Did you just equate misfiring DKs to a one shot mechanic? O.oEven perfectly executed, that's still a huge chunk of damage you have to do without mechanics, so I fail to see how you're refuting my point.
Body Slam = 1 shot to non-tanks
Sidewise Swipe = even if you dodge this, you can still get 1 shot by an exploding cannon
someone shoots 2nd/3rd dragonkiller at wrong time = whoops, you just killed your party
Uhh, yeah, there are 1 shot mechanics here.
Yes, when Vishap goes into the air to dodge it and crashes back down, I have been killed from full HP as a result of that.Did you just equate misfiring DKs to a one shot mechanic? O.o
That isn't a one shot mechanic -____- Just because an attack has the possibility of bringing you from full HP to zero doesn't make it a 1 shot mechanic.
Last edited by SDaemon; 05-11-2015 at 12:16 AM.
There is one thing i do find a bit of a bane actually, is when we die, specifically when healing, is that we are shoved straight in battle again as soon as we are revived with no chance of passive MP regen or even TP regen for the melees and certain skills might even be on CD, more so for tanks since they have no way to restore TP.
So, maybe give everyone half MP and TP for this trial, I think full MP/TP would get exploited.
Also if everyone dies, the mobs don't lose aggroThere is one thing i do find a bit of a bane actually, is when we die, specifically when healing, is that we are shoved straight in battle again as soon as we are revived with no chance of passive MP regen or even TP regen for the melees and certain skills might even be on CD, more so for tanks since they have no way to restore TP.
So, maybe give everyone half MP and TP for this trial, I think full MP/TP would get exploited.
Not that it matters at that point since the fight is pretty much lost if everyone dies *hint hint SE* but being dead AND fighting off the hordes of mobs that killed you is like anti-fun.
Ah yes, of course, in that case perhaps players could force a fail if they all dead at once then. This would bypass the loooong wait, waiting for it to fail automatically.
My idea is if all 8 players are in the entry area or too far away from Visahp at the same time for more than 60 seconds, the encounter auto-fails.
Really? I'm curious then, how do you define 1-shot mechanics? Because whatever your definition is is surely strange to me.That isn't a one shot mechanic -____- Just because an attack has the possibility of bringing you from full HP to zero doesn't make it a 1 shot mechanic.
A oneshot mechanic takes you instantly to zero regardless of how much HP you have. If the amount of damage taken is a fixed value and it's possible to survive with enough gear, Stoneskin, Succor, Adlo, Storm's Path, Dragon Kick, tank LB, etc. then it's by definition not a oneshot mechanic.
Twister in T5 is a oneshot mechanic. It doesn't matter if you have 1 HP or 99,999 HP. If you get caught in it, you die instantly. There are plenty of other examples throughout Coil of similar mechanics.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.