It doesn't need to be made easier; just put it in main story roulette. Then people might even like it vs the other options.



It doesn't need to be made easier; just put it in main story roulette. Then people might even like it vs the other options.



Easy, the other 2 MSQ roulette dungeons take more time. People will stay for a fight likely to take less time.
If anything, the only problem with this solution is that people might ditch CM and praetorium more in favor of getting Steps of Faith.
Counter: No one wants to do SOF now because the majority of the players prefer to face roll it and then wonder why it doesn't work, followed up by everyone quitting. SOF has a time limit of 60 minutes because it's expected of the party to clear it within that timeframe. The other 2 story quest dungeons you speak of have a much higher time limit because they're actual dungeons rather than a straight up boss fight, ergo they take longer to complete and most likely take a little bit longer to finish than a typical SOF run.
Also, those dungeons can be facerolled. SOF cannot, therefore people who don't learn causes everyone else to quit in frustration. SOF has a lot more mechanics than those two dungeons and is more demanding.
That's a bandaid fix, the real issue is people will quit out, regardless of which roulette it's in. Will people quit out less? That's to be decided, but I echo the idea of having a force reset on the instance.
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