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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gardes View Post
    -lower synced abilites' potencies
    -lower synced abilities' enmity modifier
    -further lower the stats of synced gear
    -buffs for non synced players when in a party with synced players (determination/enmity/etc buffs)
    You forgot "lower buff timers" and "lower buff effects"

    Quote Originally Posted by Nektulos-Tuor View Post
    The skills already are based off proper potency, no need to lower them because your weapon already gets lowered.
    This only count for dmg skills and heal skills. How would you scale down something like Swiftcast (THM) or Leeches (SCH)?
    (3)
    Last edited by Felis; 05-17-2015 at 05:31 AM.

  2. #2
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,872
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Remember, you being in a low level dungeon is not for the benefit of you - it's for the benefit of the low level characters. Yes, it becomes boring, and if you didn't build your macros right, it can really screw up your rotations. But you're already going to be a better player in a low level dungeon just by sheer virtue of your gear and your experience - giving you the full rotation on top of that would be massively overpowered and unfair to the new players in your party who don't have access to anything like that.

    This is actually the biggest concern I have about the new jobs starting at level 30. What abilities are going to be available below that if there is no base class?
    (5)

  3. #3
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Catwho View Post
    snip
    Simplest way to do so for the new jobs would be to have the skills set to certain levels as if you did level it normally to that point. Wouldn't be that hard most likely.

    As for keeping abilities "in tact", maybe its because one of my favorite MMOs (may it rest in peace) had something similar when it came to this sort of thing, but I don't really mind it at all. Pre-50 dungeons are balanced around what the classes/jobs can bring to it (and most likely the new jobs will also, in part, have what abilities they learn at certain points also be based on that as well.) DPS in particular pretty much break anything once you start letting them use higher skills/full combos, and that isn't getting into things that have already been mentioned like swiftcast pre-26. SCH's fairy has already been mentioned, and I can attest to that thing pretty much being a great solo healer in its own right pre-30.

    Not even getting into the more jackass players out there who would now expect every dungeon to be a speedrun instead of JUST the lvl 50 ones. Bad enough already in some cases.
    (1)

  4. #4
    Player
    shape's Avatar
    Join Date
    Jan 2013
    Posts
    105
    Character
    Shape Esteed
    World
    Odin
    Main Class
    Paladin Lv 70
    Just NO, I have experienced gear/level sync in Tera for example. The result the level synced players act like god and just generally screw people over. We get the skills at certain levels to scale with the content.

    As for just reduce the threat/potency, you do know how much programming would be involved to create a system that is flawed. They have a system that works, Sooo sorry you cant steamroll the dungeon.
    You do only need to do 1 low level roulette a day, while leveling. Once your 50 just stop doing it, if you choose to queue for low level knowing you are going to get level synced, man up and stop whining.

    (watched too many Xeno videos 'Man Mode')
    (4)

  5. #5
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    What would be nice would be to adjust the level where healers get their dispel and tanks get their threat modifiers so there is not such a difference in some dungeons between the different tanks and healer combos.
    (0)

  6. #6
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by shape View Post
    Once your 50 just stop doing it
    Already doing this but then you will see these "DPS que is horrible" threads when most tanks are not arsed to go lowlvl dugeons due loss of abilities. Letting players use all abilities while syched would be best incentive to do lowlvl dugeons more often compared to lolgil/tomes.
    (1)
    Last edited by Synestra; 05-17-2015 at 06:55 PM.

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Synestra View Post
    Already doing this but then you will see these "DPS que is horrible" threads when most tanks are not arsed to go lowlvl dugeons due loss of abilities. Letting players use all abilities while syched would be best incentive to do lowlvl dugeons more often compared to lolgil/tomes.
    Not every tank is lv50+
    keeping the skills intact would drive the low level tanks out of the dungeons.
    (2)

  8. #8
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Felis View Post
    Not every tank is lv50+
    keeping the skills intact would drive the low level tanks out of the dungeons.
    Well SE could always add Echo or something for lowlvl players and nerf potencies of lvlsynched players to keep them atleast someway in balance.
    (0)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Synestra View Post
    Well SE could always add Echo or something for lowlvl players and nerf potencies of lvlsynched players to keep them atleast someway in balance.
    Or just give everyone the same amount of skills, like it is now.
    (8)
    Last edited by Felis; 05-17-2015 at 10:00 PM.

  10. #10
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    I think the problem is that it might seem unfair for the new players since SE would need to rebalance the dungeons and there are players who aren't capped, it might be harder for them. Perhaps they could have an automatic balancing system that takes into account the level of the player but that would be too much work for them to change something like level sync.
    (1)

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