Also if everyone dies, the mobs don't lose aggroThere is one thing i do find a bit of a bane actually, is when we die, specifically when healing, is that we are shoved straight in battle again as soon as we are revived with no chance of passive MP regen or even TP regen for the melees and certain skills might even be on CD, more so for tanks since they have no way to restore TP.
So, maybe give everyone half MP and TP for this trial, I think full MP/TP would get exploited.
Not that it matters at that point since the fight is pretty much lost if everyone dies *hint hint SE* but being dead AND fighting off the hordes of mobs that killed you is like anti-fun.
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