Personally not a fan of level sync. Enjoyed boosting my buds in dungeons in WoW. Serves no real purpose other than annoyance.
Personally not a fan of level sync. Enjoyed boosting my buds in dungeons in WoW. Serves no real purpose other than annoyance.



I'm not sure why anyone would argue against this. It's just silly really. All of the counterarguments people bring up like threat and damage can easily be tuned to be appropriate for their level.
I mean really, you enjoy having half your abilities being greyed out? I could make some jokes about masochism but they're not really forum appropriate. Lol



I guess you missed where people mentioned how new tanks already have problems trying to keep hate against level sync'd DDs and new healers trying to keep speed running sync'd tanks alive. It's not anecdotal, we've seen it happen. Repeatedly. For a year now. The problem is that the level sync'd people tend not to act like they're partied with new people. They think that level sync'ing somehow allows them to go nuts with what abilities they do keep, which is so very not the case. Imagine how bad it'd be if these bad players had access to the whole of their ability libraries? Nothing good, I can bet. I, personally, don't care about the lost abilities from sync'ing. You learn to make do with what you have, and use it responsibly. You know, 'great power' and all that.


Blah blah blah, people always wants easy mode.
Shit be so easy if you get umbral ice/astral fire III, shroud of saints, shield oath, leeches and other early on. While the person that actually need the dungeon don't have these tools.
BLM will be the worse offenders as Fire/Bliz III considerably shortens their cooldown time for MP generation and their main damage spell is still fire I
Might as well give you the - I Win - button.
Last edited by Chihaya; 05-17-2015 at 07:31 AM.



The reason why level-synch work this way is in this video from 1.x:
https://youtu.be/oAMcQYp4-I0?t=458
Ifrit (story) down in less than 25 seconds.
It happened many times if a new player did the fight with high level players that Ifrit died before the intro cutscene for the new player ended.
Last edited by Felis; 05-17-2015 at 08:23 AM.
What nonsense? I think this would make everything less fun when you're just kind of hanging with the group and watching the lvl 50 do double your DPS and tanking all the mobs while the tank has no chance of keeping hate.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
If you want a practical example of why this wouldnt work, try parsing your dps using all your abilitys then try using only the abilitys you get while level synced using the same gear.
Unless SE were to do some crazy sort of balancing to make synced players equal in power to none synced there is no way this could happen.




Granted that as much as I would like to retain my abilities in a level-synched world, it won't work in this game when you are faced with low level players that don't have a toolkit to keep up with yours. In games like GW2 where you can pretty much (until recently with their changes to low level progression) get all of your abilities relatively quickly and you can choose to a certain extent what skills you want to dump your skill and talent points into, it works. Even with the changes made, it still works as intended, because unlike here it's balanced around a system where you can be at most any level and have ALL of your weapon skills.
If I start pumping out PB+finishers with GL III with a full compliment of combos at, say, level 20, how are low level tanks that are only just level 20 supposed to deal with that?
Last edited by KaijinRhada; 05-17-2015 at 11:19 AM.

I feel sorry for the people who'll be stuck doing the lower level dungeons come heavensward if something like this isn't done. I already don't do low level dungeons anymore because of the ability losses, so having to learn a level 60 rotation, having to have a level 50 one, then having to have one specific to each tier of 30-49(when I level the new jobs) and 50-59 dungeon will probably annoy the hell out of me, so I imagine I wouldn't be the only person who wouldn't do them. I can't imagine driving high level players further away from low level roulettes is something se will find helpful.
Last edited by TheMax1087; 05-17-2015 at 02:12 PM.


"OMG, this newbie tank can't hold aggro! Kick him and let's hope we get a 50 instead!"
THAT alone should be reason not to remove level sync. It would make it virtually impossible for new players to get through their dungeons once people get into the "As fast as possible" mindset.
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