"But Lore" is right. Did the Ishgardians not battle the dragons before and obtained strategies on how to combat them? I'm pretty sure they did, or they wouldn't have weapons called "Dragon Killers".
"But Lore" is right. Did the Ishgardians not battle the dragons before and obtained strategies on how to combat them? I'm pretty sure they did, or they wouldn't have weapons called "Dragon Killers".
Oh, so you want a challenge? I would suggest finding a different game then... or clearing content in the first month it is released because right after that people who want everything immediately and without effort will cry enough for it to be nerfed.
I really love how SE really listens to our feedback. I just sometimes wish that casuals were a vocal minority or that they atleast had more understanding for challenge seeking players too.![]()
If there isn't enough challenge for you in 3rd coil (although nowadays, even that may be lessened somewhat by Echo so I will point you to 2nd coil Savage instead), then this game may just be too easy for you overall.
The challenge of the game is never going to be in the main storyline. This doesn't just apply to MMOs, even single-player RPGs are like this. It's the optional bonus "post-game" content that is where the challenge usually lies.
Wait till HW. Alexander normal will be faceroll in DF, alexander hard is meant to be harder than coil is now, so there will be no middle ground, just faceroll and static content. Then they will be complaining no one does PF groups for the hard stuff because it's too hard for PF and only statics can do it and then it'll get nerfed some more.Oh, so you want a challenge? I would suggest finding a different game then... or clearing content in the first month it is released because right after that people who want everything immediately and without effort will cry enough for it to be nerfed.
I really love how SE really listens to our feedback. I just sometimes wish that casuals were a vocal minority or that they atleast had more understanding for challenge seeking players too.
Raising the average skill level of the community is too hard, lowering the content difficulty is easy and loses less subscriptions.
Sucks, but oh well.
Though SE will have no reason to nerf Alexander Hard (Savage mode, for example, is left untouched... even though the rewards are not worth it). I feel SE only gave Coil the Echo (and hardcore nerfed Second Coil) because there was only one difficulty and it had a story that was a sequel to the 'To Kill a Raven' storyline. With Alexander, people playing for the story will get to experience it and people playing for the challenge will get their challenge. If people whine about the challenge, well... tough luck. SE aren't going to nerf something that will give better rewards than the Normal encounter (if it drops anything, that is).
I do hope with HW, they'll release story/normal and (actually) hard mode dungeons together. "Expert" roulette really needs to live up to its name...
Though if SE were to nerf Alexander Hard, then they're catering to the Carried (refuse to learn and listen) players. Casual players at least try to learn the fight and listen to feedback, suggestions and advice.
If the gear from Alexander hard looks different/is dyeable as well as having more stats than the gear from alexander normal, I guarantee you people will be complaining that it is impossible for them to obtain this gear because it is only do-able with a static and 'not everyone has time to no life the game omg'
Calling it right now, I'll quote myself on it in like 3 months time.
And yet I still have to double weather window, quadruple mooch pray to RNGesus and offer up my first born for fishing.
Fishing is the real end game, coil is easy.
Last edited by Jamein; 05-13-2015 at 07:52 PM.
You missed the sarcasm on the first part of the sentence. You'd think that making it italics would make it obvious, but nope.![]()
Anyway, this fight is all about communication. You yourself gave yourself an answer; communication in some DF groups is terrible. This is why the Steps of Faith is such a unique case when it comes to discussion. It is by far the first encounter in the MSQ where you are forced to communicate and no amount of skill will help you there. You get players from both sides with toxic and elitist behavior. "Screw you, I do what I want," is the most common denominator from both parties.
Last edited by AdamFyi; 05-13-2015 at 07:57 PM.
Well, for the people that started late and want the challenge, all you have to do is just playing catch up to the current content? I mean, once you reach current content, you will have all the time in the world(until nerf) to do your challenge content.
I find it hilarious ... because most players who've cleared it won't ever want to do it again. The players who complain the loudest about the nerfing are also the same players who quit right at the start of the trial, before pulling the boss, as well as those players who never went back after they cleared it. The dichotomy is always full of players crying about shit that doesn't affect them directly, kind of like people crying over gay marriage.
all you have to do is play through 150 hours of boring content to catch up.
Then you get to enjoy 4 instances with some difficulty. There is something for everyone this game.
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