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  1. #331
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I want more dynamic content in these games. However it seems for many developers its just easier to remove said dynamic content. Adding static content every 3 months that people will complete, get bored of in a month is definately fun gameplay. =(

    People really need to redefine what "challenging content" is though. Coils are pretty much just massive tests. They are challenging, however they are challenging in a static environment.
    (3)

  2. #332
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    You know, who cares, I was thinking about that too.

    I'd like to see the 3 newest dungouns introduced every cap have a 'minimum' ilevel. Looking at 2.0...

    2.1: i70, rewards i80
    2.2: i80, rewards i90
    2.3: i90, rewards i100

    Basically... KEEP DUNGOUNS RELEVANT! This was big for me in other MMO's. I ran dungouns for gear AND tomes... But here, the gear is glamor, and the tones are the only reward....
    (5)

  3. #333
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Eidolon View Post
    2.1: i70, rewards i80
    2.2: i80, rewards i90
    2.3: i90, rewards i100

    Basically... KEEP DUNGOUNS RELEVANT!
    I made that same suggestion some months ago, roughly before 2.4 came out. Don't recall getting responses on these forums, but elsewhere it was highly unpopular because people said the Tomes were the reward, or that people do not feel like doing dungeons that take more than 15 minutes to finish. Though I think I threw in the idea of trash mobs being a little difficult, so that may have been unpopular... though boss fights definitely need to be less brain-dead easy.
    (2)

  4. #334
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by StrejdaTom View Post
    Actually there wouldn't be a problem with playing MMO while time restrained.
    The problem starts when people who play 10 hours a week expect the same outcome as people who play 50 hours a week.
    Well put, but the problem has already begun and looks to be never ending. It also bothers me when people expect to duty find everything they need to, get to know people, make party finders/learning parties etc instead of just trying to jump into a duty finder and expect a clear. I think the problem most MMOs face today is people want to be able to do everything solo and never have to socialize and that's not how they should play or expect an MMO to cater to them.
    (3)

  5. #335
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nestama View Post
    I made that same suggestion some months ago, roughly before 2.4 came out. Don't recall getting responses on these forums, but elsewhere it was highly unpopular because people said the Tomes were the reward, or that people do not feel like doing dungeons that take more than 15 minutes to finish. Though I think I threw in the idea of trash mobs being a little difficult, so that may have been unpopular... though boss fights definitely need to be less brain-dead easy.
    It's quite difficult to NOT make bosses brain-dead easy. Too many mechanics means we're looking at it like T9 for every boss fight. Too much damage taken means that the burden is placed exclusively on the healers (meaning our outlook of healers adding DPS goes out the window), not to mention we place further psychological and stat/gear burden on the two roles that already have a small active following. One of the main effective workarounds is what we have now. The relatively low, yet somewhat unique, amount of mechanics for many of the boss fights. You don't want to overtune everything however, as you'll run into issues like with Steps. Honestly, dungeons deserve some sort of challenge mode to be implemented. Something that is completely optional, yet rewards well for dealing with Savage Coil level mechanics. It doesn't have to be the best of the best for everything, but definitely a worthy option. Like if we had challenge mode style dungeons rewarding i125 right now, with the content geared towards i120, so perhaps it wouldn't be an option for DF. There may even be a BiS piece or two for some classes there. Again, Coil tier difficulty, if not Savage.
    (1)

  6. #336
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Then how about more bosses like Siren and Halicarnassus? First boss of Amdapor Keep Normal was pretty neat, too.
    (2)
    Last edited by Nestama; 05-15-2015 at 01:23 PM.

  7. #337
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eidolon View Post
    Because we all know that Heavy adds challenge or danger to the overworld! That's clearly what they are talking about.

    Wait. No it's not. Matter of fact, the fact that I COULD go out and get heavy applied 10 times and suffer only a mild incomvenience shows just how non threatening and how much of a joke the world is.
    My point being... that when most people are traversing the open world, they want to get from Point A to Point B as quickly as possible. Heavy, dangerous mobs, slow, rain, mud, slop, fatigue, whatever. Very few players would welcome something causing a delay. Can you imagine how dead the Sylphlands would be if there were actually things in there that could kill you? No one would go out there (which would be a shame because it's one of the most gorgeous and intriguing maps IMO). And imagine how frustrated harvesters would be if designers actually attempted to bait them out there with promises of goodies?
    (1)

  8. #338
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Remilia_Nightfall View Post
    "Casual" and "Hardcore" are hard to define.
    Says terms are hard to define.
    Then tries to define them absolutely anyway...

    Casual and Hardcore aren't even opposite terminologies. But casual isn't hard to define. Its a matter of available playtime, that's it. It was a phrase coined to designate players who did not have either the desire or the available time to grind (whatever) It has zero bearing in level of 'skill' or ability to comprehend and successfully coimplete game mechanics and content.

    Hardcore on the other hand has multiple meanings depending on it's setting, none of which have anything to do with it being the counter point of 'casual'. In some instances it's a matter of severity in game systems such as PvP. Permadeath scenarios are also considered for 'hardcore players' in some instances. Then there are the hardcore players that are all about taking on the absolute toughest content available for the challenge.

    The two are not in any sense however extreme opposite ideologies used as adjectives to describe a player. Simply because there are in fact hardcore casual players as well.
    (4)
    Last edited by Havenae; 05-15-2015 at 10:22 PM.

  9. #339
    Player
    Tuathaa's Avatar
    Join Date
    Jan 2015
    Posts
    278
    Character
    Yaelle Portelaine
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Havenae View Post
    Permadeath scenarios are also considered for 'hardcore players' in some instances.
    People complaining about how easy the game is or there is no challenge they should attempt playing the game dead is dead.
    (0)

  10. #340
    Player
    Hieral's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    154
    Character
    Hieral Kage
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    The content you are referring to is no longer endgame content as time passes, so... yeah.
    (2)

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