I would love to see better difficulty=reward. It's a done to death argument but I still feel that things like i130 should have stayed coil-exclusive until the next tier was unlocked (not freebies by hunts/towers) so that the logical progression would be dungouns (4-man) = 110 + poetic 120; tower = 120, and FCOB = 130.

Hell, I'd love to see some raid difficulty level 4 man content that rewards i120/130. Master level dungouns with real mechanics and rewards? Yes, please!