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  1. #1
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Teuciont View Post
    Why is it always automatically assumed that new players are as braindead as the current playerbase?
    I don't remember reading anything like that, implied or otherwise, in any of the posts in this thread. I do recall someone crunching the numbers and showing that high level players are mechanically superior to low level players, though. And I've cited current conditions where that mechanical superiority outshines low level players WITHOUT the level sync'd abilities. It's not that they don't have the skill, I've seen some new players learn from their mistakes within moments of making them. It's that they have nothing in their low level arsenals to counteract an overly aggressive high level player. But you can keep making that assumption of yours all you want, join the overly aggressive masses and make life harder for those that come after.
    (8)
    Last edited by Gilraen; 05-17-2015 at 11:27 PM.

  2. #2
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gilraen View Post
    I don't remember reading anything, implied or otherwise, in any of the posts in this thread. I do recall someone crunching the numbers and showing that players are mechanically superior to new players, though. And I've cited current conditions where that mechanical superiority outshines new players WITHOUT the level sync'd abilities. It's not that they don't have the skill, I've seen some new players learn from their mistakes within moments of making them. It's that they have nothing in their low level arsenals to counteract an overly aggressive high level player. But you can keep making that assumption of yours all you want, join the overly aggressive masses and make life harder for those that come after.
    I will continue to pursue a game that doesn't believe in holding the hand of players from 1-50 just as much as you are able to lobby for keeping the 1-50 experience dull and uninteresting for every party involved.
    (0)

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