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  1. #231
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Anapingofness View Post
    I'm just glad that I got to experience SoF pre-nerf.
    I keep seeing people say this like downing SoF pre-nerf is some sort of monumental achievement and that people downing it now have missed out on something glorious. It is a simple trial to finish the MSQ, not some super leet end-game encounter that tested you in every way.
    (1)

  2. #232
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by SDaemon View Post
    I keep seeing people say this like downing SoF pre-nerf is some sort of monumental achievement and that people downing it now have missed out on something glorious. It is a simple trial to finish the MSQ, not some super leet end-game encounter that tested you in every way.
    It isn't that SoF pre-nerf is a monumental achievement or anything of that sort. It always was a fairly simple trial to finsh MSQ. However for me, SoF pre-nerf offered a certain.... je ne sais quoi- uhh ambiance? impact? I can't really find the words to explain at the moment but... I felt as if pre-nerf it really showed just why Ishgard was having so much trouble with the Dravinians.
    The current SoF doesn't really have the same feeling, at least it doesn't to me that is.
    Nevertheless, I am glad that players can get through SoF and finish up the MSQ in a reasonable amount of time.
    (2)
    Last edited by Anapingofness; 05-14-2015 at 06:32 AM.

  3. #233
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Anapingofness View Post
    It isn't that SoF pre-nerf is a monumental achievement or anything of that sort. It always was a fairly simple trial to finsh MSQ. However for me, SoF pre-nerf offered a certain.... je ne sais quoi- uhh ambiance? impact? I can't really find the words to explain at the moment but... I felt as if pre-nerf it really showed just why Ishard was having so much trouble with the Dravinians.
    The current SoF doesn't really have the same feeling, at least it doesn't to me that is.
    Nevertheless, I am glad that players can get through SoF and finish up the MSQ in a reasonable amount of time.
    No worries. I apologize if it came off as a personal attack. Its just something I've noticed in all the anti-nerf threads that have mentioned SoF.
    (1)

  4. #234
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by SDaemon View Post
    No worries. I apologize if it came off as a personal attack. Its just something I've noticed in all the anti-nerf threads that have mentioned SoF.
    It's all good. ^^
    I know what you mean. Some people can get like that haha
    (0)

  5. #235
    Player
    skyfox's Avatar
    Join Date
    Mar 2015
    Posts
    221
    Character
    Maple Taffy
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Arixtotle View Post
    Personally I'm okay with them nerfing content if it is needed to progress the main story, such as with Steps of Faith. Non required content such as the Coils, EX Primals and CT should not be nerfed ever in my mind.
    I am 100% agree with this idea. There are many player still enjoying the game by seeing the progression and expecting too much effort. Main story quest has been, as a tradition, relatively easy compare to other contents in ffxiv. Also, SE will do anything to minimize the chance people to be frustrated before new expansion comes out too...
    (0)

  6. #236
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Arixtotle View Post
    That was already the case. I completed SoF with a PF group with only using one DK and before the final snare. I also am of the belief that such a mechanic driven fight has no place in the main story line. Such fights should be optional content.
    Not everything should be able to be completed by bashing your weapon against it over and over until you win. Sometimes you need to be able to hear, feel, and think. I'm pretty sure I've heard that advice somewhere before...
    (0)

    http://king.canadane.com

  7. #237
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Felis View Post
    Nerfing old content is good (2-3 main patches old).
    The problem with this is that it assumes the people who get to it when it first comes out are the ones who want difficult fights and the ones who get to it later are the ones who want easier fights. But people's schedules and their playstyle preferences don't necessarily correlate that way.


    A better option is to add a nerfed version and offer it alongside the harder (original) version and let people choose which they'd rather do. But people need to be able to complete it, see everything there is to see, and get all of its loot and rewards regardless of which they pick. (The harder version could have things like better drop rates for its better gear, higher numbers of quantifiable rewards, or perhaps it could have an exclusive achievement and title, but shouldn't have different loot or rewards, or it becomes a separate task unrelated to the easier version of the "same" content.)

    This isn't what SE did with Story Mode / Hard Mode / Extreme Mode. Those are significantly different, with rewards different enough that nobody can pick which to do based on what they like to do. They have only one option for whatever it is they're trying to accomplish. Essentially, these aren't different modes of a dungeon or trial; they're separate dungeons / trials that just share some common art assets.

    It remains to be seen how the Normal and Hard modes of Alexander will fit into this, whether they'll be two unrelated raids or one with multiple difficulty options. I'm hoping for the later, but it would be a divergence from what SE has done so far.


    Quote Originally Posted by Mahri View Post
    If you want challenge, do content when it's new.
    Ok, so the solution to anyone who wants challenging content is to invent a time machine so they can go back to when each piece of content was new before doing it. Good luck on that. The problem is that when people reach content has no particular relation to how they like to play it.
    (0)
    Last edited by Niwashi; 05-14-2015 at 09:27 AM.

  8. #238
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Skeith-Adeline View Post
    2.5 didn't add anything with challenge lol. Odin is piteous excuse of difficulty and SoF was only difficult to persons without fingers.
    See what I mean? :P

    P.S.
    Though on second thought, "person without fingers" is maybe better than the usual "moron", "retard", "idiot" etc., often used on players simply because they missed a dodge (talking out of personal experience here).
    (1)
    Last edited by Goodberry; 05-14-2015 at 08:30 AM.

  9. #239
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    get in fast or you'll miss out. too many people don't like challenge and just want tank n spank or pull everything an aoe burn. the fact that SoF was nerfed and barely even difficult for mmo standards as a whole, let alone this game is really telling just how low the bar is in this game.
    (0)

  10. #240
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Mahri View Post
    Serious version of the above post:

    If you want challenge, do content when it's new.

    The longer something sticks around, it's made easier by equal parts people becoming accustomed to it, gear outclassing it, and SE cutting the numbers a bit because they believe extremely correctly that those looking for a challenge have gotten it from it already.
    I'm still waiting for DLC for super mario bros for NES to make it so I can kill King Koopa easier... :x
    Wait, I actually stuck with that and beat it when I was 12.

    I dunno, I get what you are saying there and I know lots of people think like you. For me, just because you can do something, doesn't mean you should.


    I see it more like how George Lucas wanted to go back and edit the first Star Wars (episode 4) to make it fit better with the new Star Wars prequels. That wasn't a popular move for him to do with the people that liked how it was, but I'm sure the newer generation of fans could care less.

    It's a game, why should they ease anything? If we were talking about easing the process of doing my taxes sure. Eventually this is just going to be a mildly interactive move. It's the "fighting" and "struggling" that makes this interactive.
    Why do people like games like Dark Souls if people enjoy games that play themselves.
    (0)

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