I hope there will be still a chance of fail if everyone ignore the mechanics after the adjustments.
Don't turn it into another tank&spank speedrun trial.
Patch notes: Cannons are now NPC operated. Dragon Killer is now NPC operated. Vishap now moves half as fast. Trash mobs are now all Puks.
I did my trial roulette yesterday and got Steps with three first timers to boot. We downed Vishap with one dragon killer left to use on first attempt. Of course we took the time and asked who was new, had previous multiple clears and what everyone thought was the best course of action. It was like watching poetry in motion, so precise, so... right. All because of a little communication and some folks stepping up to do mechanics. If people aren't clearing it, it's because of two things:
1. Either someone or some people can't be bothered to do it right as has been stated multiple times I am sure. You can't zerg through this. Vishap is laughing at your meager attempts to harm him with weapons outside of cannons and dragon killers.
2. There is a miscommunication or no communication at all in regards to what should be done and who is doing it. Of all the trials this requires teamwork. From the tank down to the dps there is a place and time for practically everyone.
In short the disbanding is not because the trial is "hard", it is because people can't be bothered to play as a team. If they can't be the hero of the parser then they don't want anything to do with it most of the time.
Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.
Only if the group's gear based DpS is good enough at which point the group was going to clear anyways quite possibly before the 3rd barrier is broken. Properly following the mechanics should win the fight with gear based DpS being a nice but not necessary component for victory.It makes the Dragon Killers more meaningful, but overall less important. At present you can get away with missing 1 of them and still push through if you have the dps and LB3. Boost it and it certainly has a bigger impact on the fight but you can also afford to miss 1 even more than now.
Misuse/Failure to use cannons, missed DKs and uncontrolled Adds should be failure/near-failure conditions.If all 3 Dragon Killers went off, the bombs blew up appropriately and everyone was on top of their game with cannons, adds and dps, nah haven't seen it (though certainly not denying it is quite possible). All wipes I've seen/experienced have resulted from either misuse of cannons, missed DKs or adds eating everyone's faces.
What we should not want is a nerf that makes 4 Dps beat on the boss ignoring Cannons and Dragonkillers a viable method of clearing the fight. Those who have that mentality that should be a viable strategy to complete Steps should not be able to clear it in my opinion.
Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.
I never said over-gearing was necessary though. I said that boosting the DKs simply had the result of making the 3rd DK even less important.Only if the group's gear based DpS is good enough at which point the group was going to clear anyways quite possibly before the 3rd barrier is broken. Properly following the mechanics should win the fight with gear based DpS being a nice but not necessary component for victory.
Misuse/Failure to use cannons, missed DKs and uncontrolled Adds should be failure/near-failure conditions.
What we should not want is a nerf that makes 4 Dps beat on the boss ignoring Cannons and Dragonkillers a viable method of clearing the fight. Those who have that mentality that should be a viable strategy to complete Steps should not be able to clear it in my opinion.
Also never argued that misuse of cannons, DKs and add control should lead to clear-able conditions.
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Last edited by SDaemon; 05-09-2015 at 06:25 AM.
Well I tried for ages to do this via duty finder and never even got close, always about 60%>70% HP left on Vishap, mobs all over the place and DPS not using the snares/cannons/dragon killer. This is even with discussing who's new and the strategy before hand. So in the end I made a party finder group which filled pretty quickly and we did it on our first go, even with the majority of us as first timers. Whilst the fight is actually very easy in it's mechanics in the same way T5 is, you just can't throw every type of player into it and expect a clear since it isn't the typical story mode tank & spank. I like what SE have done in that it requires coordination but as a story mode fight that is required for access to Heavensward it's too much with the current player base mind set. I still want SE to do this in the future but perhaps they should think a little more about the level of play in DF compared to people organising their own groups. I mean the difference between trying this endlessly in DF then breezing through it in PF was just crazy.
Oh and for the record I won't be doing Trial roulette anytime soon since I just know as a Tank I'll get this and it'll fail miserably. That in itself is a shame for those who need a Tank (or any other class) for trials.
Uhh, right now hitting with all three only takes off 20-21% of Vishap's health; I have no clue where you pulled 60% from.Increasing Dragon Killer damage so that successfully hitting with all three takes off 75% Vishap's hp instead of the 60% it does now? Good Adjustment in my opinion.
Not very many. Usually when the party fails it is a colossal failure, with adds swarming and overwhelming anyone who gets close around the last third of the fight, meaning Vishap is usually left with over half his HP still (sometimes a lot more than that).Consider this also: how many failed Steps have you seen where the group pulls off all mechanics, but Vishap still had less than 15% HP left?
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