


You forgot "lower buff timers" and "lower buff effects"
This only count for dmg skills and heal skills. How would you scale down something like Swiftcast (THM) or Leeches (SCH)?
Last edited by Felis; 05-17-2015 at 05:31 AM.




Remember, you being in a low level dungeon is not for the benefit of you - it's for the benefit of the low level characters. Yes, it becomes boring, and if you didn't build your macros right, it can really screw up your rotations. But you're already going to be a better player in a low level dungeon just by sheer virtue of your gear and your experience - giving you the full rotation on top of that would be massively overpowered and unfair to the new players in your party who don't have access to anything like that.
This is actually the biggest concern I have about the new jobs starting at level 30. What abilities are going to be available below that if there is no base class?



Simplest way to do so for the new jobs would be to have the skills set to certain levels as if you did level it normally to that point. Wouldn't be that hard most likely.
As for keeping abilities "in tact", maybe its because one of my favorite MMOs (may it rest in peace) had something similar when it came to this sort of thing, but I don't really mind it at all. Pre-50 dungeons are balanced around what the classes/jobs can bring to it (and most likely the new jobs will also, in part, have what abilities they learn at certain points also be based on that as well.) DPS in particular pretty much break anything once you start letting them use higher skills/full combos, and that isn't getting into things that have already been mentioned like swiftcast pre-26. SCH's fairy has already been mentioned, and I can attest to that thing pretty much being a great solo healer in its own right pre-30.
Not even getting into the more jackass players out there who would now expect every dungeon to be a speedrun instead of JUST the lvl 50 ones. Bad enough already in some cases.
Just NO, I have experienced gear/level sync in Tera for example. The result the level synced players act like god and just generally screw people over. We get the skills at certain levels to scale with the content.
As for just reduce the threat/potency, you do know how much programming would be involved to create a system that is flawed. They have a system that works, Sooo sorry you cant steamroll the dungeon.
You do only need to do 1 low level roulette a day, while leveling. Once your 50 just stop doing it, if you choose to queue for low level knowing you are going to get level synced, man up and stop whining.
(watched too many Xeno videos 'Man Mode')
What would be nice would be to adjust the level where healers get their dispel and tanks get their threat modifiers so there is not such a difference in some dungeons between the different tanks and healer combos.
Already doing this but then you will see these "DPS que is horrible" threads when most tanks are not arsed to go lowlvl dugeons due loss of abilities. Letting players use all abilities while syched would be best incentive to do lowlvl dugeons more often compared to lolgil/tomes.
Last edited by Synestra; 05-17-2015 at 06:55 PM.



Not every tank is lv50+Already doing this but then you will see these "DPS que is horrible" threads when most tanks are not arsed to go lowlvl dugeons due loss of abilities. Letting players use all abilities while syched would be best incentive to do lowlvl dugeons more often compared to lolgil/tomes.
keeping the skills intact would drive the low level tanks out of the dungeons.

I think the problem is that it might seem unfair for the new players since SE would need to rebalance the dungeons and there are players who aren't capped, it might be harder for them. Perhaps they could have an automatic balancing system that takes into account the level of the player but that would be too much work for them to change something like level sync.
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