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  1. #31
    Player
    Kitano123's Avatar
    Join Date
    Jul 2014
    Posts
    144
    Character
    Maya Minx
    World
    Phoenix
    Main Class
    White Mage Lv 60
    If you want a practical example of why this wouldnt work, try parsing your dps using all your abilitys then try using only the abilitys you get while level synced using the same gear.

    Unless SE were to do some crazy sort of balancing to make synced players equal in power to none synced there is no way this could happen.
    (4)

  2. #32
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Granted that as much as I would like to retain my abilities in a level-synched world, it won't work in this game when you are faced with low level players that don't have a toolkit to keep up with yours. In games like GW2 where you can pretty much (until recently with their changes to low level progression) get all of your abilities relatively quickly and you can choose to a certain extent what skills you want to dump your skill and talent points into, it works. Even with the changes made, it still works as intended, because unlike here it's balanced around a system where you can be at most any level and have ALL of your weapon skills.

    If I start pumping out PB+finishers with GL III with a full compliment of combos at, say, level 20, how are low level tanks that are only just level 20 supposed to deal with that?
    (6)
    Last edited by KaijinRhada; 05-17-2015 at 11:19 AM.

  3. #33
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    I feel sorry for the people who'll be stuck doing the lower level dungeons come heavensward if something like this isn't done. I already don't do low level dungeons anymore because of the ability losses, so having to learn a level 60 rotation, having to have a level 50 one, then having to have one specific to each tier of 30-49(when I level the new jobs) and 50-59 dungeon will probably annoy the hell out of me, so I imagine I wouldn't be the only person who wouldn't do them. I can't imagine driving high level players further away from low level roulettes is something se will find helpful.
    (4)
    Last edited by TheMax1087; 05-17-2015 at 02:12 PM.

  4. #34
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    "OMG, this newbie tank can't hold aggro! Kick him and let's hope we get a 50 instead!"

    THAT alone should be reason not to remove level sync. It would make it virtually impossible for new players to get through their dungeons once people get into the "As fast as possible" mindset.
    (5)

  5. #35
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Moonleg View Post
    "OMG, this newbie tank can't hold aggro! Kick him and let's hope we get a 50 instead!"
    Probably not the best example, since level 50 tanks are hard to come by and you'd only end up waiting four ice ages to find a new one.
    (2)

  6. #36
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Catwho View Post
    snip
    Simplest way to do so for the new jobs would be to have the skills set to certain levels as if you did level it normally to that point. Wouldn't be that hard most likely.

    As for keeping abilities "in tact", maybe its because one of my favorite MMOs (may it rest in peace) had something similar when it came to this sort of thing, but I don't really mind it at all. Pre-50 dungeons are balanced around what the classes/jobs can bring to it (and most likely the new jobs will also, in part, have what abilities they learn at certain points also be based on that as well.) DPS in particular pretty much break anything once you start letting them use higher skills/full combos, and that isn't getting into things that have already been mentioned like swiftcast pre-26. SCH's fairy has already been mentioned, and I can attest to that thing pretty much being a great solo healer in its own right pre-30.

    Not even getting into the more jackass players out there who would now expect every dungeon to be a speedrun instead of JUST the lvl 50 ones. Bad enough already in some cases.
    (1)

  7. #37
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by HakuroDK View Post
    /op
    The idea of level sync is very 1.0, i hereby suggest what OP is suggesting and instead of raw level sync, convert dungeons over to an ilevel sync system, that ilevel syncs a player's gear to the appropriate level while allowing players to retain all abilities they have learned up to level cap.

    Lets face it, the only reason a level 50 would be in a lower level dungeon is because the Dev's have implemented a quest or system that either requires or grants incentive to veteran players to go back and possibly push begining players through those ole dungeons.

    Give players a favorable edge in dungeons, not something that's restrictive, like it is now.

    Level sync is designed under the expectations that all 4 players have ideal gear, ideal level and ideal skill set for that level. There is no room for error. These are mere, leveling up dungeons.
    (0)

  8. #38
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Just make sure that overleveled skills get a great nerf, so a lv50 rotation in lv 17 dungeon is still possible, but much weaker than a lv17 rotation.

    For every level over the level-synch level:
    5 less potency
    1 sec less durations
    Instant casts get 1 sec cast time (if the difference is 30 level then that would mean 30 sec cast time)
    (0)
    Last edited by Felis; 05-17-2015 at 05:52 PM.

  9. #39
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Let me counter with this question: If you're running a random dungeon, why bother going if one of the players doesn't have X skill?
    The encounters in low level dungeons are designed around having or not having certain skills. The reason it's possible to run so many low level dungeons without a tank is because it's designed under the assumption tanks don't have a number of their abilities yet.
    If you made it so people kept their abilities when they level sync'd, you'd promote situations where people refuse to run dungeons with players that aren't 50 already. People already ditch groups because of a soldiery bonus, can you imagine how bad it would be if people felt it was worth eating the leave-duty penalty rather than running Toto-rak with a tank that doesn't have Shield Oath/Defiance or a BLM without Fire 3+Blizzard 3?
    For example, the difference between a fully leveled Ninja and a lvl 20 Rogue is huge. Not only does the Ninja have more base skills, they have all of their ninjutsu, allowing them to, even with decreased potency, outdo a lvl 20 without those abilities in every way.
    In other words, it's simply not fair to those who are leveling normally if they're overshadowed in every single way by higher level players.
    The content is already easy to help train newer players how to use the abilities they have, allowing players to use their full rotations at any level would break the game in half, and require severe rebalancing of every single pre-50 dungeon, trial, and guildhest in the game. Can you imagine how trivial the guildhest teaching players how do deal with multi-pulls would be if the BLMs had access to Flare?

    Level sync as it stands is there to let players be on an equal playing field when they run dungeons, at least as much as is possible. Level sync'd players already have an edge over regular players, why increase that?
    (8)

  10. #40
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by shape View Post
    Once your 50 just stop doing it
    Already doing this but then you will see these "DPS que is horrible" threads when most tanks are not arsed to go lowlvl dugeons due loss of abilities. Letting players use all abilities while syched would be best incentive to do lowlvl dugeons more often compared to lolgil/tomes.
    (1)
    Last edited by Synestra; 05-17-2015 at 06:55 PM.

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