Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 61

Thread: Red Mage

Hybrid View

  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I'm pretty sure will see red Mage and samurai in the game by 4.0 or in 4.0 the question is what roles with they be.
    (0)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    personally, i think the red mage need to be reinvented for a mmorpg, being a melee, that can cast attack spell, heal spell, buff and debuff is overpowered.

    make it a melee that can cast elemental spell is already quite close of what do already the ninja.
    i dunno what they can do for make it more interesting and more unique. they can either go with the idea to make it a jobs that will use a different weapon or make it a jobs that will not be a mage but more a elemetal knight. i dunno, i feel the red mage will either be too powerfull or not enough powerfull for be good. we can argue that bring it's needed and find some skill that can fit the image of the red mage. however, do it will fill a role needed, do it will bring something to the game and the team?

    i don't see the red mage like a healer, i feel Dancer will be better for this. i do see it like a support/dps that for sure. but how make it work is something that will recquire a lot of work. and at best it will not come before the 4.0.....

    be a jack of all trade in a solo game is nice, into a mmorpg is often bad, since you can do all, but master nothing, and the mmorpg recquire specialisation since it's game of group, not solo.
    (0)

  3. #3
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by silentwindfr View Post
    personally, i think the red mage need to be reinvented for a mmorpg, being a melee, that can cast attack spell, heal spell, buff and debuff is overpowered.
    the concept has already been executed successfully in WoW with the Enhancement Shaman. The way it stays balanced is that the class has a stacking buff from autoattacks that makes their next spellcast cost less/cast faster (up to eventually casting nothing and being an instant cast), so they have to choose between throwing a heal or throwing a lightning bolt. if they throw out dps spells their dps is on par with the other classes, but if they throw heals it's obviously going to output lower dps. furthermore, the class has an extremely small mana pool so it can really only cast 3-4 heals before it's out of mana if it isn't taking advantage of the stacking buff.

    or to take a different route, they could just give RDM different stances to allow it to dps/heal/whatever, only switchable outside of combat.
    (1)

  4. #4
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept the enhanced shaman is not really a melee magic dps... more a melee with a bit of magic. and wow is not know for have the best balance around.

    other point the shaman enhancement use mail armor and dual wield for be viable. most of him "spell" are instant cast or limited into utility.
    Wow systeme allows this sort of jobs to exit by creating different spe that give totally new spell depending of what you choose. that not the case in FF14.

    and i will say it againt a jack of all trade is nice into a solo game.... in MMORPG it's horrible. if they can't offer the same stuff than jobs that can only do dps, heal,... no one will want them, but if they can do all... why bring the jobs that can only do one thing? since we don't have a systeme of specialization... this sort of jobs is not possible
    (0)

  5. #5
    Player
    waifugenerator's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    150
    Character
    Shatotto Totto
    World
    Gilgamesh
    Main Class
    Black Mage Lv 92
    A true Red Mage wouldn't really work in XIV. They're great in single player FFs, and I guess XI (even though that was basically reduced to a refresh bot, which should be a WHM spell anyways)
    There's no room for a RDM in the holy trinity, since they're a jack-of-all trades. I wouldn't even classify them as support unless you wanna go down the XI route.
    (0)

  6. #6
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by waifugenerator View Post
    A true Red Mage wouldn't really work in XIV. They're great in single player FFs, and I guess XI (even though that was basically reduced to a refresh bot, which should be a WHM spell anyways)
    There's no room for a RDM in the holy trinity, since they're a jack-of-all trades. I wouldn't even classify them as support unless you wanna go down the XI route.
    They were MT, Support, medicore nukes, and enfeebler's in 11. And yes they can fit in here. Though at the expense of killing off their physical damage, since weapons currently only have magical damage or physical on them,but not both.

    But yet again, they can be a dot dps that has small nukes, cures, and a in battle resurrection like summoner and to off set not having a pet, give them the ability to buff their party members or stronger dot's.

    Because atm SMN is acting as a red mage with a pet. As their able to do damage and if need be support their party with cures and resurrection. When their DoT's are up on all mobs, they go to pepper nuking, which is what a traditional Rdm did.
    (0)
    Last edited by Seku; 06-08-2015 at 06:35 AM.

  7. #7
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    This game is centered around Tank/DPS/Healer, there is no mention of Support. That gets weaved into all of the different jobs. From what I can see, Machinist will be the job to watch to get an idea of what we can might expect out of RDM that is support themed. They seem to have more debuffs and non-healing support abilities than any of the current jobs. SCH is close as well if you consider fairy buffs on top of ACN abilities.

    I'm not implying that RDM would be based on any of the previous job's playstyle or even buff/debuff because that is uniquely a FFXI idea. IF they are going to make RDM a TANK/DPS/HEALER that has more buff/debuff then we'll probably get a good idea of the kind of wiggle rooms that they can have with this expansion.

    For all we know, RDM will be a Mystic Knight that is a pure damage dealer with almost no support abilities at all. Just magical swords and explosions.

    If they are thinking about making RDM a tank...I think they already did it with DRK. Burn MP for more damage and utility. It would be silly to try making RDM a tank when any good RDM ideas could easily be the upgrades to DRK in 4.0.

    And if they make it a Healer....I hope they have a really, REALLY good plan for how to make that fun.

    ---
    The biggest reason not to make RDM in this game is left overs from FFXI. There are pro-melee and pro-caster RDMs from FFXI and neither are reasonable at this point because RDM was left to rot in FFXI. While neither Melee or Casting were effective in level appropriate content, people continued to play RDM because the job was self contained fun for soloing in older content that still had rewards. It would be hard to satisfy the fan base of RDM because you will inevitably disappoint a substantial percentage of the people that want to play RDM with whatever you put out before they even look at the job. Flaming trolls ready to riot regardless of whether it uses a sword, a dagger, a staff or rod.

    Everyone agrees that a red triangle hat with a feather in it is super pimp and fashionable. But getting people to agree on anything else is like herding cats.

    Just think of the negativity that came out when DRK was revealed to be a Tank. That will happen no matter what with RDM. Not very encouraging. On the other hand you could just put out SAM as either a Tank or DPS and everyone will be happy (Except those Y-Bow SAMs, always starting trouble).

    If anyone was going to succeed at making a good RDM, feel like it would be this development team. However I don't know if they will be up for the task.
    (0)

  8. #8
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The Summoner is fillimg the Red Mage slot currently but in Heavensward they are suppose to focus on Dreadwrym Trance summoning and harnessing the power of primals. Red Mage is going to be the Melee DoT caster when it gets added and Summoner playstyle will be based around summomning the power of the primals and using their abilities bu absorbing primal aether.
    (0)

  9. #9
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Akiza View Post
    The Summoner is fillimg the Red Mage slot currently but in Heavensward they are suppose to focus on Dreadwrym Trance summoning and harnessing the power of primals. Red Mage is going to be the Melee DoT caster
    That literally sounds more boring than 2.0 SMN as it would also be w/o a pet even though all the pet does is auto-attack.

    RDM Melee full of DoTs... I will literally commit virtual seppuku if that is the best SE can do with RDM.
    (2)

  10. #10
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by OmegaNovaios View Post
    That literally sounds more boring than 2.0 SMN as it would also be w/o a pet even though all the pet does is auto-attack.

    RDM Melee full of DoTs... I will literally commit virtual seppuku if that is the best SE can do with RDM.
    dunno, sounds fine to me if done right. could have a rapier stab/bleed, poison, a fire dot (dualcast? one cast does small direct damage, the other cast leaves a dot)... along with some white magic stuff like a cure and protect/shell for a little bit of hybrid support.
    (1)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast