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  1. #271
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fynlar View Post
    Even perfectly executed, that's still a huge chunk of damage you have to do without mechanics, so I fail to see how you're refuting my point.



    Body Slam = 1 shot to non-tanks
    Sidewise Swipe = even if you dodge this, you can still get 1 shot by an exploding cannon
    someone shoots 2nd/3rd dragonkiller at wrong time = whoops, you just killed your party

    Uhh, yeah, there are 1 shot mechanics here.
    Did you just equate misfiring DKs to a one shot mechanic? O.o
    (2)

  2. #272
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Did you just equate misfiring DKs to a one shot mechanic? O.o
    Yes, when Vishap goes into the air to dodge it and crashes back down, I have been killed from full HP as a result of that.
    (1)

  3. #273
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fynlar View Post
    Yes, when Vishap goes into the air to dodge it and crashes back down, I have been killed from full HP as a result of that.
    That isn't a one shot mechanic -____- Just because an attack has the possibility of bringing you from full HP to zero doesn't make it a 1 shot mechanic.
    (3)
    Last edited by SDaemon; 05-11-2015 at 12:16 AM.

  4. #274
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    There is one thing i do find a bit of a bane actually, is when we die, specifically when healing, is that we are shoved straight in battle again as soon as we are revived with no chance of passive MP regen or even TP regen for the melees and certain skills might even be on CD, more so for tanks since they have no way to restore TP.

    So, maybe give everyone half MP and TP for this trial, I think full MP/TP would get exploited.
    (1)

  5. #275
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by EZ5902 View Post
    There is one thing i do find a bit of a bane actually, is when we die, specifically when healing, is that we are shoved straight in battle again as soon as we are revived with no chance of passive MP regen or even TP regen for the melees and certain skills might even be on CD, more so for tanks since they have no way to restore TP.

    So, maybe give everyone half MP and TP for this trial, I think full MP/TP would get exploited.
    Also if everyone dies, the mobs don't lose aggro
    Not that it matters at that point since the fight is pretty much lost if everyone dies *hint hint SE* but being dead AND fighting off the hordes of mobs that killed you is like anti-fun.
    (0)

  6. #276
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kyuven View Post
    Also if everyone dies, the mobs don't lose aggro
    Not that it matters at that point since the fight is pretty much lost if everyone dies *hint hint SE* but being dead AND fighting off the hordes of mobs that killed you is like anti-fun.
    Ah yes, of course, in that case perhaps players could force a fail if they all dead at once then. This would bypass the loooong wait, waiting for it to fail automatically.
    (0)

  7. #277
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by EZ5902 View Post
    Ah yes, of course, in that case perhaps players could force a fail if they all dead at once then. This would bypass the loooong wait, waiting for it to fail automatically.
    My idea is if all 8 players are in the entry area or too far away from Visahp at the same time for more than 60 seconds, the encounter auto-fails.
    (1)

  8. #278
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    That isn't a one shot mechanic -____- Just because an attack has the possibility of bringing you from full HP to zero doesn't make it a 1 shot mechanic.
    Really? I'm curious then, how do you define 1-shot mechanics? Because whatever your definition is is surely strange to me.
    (1)

  9. #279
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Raeletta View Post
    Officially saddened.
    ..because people other than your circle of friends has a shot at getting into ishgard and not wasting money on an expansion they can't play?

    This isn't ONLY about players who are unwilling to learn.
    (4)

  10. #280
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Fynlar View Post
    Really? I'm curious then, how do you define 1-shot mechanics? Because whatever your definition is is surely strange to me.
    A oneshot mechanic takes you instantly to zero regardless of how much HP you have. If the amount of damage taken is a fixed value and it's possible to survive with enough gear, Stoneskin, Succor, Adlo, Storm's Path, Dragon Kick, tank LB, etc. then it's by definition not a oneshot mechanic.

    Twister in T5 is a oneshot mechanic. It doesn't matter if you have 1 HP or 99,999 HP. If you get caught in it, you die instantly. There are plenty of other examples throughout Coil of similar mechanics.
    (2)

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