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  1. #1
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Felis View Post
    Switch enemy the moment the aggro color change from yellow to orange.
    The problem is that with low-level, inexperienced tanks, sometimes that can happen within two button presses and by the time you realize that you've suddenly shot way up the aggro meter, you're tanking the whatever it is. I have ripped hate off of newbie tanks with just three or so moves. Not even going full out, just my basic, level-synced rotation. It is EXTREMELY easy (especially for DRGs, BRDs and BLMs) to accidentally steal aggro in lower-level stuff if you are level synced and the tank is not. Without things like Elusive Jump and Quelling Strikes, there's nothing we can do to lower our hate if that happens.
    (0)

  2. #2
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Who cares? The expansion is coming out and new players will run these with npcs. I think there's supposed to be a way to customize how we sync as well.
    (1)

    http://dtguilds.com

  3. #3
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by PetiteMalFleur View Post
    Who cares? The expansion is coming out and new players will run these with npcs. I think there's supposed to be a way to customize how we sync as well.
    You have a reference for that? I don't recall reading anything about that anywhere, but maybe I missed something.
    (0)

  4. #4
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Yeah, I refuse to do low level dungeons on my Paladin anymore because of this. Pressing Fast Blade -> Savage Blade for 40 minutes makes me want to jump out of my window.
    (1)

  5. #5
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Here's the ultimate reason why they won't change it: Balancing reasons. While they probably could attempt to make it where you could use all your skills and it still be balanced, the way they currently do it is already damn well balanced. About the only thing you could bring up as unbalanced is Warrior's defiance vs Paladin's Shield oath being at different levels, and even then, my first job was a Paladin and I got through the 30-40 dungeons fine without it, it wasn't that bad.
    (1)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dualblade View Post
    Here's the ultimate reason why they won't change it: Balancing reasons. While they probably could attempt to make it where you could use all your skills and it still be balanced, the way they currently do it is already damn well balanced. About the only thing you could bring up as unbalanced is Warrior's defiance vs Paladin's Shield oath being at different levels, and even then, my first job was a Paladin and I got through the 30-40 dungeons fine without it, it wasn't that bad.
    It may be balanced, however it doesn't make any sense. You don't unlearn abilities when you go through dungeons. However, also what about the factor we seem to be forgetting in mmos these days called "Fun"? A funless game is one nobody likes to play.

    Quote Originally Posted by Krylo View Post
    Fire 2 has a potency of 100. Flare has a potency of 260. A BLM in Sastasha or Copperbell with access to flare can do 2.6 times the damage as AoE burst, while the tank has no tank stance, no rage of halone, and only overpower or flash. Except the BLM's DPS increases even more as he'll also have switftcast allowing him to cast this 2.6x as strong attack instantly, and access to firestarter and thunderstorm procs. And that's just BLM. A monk who can get GL3, use demolish, perfect balance, fists of fire, dragon kick, etc. in low level dungeons is also going to rip aggro away from an unsynked tank like candy from a lallafel. A synked DD will, absolutely, do a metric fuckton more damage than is intended in these dungeons which will both make it impossible to hold aggro for the tank and make the dungeon far too easy robbing new players of the experience.

    Look, I absolutely hate getting a pre-butcher's block dungeon for War, or, god, getting anything pre-full thrust as drg makes me want to kill myself (HT->ID->ID->ID->ID->HT ad infinitum, SO EXCITING), but the fact of the matter is that allowing people to use their full range of skills in dungeons is going to completely trivialize that content and it's all going to be boring, confusing, and frustrating to new players. Even in the best case scenario, imagine if every dungeon while you were leveling allowed you to contribute as much as DFing into a Garuda HM farm party as a fresh 50 these days? That is to say: Not at all. Dungeons wouldn't be fun or interesting. The stories behind them would seem pointless: After all, how dangerous can these giants really be when their king just got annihilated in 10 GCDs by a BLM with firestarter procs, while you, the healer, just sat there watching the tank heal themselves more than you can for the whole dungeon because he had unchained, berserk, bloodlust and whatever else up, and you wouldn't be able to learn your class. There'd be no fun to be had for new players running dungeons at that point.

    Plus, SE uses lower dungeons as a way to introduce mechanics in easier/more forgiving ways before re-introducing them with new twists or alongside more mechanics in later dungeons. People already like to whine about 'casuals' and 'bads', but if you take away anyone's ability to learn any mechanics pre-50 that's going to get so much worse and it's going to be frustrating both for veterans trying to run dungeons with people whose skill hasn't been allowed to grow at all from 1-50, and for new players who are suddenly expected to know their classes when they hit 50 and don't, and so keep dying/causing wipes/getting yelled at.
    Yes, he "can" but will he do it if the tank is low level? I mean, even though you have access to use doesn't mean your going to use the ability like you would normally, especially when you know the tank is lower level, unless YOUR wanting to tank. In low level dungeons as a healer (even when I was low level) I didn't care who tanked, as long as it wasn't me! I've tanked all the low level zones as a Mage. It can be done.

    You can't really blame the tank for that, you knew he didn't have the abilities he had, so what can he say? Nothing.

    Now, if the boss is almost dead? I can see him doing this, and really helping out the group. What about when trash is almost dead? He doesn't have to save this for a starter.

    I'm kind of tired of "What-ifs" when your argument is ridiculous. That is like waiting for someone to walk in the street running them over with a car and telling them its their fault for being too slow!

    Quote Originally Posted by Almalexia View Post
    The potency and combo potential of Fire III is not balanced for level 20, or any content prior to the level BLM learns Fire III.

    "They can balance it!"

    Sure. After they add player app tools, world primals, airship building, DX11 and Ishgard in 1.0 I mean Ishgard in 2.0 I mean Ishgard in 3.0.

    Aren't you guys satisfied with SCH cheating the system for like 5 dungeons?
    Its not balanced for it, and that is good. It gives people something to look forward too when they level up. The game, doesn't have to be balanced its not a PvP game. Players in this game are not competition they are allies. Sure, maybe someone will frustrate another player. However none of you are saying how much this will ACTUALLY HELP NEW PLAYERS too.

    - Level 30 Warriors have a lot easier time doing 30-39 dungeons then Level 30-39 Paladins! Where is the Balance?
    - As a Scholar I can summon my faerie in level 10 zones? Where is the Balance!
    - As a Summoner, my tank has more health and armor and damage then a level 1-29 tank? WHERE IS THE BALANCE?!
    - At high level Scholar gets out done my WHM in most ways.
    - In high level Summoners are completely useless compared to BLM.

    WHERE IS THE BALANCE?!

    The truth is, balance is a silly argument.
    (0)
    Last edited by Nektulos-Tuor; 05-18-2015 at 03:04 AM.

  7. #7
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    It may be balanced, however it doesn't make any sense. You don't unlearn abilities when you go through dungeons. However, also what about the factor we seem to be forgetting in mmos these days called "Fun"? A funless game is one nobody likes to play.
    You'd also have no reason to go back to the dungeon further along from a story standpoint until the hard mode versions since you already cleared out whatever threat was there and the enemies do not respawn. Honestly most people who don't run the low dungeons now wouldn't be running it even if all the skills/passives were unlocked because there would still be no point, especially so since any possible tomes or the like would be VERY low because the dungeons would be going much faster then they should be. As well "fun" for you is not the same for everyone else. Being that this is about level syncing, new players are a big factor in this and yes, many won't find it fun to be carried through the dungeons.

    Also, saying balance is a silly reason has to be one of the most blantant idiotic things I have read on these forums. The fact that you say it is a silly argument ultimately invalidates just about anything you say in my own eyes. Yes my opinion.

    And for the actual edit instead of just the post count: Once again I point at scholars in pre-30 dungeons: Their fairies can solo heal the whole thing, which already is rather unbalanced since it lets the scholar focus completely on damage essentially bringing in three DDs instead of two. Yes a good healer can heal and DPS and know how to stance dance and all that, but unless something goes horribly wrong there won't be any need for a sch to do anything but damage in most of the pre-30 dungeons.
    (4)
    Last edited by Dualblade; 05-18-2015 at 01:10 PM.

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    How about this then.

    For Duty Finder:
    Same as it is now, locked skills.

    For Entering Dungeon Normally with your own PREMADE group:
    You get all the skills available to you your level is just lowered to the dungeons but you don't lose any skills.

    This is best for both worlds.

    Now you won't have mad players, because it was a group you made yourself.


    Also, make it so you can group for low level roulettes.
    (4)
    Last edited by Nektulos-Tuor; 05-18-2015 at 05:04 AM.

  9. #9
    Player
    Cakekizy's Avatar
    Join Date
    May 2015
    Posts
    366
    Character
    Cakeny Soulreaver
    World
    Ultros
    Main Class
    Paladin Lv 55
    Quote Originally Posted by Nektulos-Tuor View Post
    How about this then.

    For Duty Finder:
    Same as it is now, locked skills.

    For Entering Dungeon Normally with your own PREMADE group:
    You get all the skills available to you your level is just lowered to the dungeons but you don't lose any skills.

    This is best for both worlds.

    Now you won't have mad players, because it was a group you made yourself.


    Also, make it so you can group for low level roulettes.
    Now if only there were an option to enter a dungeon without being level synced. The most fun I had in WoW and EQ was going to old dungeons and soloing them.
    (1)

  10. #10
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Cakekizy View Post
    Now if only there were an option to enter a dungeon without being level synced. The most fun I had in WoW and EQ was going to old dungeons and soloing them.
    This is not WoW or EQ & I hope it never happens that you get the ability to solo dungeons, it's a "Massively Multiplayer Online Game" NOT a "Single Player Game!".
    (1)

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