Results 1 to 10 of 61

Thread: Red Mage

Hybrid View

  1. #1
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Ageofwar View Post
    Small issue here...
    FFXIV at the moment is setup with healer/tank/DPS setup in mind.

    the only place there for RDM would fit in would be a healer+support role (sorry just don't see SE making this a DPS role) like BRD is a DPS+support role
    Its not really, with the content available its more than viable to have a class that heals/buffs and has the ability to dps.
    (0)

  2. #2
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sanguisio View Post
    Its not really, with the content available its more than viable to have a class that heals/buffs and has the ability to dps.
    we got too many DPS roles in the game atm adding a new "Hybrid DPS" role would be a waste more logical would be to make RDM into a healer role with buffing ablities (which is what RDM ended up being in FFXI (trust me i know I dropped the job because of this)) since there is a lack of healer and tank roles.

    for all we know we might end up with the next 3 jobs being added as being Rune fencer (Tank), Samurai (DPS), and Red Mage (Healer)
    (0)

  3. #3
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Ageofwar View Post
    we have *
    We are lacking caster dps roles and dps roles which bring something more than just raw numbers.

    Anyway not going to go back and forth, gets a bit boring after a while.
    (0)

  4. #4
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sanguisio View Post
    We are lacking caster dps roles and dps roles which bring something more than just raw numbers.

    Anyway not going to go back and forth, gets a bit boring after a while.
    my base point being, don't hold your breath about RDM either a) being added to the game and b) if it is added to the game that it is going to be a DPS job

    there was alot of posts about adding DRK to the game as a DPS role and than ended in...... DRK - Tank role

    I would brace yourself to the posiblity that SE might ignore all the "RDM DPS" posts and bring it out as a Healer role (well more logical than TANK role)

    i'm done with disaponting you guys so i'm going to sit back and laugh.
    (0)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ageofwar View Post
    we got too many DPS roles in the game atm
    I hate it when people say this. The tank to healer to DPS ratio come Heavensward is 3:3:7. That's pretty good, all things considered. We'll have too much DPS when we hit 2:1:22.
    adding a new "Hybrid DPS" role would be a waste more logical would be to make RDM into a healer role with buffing ablities (which is what RDM ended up being in FFXI (trust me i know I dropped the job because of this)) since there is a lack of healer and tank roles.
    Green Mage, Geomancer, Mystic/Oracle, Chemist. There, I have four other suckersvolunteers you can turn into healers.

    Edit: Just to elaborate on these...

    Green Mage - A HoT-based healer. Not Direct Heals+HoT+Shields like SCH, but more akin to resto druids from WoW with HoTs that can be detonated into burst heals when needed.

    Chemist - Gun-toting healer that throws potions that heal allies. Reliant on TP recovery since their abilities cost TP while have access to medicinal darts that can impair enemies (Tranquilizer Dart) or quickly heal allies (Remedy Dart).

    Geomancer - Healer that uses the strength of the land to heal and protect allies. A potential system for them would rely on a sort of elemental cycle (the Geomancer's Parable would be "Wind moves water, water corrodes the earth, the earth withstands the wind").

    Mystic/Oracle - A healer built on damage dealt, HP transfers with a multiplier, or perhaps converting damage taken into heals or healing power. The design would play on the ying-yang aesthetic that we know of mystic/oracle from FF Tactics. Tying the job to the Milvaneth Sacrarium in Ul'dah would give it the additional lore benefit of playing into the duality of Nald and Thal along with Thaumaturge.

    Honorary mention - Dancer - A healer built on a system similar to NIN mudras but it being called steps. Steps bring an immediate benefit to the person it is being used on, and Flourishes would be healing "finishers" or grant specific effects based on what is needed.
    (3)
    Last edited by Duelle; 05-16-2015 at 05:25 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)