Is this houses/housing as in more wards?, something else?, I don't see any references to this anywhere, maybe I just missed it.HOW ABOUT SOME FREAKING HOUSES!!!
Seriously I can't believe they are leaving this until the expansion, the houses are needed now! I've been waiting forever to do gardening and put all my housing items in a place that doesn't take up HALF OF MY RETAINER!!! (After leaving my FC room when I switched)
If it's just more wards, well ok it's something, but then again, well, mehhh.
And I can understand that. That's why I think a "storymode" option, where there's no gear drops or anything, would benefit everyone. Those who hate dungeons and just want to get the story unlocked and move on can do so, and those who want/need the gear can still do the "regular" or harder modes as usual with all the gear/gil/titles/whatever benefits they normally get from said dungeon. No nerfing needed.I'm just tired of people asking for nerfs to content that isn't that hard. I've dabbled a bit in Coil, I've done some EX modes, the difficulty doesn't come near any of it. This at most is like the original AK before the nerfs, not that hard, people just need to know their jobs.
What I think many forget is this is a Final Fantasy game. Just like a Star Wars game ( SWtOR ), there are many people who want to play it simply for what Final Fantasy is primarily known for: story. They could care less about BIS gear or slogging through mandatory dungeons just to unlock the next bit of story. It's just like the singleplayer FF rpgs. You'll have people who will grind out the xp to get 9,999 stats, hunt down and kill an Omega Weapon, etc.; and then there are people who just aren't good enough or motivated enough for all that, they simply do the bare minimum to eek through and enjoy the story.
A storymode provides an opportunity to give both audiences with what they want and as a bonus retains those who may quit out of frustration/hopelessness after being locked out of the story because they're "not good enough".
Last edited by Zorvan; 05-10-2015 at 12:29 PM.
I don't think everyone begging for nerfs just wants to experience the story. Some percentage of them, maybe. But lets face it, a lot of people want it nerfed because they want the gear, but it's just too hard for them.
Wait for the expansion. Even though Alexander will have a story mode, I bet you people will still complain hard mode should be nerfed. I'm calling it now. They'll say it's unfair that hard mode gets better gear. They'll complain that they don't have time to devote to finding a static. They'll whine about instant kill mechanics. Talk about how it isn't fun. ETC ETC ETC. All the same complaints we get now will still be present.
In every single MMO there is a segment of the population that is flat out jealous of players walking around in better gear, clearing harder content than they can. They see it as unfair. "I pay the same subscription fee... just because I have a life and they don't... blah blah blah... whine whine whine."
The difference between this MMO and others, is that SE sadly listens to these people. Ever since the original AK and Pharos were nerfed, the game has steadily gotten easier. No dungeons since those have been challenging. The EX primals have gotten easier. Final coil even before nerfs was easier than 2nd coil (which btw, no longer even exists in it's original form, because of nerfs). And no matter how many nerfs SE gives, they want more. Every patch that comes along is a sea of posts saying "I hope they nerf this... I hope they nerf that... I hope they make this easier..." and when somebody dares suggest that, I don't know, maybe don't nerf everything into the ground, they get downvoted or ignored. I've come to dread patches for this reason.
For some reason this community wants this game to be a MMO for babies. I'll never understand it.
Last edited by Akuryu; 05-10-2015 at 12:55 PM.
I would like it if they would let us FINALLY turn in gear from Ramuh, Shiva and Second Coil for seals. I have a bunch of gear languishing on my retainers that I want to turn in but can't.
A temporary access to Ishgard to walk around the city at least would be nice before actually doing anything in Expansion would be nice.
I'm afraid about the only way that's going to work is to actually force players out of the game (and there MAY be a clause in the EULA to allow for it - there was in XI, but no one used it as such!) for players who won't. (And there are a lot who believe I am one of them.)The players need to grow up and get better sooner or later, it makes perfect sense for the final instance before the expansion to be that time. SoF isn't hard, it's a mechanic driven battle that requires cooperation and a bit of coordination. If people can't make a conscious effort to TRY to do that, then they don't need to be playing a Massively MULTIPLAYER Online Role Playing Game.
The clause would be a matter of Game Disruption.
And I'll take you a step further. If you have to nerf it to get more than a 15-20% clear rate (and, yes, I do think it's that low!), then it comes down to either enforcing "Get Good!" or you shouldn't have had it that hard in the first place.
That's basically it. Since they didn't put their feet down sooner, now they have no choice but to let it play out as it has.So many people simply get carried through the story Trials without even having to think. The Duty Finder is an enabler which shouldn't be the norm for every piece of content. Beef up that New Player bonus and Party Finder for Steps shouldn't be difficult at all, though perhaps if SE had "put their foot down" sooner, people wouldn't be at Lv50 without a single friend to help them out.
Starcade, you can edit your posts to get past the 1000 char limit, as well as make it easier not to hit the daily post limit.
Sorry, especially with a 2 week suspension for calling an RMT apologist an RMT apologist, I'm still not entirely familiar with all that -- are you meaning I can post something < 1000 and then edit it past 1000 and well higher?
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