wordMy point exactly. The biggest problem with the negativety on the subject isn't that people are against revising the system. Its that the bash it without having any experience with it, and they do so not even knowing what changes the plan to make.
To summerize. 90% of this thread is a bunch of people posting out of absolute ignorance because the lack intelligence and forsight in general.
To all those who have played MMOs with similar systems to what they are suggest, feel free to voice your opinion based on experience. The rest of you, who think you are fortune tellers, and gonna sit here and attempt to tell us "what will happen" shut your pie holes and go away.
as usual, it's just the xitards© trying to keep this game 10 years in the past
Last edited by Ilean; 08-16-2011 at 10:29 AM.
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I can see from your explanation how these issues could be alleviated for the end-game crowd. While it's understandable that you'd take my meaning to be that, I'm more worried about the soloable content. That has a much higher chance of getting removed either due to game direction (no longer viable, or making such content a joke) or playerbase (in such content all it takes is one troll or 'helper', whatever their intentions the effect is the same under such a system. If I'm low on HP against an enemy, it's not necessarily that I'm losing or need help, it's that it's a tough fight and I want it that way).
While my concerns likely do not reflect the concerns of the majority of the posters here who seem to be MMO veterans, I'm one of those only drawn in the by FF name. Anything that increases the likelihood of trolls in my content makes me that much less likely to keep playing and/or to try that next MMO. I cannot see why solo content and that requiring large groups of people cannot coexist, and what I saw of FF11 that can be done well. It gets me worried when all these so-called improvements I see take this game away from that direction.
in the games i have seen its really not much of a problem on a solo level, people who want to solo generally wont want to steal your sp, the truth is both parties will probably get much less. If you mean for drops, that may be a problem, but honestly it is worse in the hard claim system, because you are still competing, only thing is only one person can get claim at one time. or rather one party. Honestly they should try to create mechanics on loot or drops so that you dont really lose much by people working together something that actually encourages working together without making it a hassle, or a problem.
the biggest problems that usually occur is with bots, and possibly something that is highly farmed, but the developers are supposed to take care of bots, and should try to create a drop system/item values so that you dont have level 50s with a high incentive to party up and murder every single monster in an area lower levels might need exp or items
This is a discussion forum, and honestly the most productive thing that can be done is to talk about upcoming changes or things they are currently in the process of looking at. The claiming system is one of those things.The only reason I Liked this obnoxious thread is because I don't want all Instances all the time, that's stupid. I don't understand how people are complaining about the Claim system when the Interview gave three different possibilities and you don't know which they will use. One of them specifically said people can help but won't get anything for it. What's wrong with that? More Reasonable, who said they get a share or YOUR loot? How do you know that helping a person doesn't set off a secondary loot packet completely separate from the person who claimed it? Most importantly, with the ability to assist anyone freely it sets up the entire world to be like a WotG Campaign battle where everyone gets to fight an invading force and still gain experience while having a good time. (I do hope its not that stupidly hard though).
If your complaining about this New system that is actually a series of possible systems, your a fool. Why don't we all just sit back and wait and prey that they don't make every thing a stupid Instance.
Well the problem with this in FFXI was people cure bombing during NM's to mess up another group's positioning. Before a WoWtard (tit-for-tat) comes and says "THIS ISN"T FFXI" no... but it does have directional attacks which obviously makes this relevant unless outside help will receive 0 enmity (which I think we can agree would also be a problem). Good encounters should require positioning, so there actually is a down side to opening up encounters to outside groups who can then use it to harass/MPK your group and steal your mob or just to be an annoyance.I don't understand how people are complaining about the Claim system when the Interview gave three different possibilities and you don't know which they will use. One of them specifically said people can help but won't get anything for it. What's wrong with that? More Reasonable, who said they get a share or YOUR loot?
like i said positional combat is still feasible by having party hate, you also have to realize there is something wrong with the old ffxi system when it makes it so the best way to get an item is by destroying someone elses chance at success. This is a direct result of the claiming system, because if they fail, you can try, and also because only one group can participate per cycle. Its basically an in your face instance, where you spam for claim and its best to screw people over rather than be screwed yourself.This is a discussion forum, and honestly the most productive thing that can be done is to talk about upcoming changes or things they are currently in the process of looking at. The claiming system is one of those things.
Well the problem with this in FFXI was people cure bombing during NM's to mess up another group's positioning. Before a WoWtard (tit-for-tat) comes and says "THIS ISN"T FFXI" no... but it does have directional attacks which obviously makes this relevant unless outside help will receive 0 enmity (which I think we can agree would also be a problem). Good encounters should require positioning, so there actually is a down side to opening up encounters to outside groups who can then use it to harass/MPK your group and steal your mob or just to be an annoyance.
The best way to get drops should be to fight the battle skillfully and well, not to be the ONLY the fastest puller, or to destroy your enemies.
the mechanics for multi group encounters are not impossible to imagine, like i said the big NMs should have tons of hp, and have different mechanics for dealing with singular hate, and party hate. party hate decides the monsters overall position, but singular hate should not require it to move.
imagine you have a huge dragon, 4 different groups of 8 are fighting it, it faces the person with the most hate, in the party with most hate with its body. someone gets more hate than its tank, but not more hate then the tanks party, instead of turning its whole body to face him, it turns its neck and shoots a fireball, or if the guy was a pugilist behind it, its takes one foot and stomps.
Now if a whole party comes, and starts to grab more hate, he may turn around, but otherwise he deals with the additional people as annoyances, and uses tactics appropriate to them, like stun bolts, fire balls, small aoe stomps etc. maybe he just looks over as his minions all pounce on the singular targets who annoy him.
the fact is it can make much more epic fights, with everyone enjoying a new type of group experience that is fun, yeah, in ffxi, with ffxi monsters and ffxi rules it would be a bad idea, but if they plan to do a claim system different then ffxi, i would hope the rules and encounters would be also different
Okay let me rephrase that (even though I didn't actually say it), in FFXIV with FFXIV rules, and FFXIV monsters position is still important, and even with your party/individual hate it would still be possible to harass groups and force wipes. Mobs already are capable of doing attacks against people not on the top of the enmity list without changing position btw in case you haven't noticed (Deepvoid Slave for a recent example of this).like i said positional combat is still feasible by having party hate, you also have to realize there is something wrong with the old ffxi system when it makes it so the best way to get an item is by destroying someone elses chance at success. This is a direct result of the claiming system, because if they fail, you can try, and also because only one group can participate per cycle. Its basically an in your face instance, where you spam for claim and its best to screw people over rather than be screwed yourself.
The best way to get drops should be to fight the battle skillfully and well, not to be the ONLY the fastest puller, or to destroy your enemies.
the mechanics for multi group encounters are not impossible to imagine, like i said the big NMs should have tons of hp, and have different mechanics for dealing with singular hate, and party hate. party hate decides the monsters overall position, but singular hate should not require it to move.
imagine you have a huge dragon, 4 different groups of 8 are fighting it, it faces the person with the most hate, in the party with most hate with its body. someone gets more hate than its tank, but not more hate then the tanks party, instead of turning its whole body to face him, it turns its neck and shoots a fireball, or if the guy was a pugilist behind it, its takes one foot and stomps.
Now if a whole party comes, and starts to grab more hate, he may turn around, but otherwise he deals with the additional people as annoyances, and uses tactics appropriate to them, like stun bolts, fire balls, small aoe stomps etc. maybe he just looks over as his minions all pounce on the singular targets who annoy him.
the fact is it can make much more epic fights, with everyone enjoying a new type of group experience that is fun, yeah, in ffxi, with ffxi monsters and ffxi rules it would be a bad idea, but if they plan to do a claim system different then ffxi, i would hope the rules and encounters would be also different
I'm not saying I'm against a different claiming system, and I'm definitely not signing any stupid petition, but I am saying this is something they need to consider and your solution isn't good enough. Personally I think certain NM's like how we currently work NM's should be locked to the group/alliance fighting it to avoid this, other mobs it is likely not going to be a problem. Since they already have that differentiation in place between most mobs and a few NM's it is feasable to think they can fix their new claiming structure, the bigger reason I would be against it (if I were) is that it is causing them to suspend Battle Regimens.
If anyone actually likes this system they need to be embarrassed.
i like the idea of dropping the claim system, however they cannot distribute loot based on damage or everyone will just play archer. As glad, i will get no loot at all.
/signed. I always hated monster claims like that. It doesn't matter how well it's done, it's failed in every MMO that uses it.
Yes, and the fatigue system meant you would only be allowed to play for a couple hours a month, then you wouldn't ever be able to level up at all until it reset, right?
They AREN'T distributing loot this way. Stop spreading misinformation, and learn some damn reading comprehension skills.
I swear, I'm getting tired of the aspie basement dwellers here with all their "WAH! I don't like it 'cause it's different!" I'm starting to hope they change it to a Diablo II loot system, where everything just drops on the ground and it's up for grabs to anyone close enough to click on it.
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