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  1. #1
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dhex View Post
    The problem for me with FFXIV is that the content isn't designed to have any staying power.

    Theyve made extra work for themselves because there are no reasons to go back - so they have to nerf/change/modify/add incentives to old content constantly.

    It makes the game feel very hollow and it begins to cater to the lowest common denominator (least invested players) which is counter intuitive to maintaining a healthy community.
    Sadly, a lot of things add to that hollow feeling. One of my biggest gripes in game is that the overworld poses no real threat at all. I can run through a pack of 5 mobs and be just fine. I'd like to see them add a bit of challenge to the open world. But that's a discussion for a different thread
    (4)
    Last edited by Skivvy; 05-15-2015 at 05:10 AM.

  2. #2
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Skivvy View Post
    Sadly, a lot of things add to that hollow feeling. One of my biggest gripes in game is that the overworld poses no real threat at all. I can run through a pack of 5 mobs and be just fine. I'd like to see them add a bit of challenge to the open world. But that's a discussion for a different thread
    Your orders (should you choose to accept them) are to go to Southern Thanalan and have Heavy reapplied 10 consecutive times on your journey. Report back here with how much fun that is.
    (3)

  3. #3
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mercutial View Post
    Your orders (should you choose to accept them) are to go to Southern Thanalan and have Heavy reapplied 10 consecutive times on your journey. Report back here with how much fun that is.
    Because we all know that Heavy adds challenge or danger to the overworld! That's clearly what they are talking about.

    Wait. No it's not. Matter of fact, the fact that I COULD go out and get heavy applied 10 times and suffer only a mild incomvenience shows just how non threatening and how much of a joke the world is.
    (5)

  4. #4
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eidolon View Post
    Because we all know that Heavy adds challenge or danger to the overworld! That's clearly what they are talking about.

    Wait. No it's not. Matter of fact, the fact that I COULD go out and get heavy applied 10 times and suffer only a mild incomvenience shows just how non threatening and how much of a joke the world is.
    My point being... that when most people are traversing the open world, they want to get from Point A to Point B as quickly as possible. Heavy, dangerous mobs, slow, rain, mud, slop, fatigue, whatever. Very few players would welcome something causing a delay. Can you imagine how dead the Sylphlands would be if there were actually things in there that could kill you? No one would go out there (which would be a shame because it's one of the most gorgeous and intriguing maps IMO). And imagine how frustrated harvesters would be if designers actually attempted to bait them out there with promises of goodies?
    (1)

  5. #5
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Ya i kind of fear for Heavensward a little. Not that it will lose a ton of subs, but that it will just be so easy that it's not fun anymore. Launching level 80 dungeons and level 120 gear in the same patch seems a little odd to me (patch 2.4). I feel they need to find a better middle ground between really hard and really easy. Older dungeons can be easy sure but i feel the newest ones should be at least medium difficult.

    Seems kind of strange they would make 90% of the game offer little to no challenge.
    (8)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I want more dynamic content in these games. However it seems for many developers its just easier to remove said dynamic content. Adding static content every 3 months that people will complete, get bored of in a month is definately fun gameplay. =(

    People really need to redefine what "challenging content" is though. Coils are pretty much just massive tests. They are challenging, however they are challenging in a static environment.
    (3)

  7. #7
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    You know, who cares, I was thinking about that too.

    I'd like to see the 3 newest dungouns introduced every cap have a 'minimum' ilevel. Looking at 2.0...

    2.1: i70, rewards i80
    2.2: i80, rewards i90
    2.3: i90, rewards i100

    Basically... KEEP DUNGOUNS RELEVANT! This was big for me in other MMO's. I ran dungouns for gear AND tomes... But here, the gear is glamor, and the tones are the only reward....
    (5)

  8. #8
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Eidolon View Post
    2.1: i70, rewards i80
    2.2: i80, rewards i90
    2.3: i90, rewards i100

    Basically... KEEP DUNGOUNS RELEVANT!
    I made that same suggestion some months ago, roughly before 2.4 came out. Don't recall getting responses on these forums, but elsewhere it was highly unpopular because people said the Tomes were the reward, or that people do not feel like doing dungeons that take more than 15 minutes to finish. Though I think I threw in the idea of trash mobs being a little difficult, so that may have been unpopular... though boss fights definitely need to be less brain-dead easy.
    (2)

  9. #9
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nestama View Post
    I made that same suggestion some months ago, roughly before 2.4 came out. Don't recall getting responses on these forums, but elsewhere it was highly unpopular because people said the Tomes were the reward, or that people do not feel like doing dungeons that take more than 15 minutes to finish. Though I think I threw in the idea of trash mobs being a little difficult, so that may have been unpopular... though boss fights definitely need to be less brain-dead easy.
    It's quite difficult to NOT make bosses brain-dead easy. Too many mechanics means we're looking at it like T9 for every boss fight. Too much damage taken means that the burden is placed exclusively on the healers (meaning our outlook of healers adding DPS goes out the window), not to mention we place further psychological and stat/gear burden on the two roles that already have a small active following. One of the main effective workarounds is what we have now. The relatively low, yet somewhat unique, amount of mechanics for many of the boss fights. You don't want to overtune everything however, as you'll run into issues like with Steps. Honestly, dungeons deserve some sort of challenge mode to be implemented. Something that is completely optional, yet rewards well for dealing with Savage Coil level mechanics. It doesn't have to be the best of the best for everything, but definitely a worthy option. Like if we had challenge mode style dungeons rewarding i125 right now, with the content geared towards i120, so perhaps it wouldn't be an option for DF. There may even be a BiS piece or two for some classes there. Again, Coil tier difficulty, if not Savage.
    (1)

  10. #10
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Then how about more bosses like Siren and Halicarnassus? First boss of Amdapor Keep Normal was pretty neat, too.
    (2)
    Last edited by Nestama; 05-15-2015 at 01:23 PM.

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