SoF actually has something that most Trials don't. An NPC who tells you exactly what to do and when to do it. Sadly, she doesn't have a voice, so unless people stop to read what she says, her directions are falling on deaf... eyes?
SoF actually has something that most Trials don't. An NPC who tells you exactly what to do and when to do it. Sadly, she doesn't have a voice, so unless people stop to read what she says, her directions are falling on deaf... eyes?
Yeah, it couldn't possibly be because of everything difficult about turn 5 being a 1-shot mechanic that doesn't care how well geared you are, right?Steps highlights exactly why some are stuck on tier 5 even massivly overgearing and with echo.
Honestly, I was worried about doing Steps of Faith through the Duty Finder because of what everyone on the forums has been saying. I did it for the first time a couple of days ago and completed it after one wipe. I was slow with the cannons the first time since I'd never done it before, but by the second time I had it down. Helped that I'd watched a guide a couple of times to make sure I knew what I was going into.
That being said, I think it's a shame it's probably going to be nerfed. I've never done any EX primals or the BCoB (not really into the hardcore raids/instances) and beat it pretty easily. Seems more like people just don't want to have to communicate with others to get party content done. But I suppose that's nothing new (sadly).
Wrong. Wroooong. WROOOONG. Ignore the squishy mess that only makes it harder to keep the adds in front, fire fire fire. The cannons do something like 900 dps, they outclass anything you can do, and if you're on them constantly at every second they're available very little damage needs to be done to the boss to win at the final set of cannons.- too many 1-shots from nearly everything Vishap does, including merely stepping on you + Vishap going invisible if the camera moves to certain areas inside his model
- too many adds + very hard to see at times where is safe to stand + combined with the fact that standard practice is to herd everything to one place
- that goddamn turtle
- people are very unaware (evidenced by this very topic, even) of how little damage the cannons/dragonkillers actually do on their own and you actually still need to be outputting a good amount of "standard" DPS on Vishap to be able to win
- it's usually clear if you'll lose even before the 50% mark, yet you must wait out the whole encounter to retry
- roles are mostly superfluous due to all the "click" mechanics
It's just not a very well designed fight; ergo, it's irritating
People not understanding how to spam-fire the cannons and ignoring the 2000 damage per hit AoE effect is why people fail.
I'm not saying to ignore them. But we even had someone saying right here in this thread that the dragonkillers do 60% of Vishap's HP, which is a gross overestimation, and several other people indicating that a missed mechanic means automatic failure of the run, which is usually false.Wrong. Wroooong. WROOOONG. Ignore the squishy mess that only makes it harder to keep the adds in front, fire fire fire. The cannons do something like 900 dps, they outclass anything you can do, and if you're on them constantly at every second they're available very little damage needs to be done to the boss to win at the final set of cannons.
People not understanding how to spam-fire the cannons and ignoring the 2000 damage per hit AoE effect is why people fail.
You need good non-cannon/dragonkiller DPS to win this fight, period. The mechanics do NOT win it for you. I have been part of several groups where not enough DPS was focused on Vishap and the group ended in failure even though every cannon/dragonkiller was properly handled.
Last edited by Fynlar; 05-10-2015 at 10:20 AM.
"Arrows and slings will not avail us against this foe!"
It implied that my normal attacks had very little meaning![]()
Nah! players turn around and tell the NPC "I play how I want to!" XD
But still some players are able to clear coil. Even with the sudden ramp in difficulty, but imagine how the forums would go if they start adding tiered difficulty? Well, we will find out soon in 3.0 with Alexander (normal). Too many players don't want to be challenged, they want to be able to face roll derp through everything.
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