Page 20 of 24 FirstFirst ... 10 18 19 20 21 22 ... LastLast
Results 191 to 200 of 250

Hybrid View

  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Its been done in other games, and honestly it doesnt matter much/is interesting. Some of you have ffxi background, and live in that world. Im not saying the execution will be perfect, but in reality, the system itself is not bad, and it offers a different and entertaining world experience.
    As far as spike flailing people and purposefully messing them up, the solution is to have mechanics that dont work easily like that. As far as killing people and profiting, most games rememeber the whole battle as long as the monster is alive, so that may not profit you. Also if the NMs are on a small timer, as in you have a limited amount of time to beat them, people wont profit by letting you die and waiting.

    The plan is to make it so its actually better for people to work together, and have fun, without having to be in the same group all the time. It also allows for some more epic fights, and a feel of us versus them. Its open world, the whole idea of claiming is against the concept of an open world.

    loot can be distributed like first claim gets an item that may be one in a series of items that allows you to pop a one party version of the monster that gives you an additional chance at some fat loot.

    And the loot distribution for the big open world non claimable nm can be the same thing, but drops randomly to any person/party who had a certain level of contribution to the fight.

    Dont be limited by old ideas, and recognize that they can actually make open world events/NMs that everyone has access too, and make some instanced events that only certain people get access too.


    far as battle mechanics, for certain behaviors the NM can have party based enmity, so to really get the monster to turn toward them and face the late comer, he would have to have gotten more hate than the entire other party.
    The monster can have certain moves that are for annoyances like those, moves it uses on the highest enmity players, and moves it uses on the highest enmity party. the highest enmity player moves would be like single target long range abilities, or moves that it uses without changing position, like a single target tailswipe, or rear foot stomp, or spell, or ability like fireball, or thunderstrike.

    The old mechanics for boss fights were based around single parties, you can make new interesting fight mechanics based around an open world system
    (5)
    Last edited by Physic; 08-16-2011 at 03:08 AM.

  2. #2
    Player
    JGwinters's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Sharcos Dea
    World
    Balmung
    Main Class
    Scholar Lv 63
    Quote Originally Posted by Physic View Post
    Dont be limited by old ideas, and recognize that they can actually make open world events/NMs that everyone has access too, and make some instanced events that only certain people get access too.
    But isn't that the whole problem here? Not wanting your own spoils, whatever they may be (including pride over a good victory) be lessened because some random person came along and decided to 'help'. Not wanting everyone sequestered away in their own instances and the game world to be a lobby.

    To be sure, you've mentioned ways in which the impact of it can be lessened, and that's certainly a first in this thread I've seen. Mostly it's just been MMO-players going "srzly its good u so dumb" and giving no reason why that would be when for some of us a good portion of the entertainment you get from the game is seemingly about to be removed.
    (0)

  3. #3
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Physic View Post
    As far as spike flailing people and purposefully messing them up, the solution is to have mechanics that dont work easily like that.
    That solves the problem, sure, but at what cost? Again this is one of my main concerns. The types of encounters we will engage in will be limited because they will no longer be able to implement enemy abilities that require certain events to be fulfilled.

    We won't have mobs that put up aoe magic reflect shields, because it can be exploited. We won't have spike flails, because it can be expoilted. We won't have physical/magic absorb shields because it can be exploited. Surely you can see where I'm going with this.
    (1)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MeowyWowie View Post
    That solves the problem, sure, but at what cost? Again this is one of my main concerns. The types of encounters we will engage in will be limited because they will no longer be able to implement enemy abilities that require certain events to be fulfilled.

    We won't have mobs that put up aoe magic reflect shields, because it can be exploited. We won't have spike flails, because it can be expoilted. We won't have physical/magic absorb shields because it can be exploited. Surely you can see where I'm going with this.
    certain skills would be party based hate skills and others would be everyone based. something like aoe reflect would probably be applied to the party members who cast it.

    As far as splitting the spoils with other people. If they are getting a piece of the spoils, it would mean they passed a certain threshold of involvement of the fight, suggesting that they contributed as much to the fight as any single player on your team. On one side you dont want people to be sequestered into instances, but you basically want an instanced fight, where no one else in the area can be involved or contribute. the claiming system is almost exactly like an instance, except its triggered once you tag the monster. I always found it weird in ffxi, you could get killed by monsters you couldnt touch.

    As far as splitting the spoils, they dont really have to do it that way, they can also have each player have its own rolls on loot, your total parties loot would consist of everyone involves roll. In this way, you are not really splitting any loot with other people, the loot that they get is their own roll on loot that they owned. This would probably mean, the rarity of certain items would be high on a person to person basis, but since it would require more people, the same amount of items can be given out per cycle. For a better chance at items, i would give higher rate chances to the instanced versions of the NM, whose pop item/s is distributed at a high chance to parties with first claim, and to a lower rate randomly to those who helped.

    This really, depending of course on the development team, opens up a whole new type of battle that really represents an open world event, and of course it should be the type of monster/battle that needs whole groups of people to defeat it. If the monster is not something people can 8 man, or something that people will profit from defeating under certain conditions (that a lot of people fighting at once make more likely), this can really open up the game.

    just to be clear you can still have spike flails, but that would have to be triggered by the PARTY with dominance, it only makes sense that a dragon would use an aoe move to take out a group of targets, why would it spike flail for a single dude throwing a rock at it? Also if you add in a time bonus for defeating it, or requirement, or some other time sensitive skill, it would be to no ones benefit to try and sabotage a team.

    It really is perfectly possible to make interesting battle mechanics around multiple groups, that also makes sense.
    (3)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    216
    In the other games I've played with claiming systems such as this, I have had no problems. Nor have I ever heard people express their discontent with it. If it would be a problem in this game, does that mean that the FF community has bigger jerks than those in games like WoW? Hm...
    (4)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  6. 08-16-2011 07:45 AM

  7. #7
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by RabidSquirrel View Post
    In the other games I've played with claiming systems such as this, I have had no problems. Nor have I ever heard people express their discontent with it.

    My point exactly. The biggest problem with the negativety on the subject isn't that people are against revising the system. Its that the bash it without having any experience with it, and they do so not even knowing what changes the plan to make.

    To summerize. 90% of this thread is a bunch of people posting out of absolute ignorance because the lack intelligence and forsight in general.

    To all those who have played MMOs with similar systems to what they are suggest, feel free to voice your opinion based on experience. The rest of you, who think you are fortune tellers, and gonna sit here and attempt to tell us "what will happen" shut your pie holes and go away.
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Coglin View Post
    My point exactly. The biggest problem with the negativety on the subject isn't that people are against revising the system. Its that the bash it without having any experience with it, and they do so not even knowing what changes the plan to make.

    To summerize. 90% of this thread is a bunch of people posting out of absolute ignorance because the lack intelligence and forsight in general.

    To all those who have played MMOs with similar systems to what they are suggest, feel free to voice your opinion based on experience. The rest of you, who think you are fortune tellers, and gonna sit here and attempt to tell us "what will happen" shut your pie holes and go away.
    word

    as usual, it's just the xitards© trying to keep this game 10 years in the past
    (0)
    Last edited by Ilean; 08-16-2011 at 10:29 AM.
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  9. #9
    Player
    JGwinters's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Sharcos Dea
    World
    Balmung
    Main Class
    Scholar Lv 63
    I can see from your explanation how these issues could be alleviated for the end-game crowd. While it's understandable that you'd take my meaning to be that, I'm more worried about the soloable content. That has a much higher chance of getting removed either due to game direction (no longer viable, or making such content a joke) or playerbase (in such content all it takes is one troll or 'helper', whatever their intentions the effect is the same under such a system. If I'm low on HP against an enemy, it's not necessarily that I'm losing or need help, it's that it's a tough fight and I want it that way).

    While my concerns likely do not reflect the concerns of the majority of the posters here who seem to be MMO veterans, I'm one of those only drawn in the by FF name. Anything that increases the likelihood of trolls in my content makes me that much less likely to keep playing and/or to try that next MMO. I cannot see why solo content and that requiring large groups of people cannot coexist, and what I saw of FF11 that can be done well. It gets me worried when all these so-called improvements I see take this game away from that direction.
    (0)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by JGwinters View Post
    I can see from your explanation how these issues could be alleviated for the end-game crowd. While it's understandable that you'd take my meaning to be that, I'm more worried about the soloable content. That has a much higher chance of getting removed either due to game direction (no longer viable, or making such content a joke) or playerbase (in such content all it takes is one troll or 'helper', whatever their intentions the effect is the same under such a system. If I'm low on HP against an enemy, it's not necessarily that I'm losing or need help, it's that it's a tough fight and I want it that way).

    While my concerns likely do not reflect the concerns of the majority of the posters here who seem to be MMO veterans, I'm one of those only drawn in the by FF name. Anything that increases the likelihood of trolls in my content makes me that much less likely to keep playing and/or to try that next MMO. I cannot see why solo content and that requiring large groups of people cannot coexist, and what I saw of FF11 that can be done well. It gets me worried when all these so-called improvements I see take this game away from that direction.

    in the games i have seen its really not much of a problem on a solo level, people who want to solo generally wont want to steal your sp, the truth is both parties will probably get much less. If you mean for drops, that may be a problem, but honestly it is worse in the hard claim system, because you are still competing, only thing is only one person can get claim at one time. or rather one party. Honestly they should try to create mechanics on loot or drops so that you dont really lose much by people working together something that actually encourages working together without making it a hassle, or a problem.

    the biggest problems that usually occur is with bots, and possibly something that is highly farmed, but the developers are supposed to take care of bots, and should try to create a drop system/item values so that you dont have level 50s with a high incentive to party up and murder every single monster in an area lower levels might need exp or items
    (0)

Page 20 of 24 FirstFirst ... 10 18 19 20 21 22 ... LastLast