RDM would work imo.
I would definitely be a support role with basic dps/heal abilities.
I think it would be a somewhat hybrid of selene and brd, but slightly different
RDM would work imo.
I would definitely be a support role with basic dps/heal abilities.
I think it would be a somewhat hybrid of selene and brd, but slightly different
Small issue here...
FFXIV at the moment is setup with healer/tank/DPS setup in mind.
the only place there for RDM would fit in would be a healer+support role (sorry just don't see SE making this a DPS role) like BRD is a DPS+support role
I could imagine them making this a role where you are a dps with some buff/debuff abilities, but honestly it wouldnt wind up like you want it to be in the current party set up. People want bards because of ballad, sure foes is nice, but they take bards in case they need emergency resources. Right now most of the dps checks in serious content are so tight you really couldnt afford to give up one of your best damage dealers (melee) in exchange for another bard. Most of the fight mechanics are doable with 3 melee, but in general people consider 2 melee, 1 caster, 1 bard optimum. If you did go with 2 traditional melee, a rdm, and a caster the rdm would have to offer something pretty dang good to make them preferable over the safety of having a bard. Not to mention they have been making some enemies invulnerable to certain debuff effects, and they arent that useful anyways.
tl:dr current party set up doesnt work for very support oriented classes
Its not really, with the content available its more than viable to have a class that heals/buffs and has the ability to dps.
we got too many DPS roles in the game atm adding a new "Hybrid DPS" role would be a waste more logical would be to make RDM into a healer role with buffing ablities (which is what RDM ended up being in FFXI (trust me i know I dropped the job because of this)) since there is a lack of healer and tank roles.
for all we know we might end up with the next 3 jobs being added as being Rune fencer (Tank), Samurai (DPS), and Red Mage (Healer)
my base point being, don't hold your breath about RDM either a) being added to the game and b) if it is added to the game that it is going to be a DPS job
there was alot of posts about adding DRK to the game as a DPS role and than ended in...... DRK - Tank role
I would brace yourself to the posiblity that SE might ignore all the "RDM DPS" posts and bring it out as a Healer role (well more logical than TANK role)
i'm done with disaponting you guys so i'm going to sit back and laugh.
When it gets implemented in a way that is somewhat similar but different enough to not trigger those nostalgia feels, can I look forward to another 1.5 years of weekly posts about how it must be fixed now? Complete with game breaking redesign ideas?
Hybrid roles cant really work in this game.
Why would I bring a gimpy heals that can kind of dps? Why not leave the healing to a true healer and bring a dps that can focus on dps only?
Bards are mostly included in progression content for Ballad. Once things are farmed, most bards switch to pure dps and either dont play songs other than Foe (not needed), or enter the instance as another job.
I hate it when people say this. The tank to healer to DPS ratio come Heavensward is 3:3:7. That's pretty good, all things considered. We'll have too much DPS when we hit 2:1:22.
Green Mage, Geomancer, Mystic/Oracle, Chemist. There, I have four otheradding a new "Hybrid DPS" role would be a waste more logical would be to make RDM into a healer role with buffing ablities (which is what RDM ended up being in FFXI (trust me i know I dropped the job because of this)) since there is a lack of healer and tank roles.suckersvolunteers you can turn into healers.
Edit: Just to elaborate on these...
Green Mage - A HoT-based healer. Not Direct Heals+HoT+Shields like SCH, but more akin to resto druids from WoW with HoTs that can be detonated into burst heals when needed.
Chemist - Gun-toting healer that throws potions that heal allies. Reliant on TP recovery since their abilities cost TP while have access to medicinal darts that can impair enemies (Tranquilizer Dart) or quickly heal allies (Remedy Dart).
Geomancer - Healer that uses the strength of the land to heal and protect allies. A potential system for them would rely on a sort of elemental cycle (the Geomancer's Parable would be "Wind moves water, water corrodes the earth, the earth withstands the wind").
Mystic/Oracle - A healer built on damage dealt, HP transfers with a multiplier, or perhaps converting damage taken into heals or healing power. The design would play on the ying-yang aesthetic that we know of mystic/oracle from FF Tactics. Tying the job to the Milvaneth Sacrarium in Ul'dah would give it the additional lore benefit of playing into the duality of Nald and Thal along with Thaumaturge.
Honorary mention - Dancer - A healer built on a system similar to NIN mudras but it being called steps. Steps bring an immediate benefit to the person it is being used on, and Flourishes would be healing "finishers" or grant specific effects based on what is needed.
Last edited by Duelle; 05-16-2015 at 05:25 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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