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Thread: Red Mage

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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ageofwar View Post
    we got too many DPS roles in the game atm
    I hate it when people say this. The tank to healer to DPS ratio come Heavensward is 3:3:7. That's pretty good, all things considered. We'll have too much DPS when we hit 2:1:22.
    adding a new "Hybrid DPS" role would be a waste more logical would be to make RDM into a healer role with buffing ablities (which is what RDM ended up being in FFXI (trust me i know I dropped the job because of this)) since there is a lack of healer and tank roles.
    Green Mage, Geomancer, Mystic/Oracle, Chemist. There, I have four other suckersvolunteers you can turn into healers.

    Edit: Just to elaborate on these...

    Green Mage - A HoT-based healer. Not Direct Heals+HoT+Shields like SCH, but more akin to resto druids from WoW with HoTs that can be detonated into burst heals when needed.

    Chemist - Gun-toting healer that throws potions that heal allies. Reliant on TP recovery since their abilities cost TP while have access to medicinal darts that can impair enemies (Tranquilizer Dart) or quickly heal allies (Remedy Dart).

    Geomancer - Healer that uses the strength of the land to heal and protect allies. A potential system for them would rely on a sort of elemental cycle (the Geomancer's Parable would be "Wind moves water, water corrodes the earth, the earth withstands the wind").

    Mystic/Oracle - A healer built on damage dealt, HP transfers with a multiplier, or perhaps converting damage taken into heals or healing power. The design would play on the ying-yang aesthetic that we know of mystic/oracle from FF Tactics. Tying the job to the Milvaneth Sacrarium in Ul'dah would give it the additional lore benefit of playing into the duality of Nald and Thal along with Thaumaturge.

    Honorary mention - Dancer - A healer built on a system similar to NIN mudras but it being called steps. Steps bring an immediate benefit to the person it is being used on, and Flourishes would be healing "finishers" or grant specific effects based on what is needed.
    (3)
    Last edited by Duelle; 05-16-2015 at 05:25 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ageofwar View Post
    Small issue here...
    FFXIV at the moment is setup with healer/tank/DPS setup in mind.

    the only place there for RDM would fit in would be a healer+support role (sorry just don't see SE making this a DPS role) like BRD is a DPS+support role
    You must have only played RDM in normal parties and never taken it to anything serious, because it was considered the best tank in the game for a long time in 11 and is why they nerfed it's ability to hold hate and everything else to hell and back when abyessa came out.

    Second, rdm can fit into the game quite easily, a DoT job akin to summoner with light buffs, cures, and nukes. Give it Arancist's cross class skills. Done deal.
    (0)
    Last edited by Seku; 06-07-2015 at 04:23 PM.

  3. #3
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Seku View Post
    You must have only played RDM in normal parties and never taken it to anything serious, because it was considered the best tank in the game for a long time in 11 and is why they nerfed it's ability to hold hate and everything else to hell and back when abyessa came out.

    Second, rdm can fit into the game quite easily, a DoT job akin to summoner with light buffs, cures, and nukes. Give it Arancist's cross class skills. Done deal.
    What this game needs is another iconic fan favorite FF job that gets turned into a poorly balanced DoT job...

    Quote Originally Posted by Seku View Post
    Because atm SMN is acting as a red mage with a pet. As their able to do damage and if need be support their party with cures and resurrection. When their DoT's are up on all mobs, they go to pepper nuking, which is what a traditional Rdm did.
    There are already 2 ACN jobs that pretty easily cover what you would do with a RDM as a DoT job for both Healer/DPS. Why would you think that is even remotely a good idea from a game design stand point to continue duplicating that? You've literally already said that SMN is doing what you consider the job of a traditional RDM. Why would you ask for a redundancy?

    Quote Originally Posted by Seku View Post
    Though at the expense of killing off their physical damage, since weapons currently only have magical damage or physical on them,but not both.
    All weapons have both. Cast cure with a level 1 PLD sword. Now a level 50 one. Both numbers will be terrible, but the second on will be higher since curative magic is based off your magic damage on your weapons.
    (0)
    Last edited by ManaKing; 06-08-2015 at 07:34 AM.

  4. #4
    Player
    Seku's Avatar
    Join Date
    May 2015
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    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ManaKing View Post
    Refer to post where I'm pointed out.
    1. Except SMN is pretty strong in many cases and it got butchered due to the fact they didn't put emphasis on summons. That and all jobs Incorporated DoT, so yes another DPS that focuses on DoT's would be a good fit for RDM as it would free them up to provided other utility to the party while still keeping up with damage. Or it's main focus can go to being a healer as well since SE seems to be pushing for Healers that can DPS too.

    2. Because all jobs core priorities are the same, but they play different. By your logic there should only be one physical DPS, as all dps jobs have DoT's to keep up and rotations to follow, difference being they play different. Why would anyone ask for those redundancies?

    3. edit: D= You win that one. Hidden stat it is.
    (0)
    Last edited by Seku; 06-08-2015 at 08:51 AM.

  5. #5
    Player
    Dement's Avatar
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    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Akiza View Post
    Red Mage should wield a sword and be a debuffer applying negative status effects that weaken enemies increasing the parties DPS.
    When it gets implemented in a way that is somewhat similar but different enough to not trigger those nostalgia feels, can I look forward to another 1.5 years of weekly posts about how it must be fixed now? Complete with game breaking redesign ideas?
    (3)

  6. #6
    Player
    m3eansean's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Hybrid roles cant really work in this game.

    Why would I bring a gimpy heals that can kind of dps? Why not leave the healing to a true healer and bring a dps that can focus on dps only?

    Bards are mostly included in progression content for Ballad. Once things are farmed, most bards switch to pure dps and either dont play songs other than Foe (not needed), or enter the instance as another job.
    (0)

  7. #7
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    RDM can definitely fit the support dps archetype.

    Make EnElement spells buffs that improve specific archetypes, so EnFire deals additional fire damage on spellcasts, EnThunder deals additional lightning damage on skillcasts, EnQuake deals additional earth damage on skillcasts and reduces damage taken for a while(damage lower than Lightning), EnLight causes heals to heal more.

    Of course, there's also Dia, a defense shred. Refresh an MP version of Goad and Raise.

    And if it was up to me, I'd also allow them to cross class Cure and Medica. But due to low MND these spells would need to be Doublecast to be really effective. And Dualcast would be the real crux of the RDM class, seeing as it's their signature spell in the series.
    As a twist, I'd have dualcast be applied as a buff when you use a basic three stage combo. So you'd go 1 -> 2 -> 3 -> get dualcast -> Fire as your basic damage combo. or 1-> 2 -> 3 -> Dualcast -> Medica if you want to help aoe heal.

    Dualcast casts a spell twice, with the second one costing no MP and dealing full damage/healing. Effectively doubling the spell's effect.

    Main stat intellect. And intellect increases both magical and physical damage.

    Of course, none of this will actually happen. But I'd play a class like that, even if I have to suffer through leveling with extremely subpar personal dps.
    (1)

  8. #8
    Player
    Velox's Avatar
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    Sep 2013
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    Sharlayan
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    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by m3eansean View Post
    Hybrid roles cant really work in this game.
    SCH would like a word with you
    (0)

  9. #9
    Player
    AldricBranchais's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Velox View Post
    SCH would like a word with you
    SCH is not a jack-of-all-trades. RDM has always been, though.
    (0)
    Evil is Evil. Lesser, greater, middling… Makes no difference.

  10. #10
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    The thing about Red Mage in FFXIV is that they could design it to fit most of the roles available in the game.

    Healer with some offensive magic (ranged from safety) or melee (higher DPS, maybe mana regen?)

    Pure DPS that mixes melee & magic with some limited healing/defensive magic (like how a SMN has physick/raise)

    Support DPS that mixes melee & magic with minor group wide support abilities (think a melee version of BRD)

    Or a tank that uses defensive white magic & melee with some limited offensive magic power.
    (0)

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