistake. How is that hard to comprehend?
    (0)

  3. #63
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Who cares? The expansion is coming out and new players will run these with npcs. I think there's supposed to be a way to customize how we sync as well.
    (1)

    http://dtguilds.com

  4. #64
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Eidolon View Post
    Snip..
    You are forgetting that low level dungeons ARE for low levels hence the skill blockout and my answer's to your questions are:

    1) Low level dungeon roulette's incentive is for someone who is looking to earn a few more tomes and help out low levels in the process hell even being in a low level party that alot of people have had to wait around for is sometimes greatly appreciated.

    2) A majority of DPS I have met couldnt give 2 damneds about their threat generation and didnt even know the white bars on the party bar was even threat orientated til pointed out.

    3) Again it comes down to they want to get through fast a majority of mages don't even use Quelling Strikes.

    4) So whats stopping you kicking the newbie tank who doesn't have access to Shield Oath yet so you can get your buddy in to blast through the dungeon?

    5) I disagree going faster and trying to do things faster than the mechanics with strangers will never be a thing you can accomplish with strangers but only a premade party.
    (3)
    Last edited by Kathryn; 05-18-2015 at 12:11 AM. Reason: Silly Post count limit >.<

  5. #65
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kathryn View Post
    You are forgetting that low level dungeons ARE for low levels hence the skill blockout and my answer's to your questions are:

    Low level dungeon roulette's incentive is for someone who is looking to earn a few more tomes and help out low levels in the process hell even being in a low level party that alot of people have had to wait around for is sometimes greatly appreciated.
    The low level roulette is for whatever you make it for. As much of a cop-out answer as that is, that's exactly what it is.
    -> I used it early on to help me make gil back when I was poor.
    -> I used it to get Tomes back when I needed tomes (Before being constantly content-capped)
    -> I used it to get EXP on jobs back when I was leveling.
    No, it's not designed purely for the "Low level players", otherwise you wouldnt' see rewards on it for high level players. It is designed for everyone, not just one specific class of player.


    2) A majority of DPS I have met couldnt give 2 damneds about their threat generation and didnt even know the white bars on the party bar was even threat orientated til pointed out.
    And those same DPS will not hold back for any tank. And those same DPS will pull threat, regardless of the amount of skills they have. That is my point regarding this - limiting our bars only serves to inconvenience us and makes many of us who WOULD go help people out... not bother. Like myself. Because I dont' enjoy 3 button gameplay.

    3) Again it comes down to they want to get through fast a majority of mages don't even use Quelling Strikes.
    Most BLM's I meet learn fast that they need Quelling Strikes due ot the high initial burst phase of Astral Fire. I've seen even the most stubborn of BLM's finally concede that having a threat reduction abiility so they don't pull threat is far more beneficial than ignoring it. So this is kinda YMMV sort of deal - we both have different experiences iwht DPS, it's impossible to say which is the majority.

    4) So whats stopping you kicking the newbie tank who doesn't have access to Shield Oath yet so you can get your buddy in to blast through the dungeon?
    What's stopping me from doing that right now? Absolutely nothing. The only thing "Stopping" me is that I'm a decent human being. Horrid people will be horrid. Matter of fact, I've actually been kicked from low level "Because we were trying to get my friend in." after waiting 20 minutes in que... NOTHING will change people wanting to get their friend in.

    5) I disagree going faster and trying to do things faster than the mechanics with strangers will never be a thing you can accomplish with strangers but only a premade party.
    We'll have to agree to disagree. There are plenty of PUG's and Stranger's I meet that can do things just fine. For example, Steps of Faith, one of people's favorite comparisons, I did easily with plenty of PUG's in duty finder on day one as well as 5 days before the Nerf patch (I love doing me some trial roulette, even if I considered stopping doing it because it got to be annoying) by communication.

    Matter of fact, when I used to take my scholar into low level roulette, if I got Halatali, I would say "Hey everyone, focus on the boss. I can take care of adds by myself."

    Communication is a hell of a thing.
    (1)

  6. #66
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by PetiteMalFleur View Post
    Who cares? The expansion is coming out and new players will run these with npcs. I think there's supposed to be a way to customize how we sync as well.
    You have a reference for that? I don't recall reading anything about that anywhere, but maybe I missed something.
    (0)

  7. #67
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Yeah, I refuse to do low level dungeons on my Paladin anymore because of this. Pressing Fast Blade -> Savage Blade for 40 minutes makes me want to jump out of my window.
    (1)

  8. #68
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Eidolon View Post
    The low level roulette is for whatever you make it for.
    No, it's not designed purely for the "Low level players", otherwise you wouldnt' see rewards on it for high level players. It is designed for everyone, not just one specific class of player.
    The person you are responding to said low level dungeons are for low levels. Not roulette. And they are, what other dungeons would low levels be doing? Now roulette, as designed, was indeed to provide an incentive for higher level people to fill in the Duty Finder as the new population started dwindling. I think its a great idea. Unfortunately there are people that solely treat it as a way to "Get Stuff". That's too bad.
    (2)

  9. #69
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Quesse View Post
    The person you are responding to said low level dungeons are for low levels. Not roulette. And they are, what other dungeons would low levels be doing? Now roulette, as designed, was indeed to provide an incentive for higher level people to fill in the Duty Finder as the new population started dwindling. I think its a great idea. Unfortunately there are people that solely treat it as a way to "Get Stuff". That's too bad.
    Fair point I suppose. But then again, use is in the eye of the beholder. Back in the day of 2.0, we didn't run dungouns for EXP - FATE's were far better. Who, then, were low levels for?


    Dungouns are still for everyone. They will never be "Just for low levels!" People can want vanity from them. People can want Triple Triad cards from them (Cutter's Cry), people might want to spirit bond lower level armor to be able to break it down into Materia. Hell, people might just enjoy running them (I've had a few people mention that they enjoy dungoun X of Y. Mind you they won't go out and do them all the time, but there are some that genuinly enjoy them before the Soul-crushing grind breaks them.)

    For all intents and purposes, there is only one thing that Low Level dungouns were designed for: Story progression. You clear it once, then it is never required after that. That is it's sole purpose and in that regard you might win a "That's for low levels."
    (0)

  10. #70
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Here's the ultimate reason why they won't change it: Balancing reasons. While they probably could attempt to make it where you could use all your skills and it still be balanced, the way they currently do it is already damn well balanced. About the only thing you could bring up as unbalanced is Warrior's defiance vs Paladin's Shield oath being at different levels, and even then, my first job was a Paladin and I got through the 30-40 dungeons fine without it, it wasn't that bad.
    (1)

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