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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TatlTael View Post
    Just lower the potency of the higher skills when capped is all... I just wanna be able to push the keys and have them do something instead of being grayed out >_>
    By how much? If it's low enough that it nears the potency of lesser skills, you might as well save the MP/TP by spamming weaker skills. Everyone already said the low level content isn't designed for high level abilities and that won't change anytime soon since Square wants to keep content uniform for everyone regardless of the level gap.
    (5)

  2. #2
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Because:
    Go into Sastasha hard.

    Green sprout: "Hi, first time tanking this"

    Double flare BLM.
    (17)

  3. #3
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    While I can see how this would be desirable, I think it would cause more problems then it would solve.
    (6)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The problem here is you'll get people expecting tanks to have their aggro generating skills and completely forget that a fresh player wouldn't have such things at a low level. Likewise, a BLM, even at level 20, could still do a ton of damage with Fire III due to its potency. Mobs and bosses are not tuned to abilities like that at low levels.
    (6)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    The problem here is you'll get people expecting tanks to have their aggro generating skills and completely forget that a fresh player wouldn't have such things at a low level. Likewise, a BLM, even at level 20, could still do a ton of damage with Fire III due to its potency. Mobs and bosses are not tuned to abilities like that at low levels.
    There is no problem to this really. It really doesn't matter in the end. Even if they have the skills they need to still manage aggro. It just means that such guy will have to restrict his DPS for the tank.

    No sense in making it so you can't use the ability though.

    Quote Originally Posted by Kirito View Post
    I think the problem is that it might seem unfair for the new players since SE would need to rebalance the dungeons and there are players who aren't capped, it might be harder for them. Perhaps they could have an automatic balancing system that takes into account the level of the player but that would be too much work for them to change something like level sync.
    I doubt increasing your groups sustain, skills, dps suddenly makes the zone "harder" mister Kirito-san.

    Quote Originally Posted by shape View Post
    Just NO, I have experienced gear/level sync in Tera for example. The result the level synced players act like god and just generally screw people over. We get the skills at certain levels to scale with the content.
    Everquest 2 did it very well until they released blue stats on gear, but this game has no such gear. So if you did it like they did it would be a great system.

    Quote Originally Posted by Tint View Post
    but that will be less fun for lower lvld players. the tanks that can't hold aggro, against flare and stuff. other tanks who were level synced and paired with a low lvl healer think they can do a mass pull with all their defense cds and the only skill the healer has is cure I ...
    plus the monsters are not designed for having all your skills. you will burst them to death in seconds.
    I am actually really tired of this nonsense. It will be MORE fun because the dungeon will be much easier and you can do it faster and in different ways. New players want to catch up, they don't like being restricted, NOBODY likes being restricted.

    The skills already are based off proper potency, no need to lower them because your weapon already gets lowered.

    It would also add more reason to level to get skills you don't have yet because you see how fun they are.
    (0)
    Last edited by Nektulos-Tuor; 05-17-2015 at 05:00 AM.

  6. #6
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    OP, sorry but I have to disagree with you. As others have said, it would cause more problems than it would solve.

    Quote Originally Posted by Nektulos-Tuor View Post
    There is no problem to this really. It really doesn't matter in the end. Even if they have the skills they need to still manage aggro. It just means that such guy will have to restrict his DPS for the tank.
    Wahahaha! Yes, because the DPS in this game have a long and honored history of managing their hate for their tanks. (This is sarcasm btw)

    Either way, evel sync works fine the way it is. Tbh, even now it can be a bit overpowered when you get a person ilvl120+ synching down but that's neither here nor there.

    Moving on.
    For those of us who are at lvl 50, and have all of our abilities, the level synch not letting us use all of our abilities is at best a mild annoyance. If we were allowed to use our full arsenal we would be way over powered and as mentioned, it would either create more problems or exasperate our current problems- but it would solve none of them.

    Nektulos my friend, I don't believe that new players will find dungeons more fun when you have over powered players come in and streamroll over everything. If anything, a new player may feel more frustrated and lost. They may feel like dead weight because whatever they do is not enough and are essentially being carried. Furthermore, those players would not have a chance to learn their class for that level nor would they get a chance to learn the mechanics of a dungeon. Keep in mind that dungeon runs on average are at most 30min.

    Secondly, low level players have enough of a reason to level up. They wouldn't really know how fun any of the level 50 skills are since they can't use them. All they can see is the animation.

    Lastly, low level players are not restricted skill wise. A new player (assuming that they did their class quests) will have all of the skills available to them at their current level, be it lvl 15, 20, 25, or lvl45. They cannot possibly feel restricted by skills they do not have yet.
    (5)

  7. #7
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    The skills already are based off proper potency, no need to lower them because your weapon already gets lowered.
    Fire 2 has a potency of 100. Flare has a potency of 260. A BLM in Sastasha or Copperbell with access to flare can do 2.6 times the damage as AoE burst, while the tank has no tank stance, no rage of halone, and only overpower or flash. Except the BLM's DPS increases even more as he'll also have switftcast allowing him to cast this 2.6x as strong attack instantly, and access to firestarter and thunderstorm procs. And that's just BLM. A monk who can get GL3, use demolish, perfect balance, fists of fire, dragon kick, etc. in low level dungeons is also going to rip aggro away from an unsynked tank like candy from a lallafel. A synked DD will, absolutely, do a metric fuckton more damage than is intended in these dungeons which will both make it impossible to hold aggro for the tank and make the dungeon far too easy robbing new players of the experience.

    Look, I absolutely hate getting a pre-butcher's block dungeon for War, or, god, getting anything pre-full thrust as drg makes me want to kill myself (HT->ID->ID->ID->ID->HT ad infinitum, SO EXCITING), but the fact of the matter is that allowing people to use their full range of skills in dungeons is going to completely trivialize that content and it's all going to be boring, confusing, and frustrating to new players. Even in the best case scenario, imagine if every dungeon while you were leveling allowed you to contribute as much as DFing into a Garuda HM farm party as a fresh 50 these days? That is to say: Not at all. Dungeons wouldn't be fun or interesting. The stories behind them would seem pointless: After all, how dangerous can these giants really be when their king just got annihilated in 10 GCDs by a BLM with firestarter procs, while you, the healer, just sat there watching the tank heal themselves more than you can for the whole dungeon because he had unchained, berserk, bloodlust and whatever else up, and you wouldn't be able to learn your class. There'd be no fun to be had for new players running dungeons at that point.

    Plus, SE uses lower dungeons as a way to introduce mechanics in easier/more forgiving ways before re-introducing them with new twists or alongside more mechanics in later dungeons. People already like to whine about 'casuals' and 'bads', but if you take away anyone's ability to learn any mechanics pre-50 that's going to get so much worse and it's going to be frustrating both for veterans trying to run dungeons with people whose skill hasn't been allowed to grow at all from 1-50, and for new players who are suddenly expected to know their classes when they hit 50 and don't, and so keep dying/causing wipes/getting yelled at.
    (15)
    Last edited by Krylo; 05-17-2015 at 07:57 AM.

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Nektulos-Tuor View Post
    The skills already are based off proper potency, no need to lower them because your weapon already gets lowered.

    It would also add more reason to level to get skills you don't have yet because you see how fun they are.
    You really don't know how the system works do you?

    The base Fast Blade (150 potency) -> Savage Blade (200 potency x3 enmity for 600 enmity) combo generates 375 enmity per GCD.

    The full Rage of Halone (FB -> SB -> RoH (260 potency x5 enmity for 1300 enmity)) combo generates ~683 enmity per GCD.

    Shield Oath (-20% damage dealt and received x2 enmity) multiplies enmity generated by 1.6 making a RoH combo generate ~1063 enmity per GCD.

    This is how a Paladin's single target enmity generation scales in order to handle what the DpS/Healers output. 375 enmity cannot compete with what 1063 is supposed to handle.
    (9)
    Last edited by Ultimatecalibur; 05-17-2015 at 08:22 AM.

  9. #9
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    While I can see the utility... for a Paladin (bloody Shield Oath being given at the wrong level), every other class would actually benefit more (to the party's detriment) from keeping their leveled actions and traits. As in the cited example above, new tanks would be woefully underpowered against a Coil-rated DD or Healer. Hell, they already are and that's without leveled actions and traits. And what's worse, these players often don't act like they're capped when in a lower level dungeon and attack every mob as if it was like level. Having access to all their leveled actions and traits would turn these dungeons into end-to-end cluster fu~~s. No, level sync is working as intended. Learn to throttle yourselves, your tanks would love you for it.
    (3)

  10. #10
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    -lower synced abilites' potencies
    -lower synced abilities' enmity modifier
    -further lower the stats of synced gear
    -buffs for non synced players when in a party with synced players (determination/enmity/etc buffs)
    (4)

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