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  1. #191
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    Meowy Wowie
    World
    Balmung
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    Pugilist Lv 70
    Quote Originally Posted by Visch View Post
    I just don't understand. There is no point to a system like this except to power level people.
    I agree, even when this thread and the thread before it were started, it was likely already too late. The 1.19 patch outline confirmed that.

    This change alone is a potential game breaker for me, and for quite a few others, I'm sure. Regardless, I will still give it a chance. But in my eyes, the shortcomings of this system far out-weigh the benefits, if there are any benefits to begin with.
    (2)

  2. #192
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    Either way I like the new system being implemented because it is something above and beyond what I have seen in a game yet. It is something new and refreshing to me personally, some say a similar system was in Aion but I didn't play that game. Too me it opens up a couple doors of possibility here, pure competition where instead of crap talking you can prove you are better at what you do than someone else but that is a double edged sword in the sense that it is possible to grief others unless they have some sort of countermeasure for this system and we will find out the details later. Also the other door there is common courtesy that is there supposedly with the Final Fantasy community, most people claim that this community is so much different than communities of games like WoW this is how we will find out if that is true or not. Would Diplomats be a prick and attack Perfection's claim? No, because of respect and common courtesy even though we as a whole don't care much about that other LS.

    What if a LS was losing to the mob and asked for help and they already had it more than half way dead. They done the most damage and even if you help you will only get some of the loots the smaller spoils, while they who did the most work reap the most benefit. Sounds fair enough to me under the proper circumstances but as I was saying let us hear the full details and see how the system is going to work in full without drawing too much on speculation.
    (1)
    Last edited by Dargoth_Draconia; 08-16-2011 at 01:39 AM.

  3. #193
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    Quote Originally Posted by MeowyWowie View Post
    I agree, even when this thread and the thread before it were started, it was likely already too late. The 1.19 patch outline confirmed that.

    This change alone is a potential game breaker for me, and for quite a few others, I'm sure. Regardless, I will still give it a chance. But in my eyes, the shortcomings of this system far out-weigh the benefits, if there are any benefits to begin with.
    If they wanted to have content that involved a massive amount of people (dynamis, beseiged) why would it not be for that one case? It just doesn't make any sense and it's pretty much the final nail in the coffin to any open world content being considered "challenging".

    And why do this while adding more NMs...? Oh well so-and-so got claim and is going to get the drop so other people will help them kill it why..? More like people will get behind it and freckin' spike flailing it, or get hate and try to kite it away or in circles or something outrageous.

    I guess it will be back to LoL after everyone has all the items from new beastmen dungeons (that of course will have 5 minute re-enter times and all the good drops will be 3 feet away from the start to keep baddies happy).

    Quote Originally Posted by Dargoth_Draconia View Post
    Either way I like the new system being implemented because it is something above and beyond what I have seen in a game yet.
    I saw it in runescape in 2001. It was dumb.

    Quote Originally Posted by Dargoth_Draconia View Post
    Would Diplomats be a prick and attack Perfection's claim? No, because of respect and common courtesy even though we as a whole don't care much about that other LS.
    LOL. Yeah right.

    Quote Originally Posted by Dargoth_Draconia View Post
    What if a LS was losing to the mob and asked for help and they already had it more than half way dead. They done the most damage and even if you help you will only get some of the loots the smaller spoils, while they who did the most work reap the most benefit. Sounds fair enough to me under the proper circumstances but as I was saying let us hear the full details and see how the system is going to work in full without drawing too much on speculation.
    Or people could put on their K clubs and feed it TP so you wipe.

    Open world content is dead with this update.

    Better off renaming the game Final Instances XIV.
    (1)
    Last edited by Visch; 08-16-2011 at 01:48 AM.

  4. #194
    Player Eekiki's Avatar
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    Mar 2011
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    Character
    Kickle Cubicle
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    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Dargoth_Draconia View Post
    Would Diplomats be a prick and attack Perfection's claim? No, because of respect and common courtesy even though we as a whole don't care much about that other LS.
    I will believe this when I see it, and vice versa.

    Bottom line here is we don't know the full details. All we have are a translated Famitsu interview and a bullet point in a producer letter. Expressing concern over the upcoming changes is one thing. Flat out saying NO CHANGE WHARRGARBL without even knowing what the change is about is foolish. That kind of mentality is why we won't have hoverboards to ride on by 2015.
    (3)

  5. #195
    Player
    MeowyWowie's Avatar
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    Meowy Wowie
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    Balmung
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    Pugilist Lv 70
    Quote Originally Posted by Dargoth_Draconia View Post
    What if a LS was losing to the mob and asked for help and they already had it more than half way dead. They done the most damage and even if you help you will only get some of the loots the smaller spoils, while they who did the most work reap the most benefit.
    Except that this is not how it's going to work. I keep saying that. It's been mentioned by Yoshi twice, and Matsui once, and it will be confirmed on the forums shortly, according the the producer's letter. You can quote me on that.

    Quote Originally Posted by Visch View Post
    If they wanted to have content that involved a massive amount of people (dynamis, beseiged) why would it not be for that one case? It just doesn't make any sense and it's pretty much the final nail in the coffin to any open world content being considered "challenging".

    And why do this while adding more NMs...? Oh well so-and-so got claim and is going to get the drop so other people will help them kill it why..? More like people will get behind it and freckin' spike flailing it, or get hate and try to kite it away or in circles or something outrageous.

    I guess it will be back to LoL after everyone has all the items from new beastmen dungeons (that of course will have 5 minute re-enter times and all the good drops will be 3 feet away from the start to keep baddies happy).
    I totally agree with you Visch, I wish we could change it. Everything you've said here is the same stuff I've been saying this entire time.
    (2)

  6. #196
    Player
    Holland's Avatar
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    Limsa Lominsa ^^
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    Holland Stark
    World
    Faerie
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    Marauder Lv 24
    While there are valid concerns here, I believe few of us know what they have planned for content revolving around the claim system. I believe most of us are going from past experience from other games, and I am glad they will go through with their plans. The fact is, we do not know details on specific mechanics or have no idea how the content will work. I believe since 1.18 we know Yoshida knows what he is doing, he is able to bring challenging and fun content to the table. Please... for future cases, dont reject an idea when your basis are non official translations and there are no details what so ever on how things will work out.

    They have confirmed now, with the last letter how this might work, but still, we have no details. Wait... just wait...
    (1)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  7. #197
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    Alright, I am done posting here. The problem is you are going to believe what you want to believe no matter what til Yoshi-P himself comes out and explains how the system is going to work. You assume you know exactly what they mean by the lack of information we have gotten and flat out refuse the possibility of a better system whether you like it as an individual or not. Most of your are like arguing with a brick wall and no matter what anyone says you aren't going to budge until the human wrecking ball Yoshi himself does the job.

    This conversation was never a debate it was always a one sided argument and I started on the wrong side. Either way this system is coming and I am going to love it, because I already enjoy the idea of the system without the details. Either way I will have fun with the game even if it doesn't quite live up to my standards, hell I am still playing it after the mistake of such an early release and the failure that followed. Anyways have fun agreeing with each other.
    (1)

  8. #198
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    Quote Originally Posted by Holland View Post
    I believe since 1.18 we know Yoshida knows what he is doing, he is able to bring challenging and fun content to the table.
    I'm sorry I loved everything about 1.18 but 5 minute re-enter time. Just like I love everything about 1.19 except this bullcrap.

    Quote Originally Posted by Holland View Post
    Please... for future cases, dont reject an idea when your basis are non official translations and there are no details what so ever on how things will work out.

    They have confirmed now, with the last letter how this might work, but still, we have no details. Wait... just wait...
    I'm not jumping off the boat until I have to pay monthly for something I hate but SE should have learned their lesson from what happened with surplus on release. People were spreading false stuff about it before anyone even fully understood it. And even after it wasn't that bad people STILL cried for a full year almost about it!
    (1)

  9. #199
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Noaoki Yoshida plays alot of Rift. Rift has a generic claim system like most every other MMORPG. But it also has some other type of system that kicks in when a Rift event occurs.

    I can't break it down technically, but every monster created from a Rift opening event is able to be attacked by anyone. When they die and drop loot, even if you helped kill the mob, you can't always pick up the loot bag. I haven't played Rift in a while so I don't remember if you still get some XP from helping make the kill or not.

    Anyway, my point is that Naoki Yoshida may be taking a page from Rift with this new "no-claim" claiming system. It is a decent amount of fun, believe it or not. Bounding over a hill to see an adventurer surrounded by spiders and charging in to tackle a spider (or two if you line up the tackle real good) and help out sounds pretty adventurous if you ask me.

    But time will tell. I'll get upset when this system actually starts being a pain in the ass, versus preemptively feeling the pain 1 month ahead of time.
    (1)

  10. #200
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Its been done in other games, and honestly it doesnt matter much/is interesting. Some of you have ffxi background, and live in that world. Im not saying the execution will be perfect, but in reality, the system itself is not bad, and it offers a different and entertaining world experience.
    As far as spike flailing people and purposefully messing them up, the solution is to have mechanics that dont work easily like that. As far as killing people and profiting, most games rememeber the whole battle as long as the monster is alive, so that may not profit you. Also if the NMs are on a small timer, as in you have a limited amount of time to beat them, people wont profit by letting you die and waiting.

    The plan is to make it so its actually better for people to work together, and have fun, without having to be in the same group all the time. It also allows for some more epic fights, and a feel of us versus them. Its open world, the whole idea of claiming is against the concept of an open world.

    loot can be distributed like first claim gets an item that may be one in a series of items that allows you to pop a one party version of the monster that gives you an additional chance at some fat loot.

    And the loot distribution for the big open world non claimable nm can be the same thing, but drops randomly to any person/party who had a certain level of contribution to the fight.

    Dont be limited by old ideas, and recognize that they can actually make open world events/NMs that everyone has access too, and make some instanced events that only certain people get access too.


    far as battle mechanics, for certain behaviors the NM can have party based enmity, so to really get the monster to turn toward them and face the late comer, he would have to have gotten more hate than the entire other party.
    The monster can have certain moves that are for annoyances like those, moves it uses on the highest enmity players, and moves it uses on the highest enmity party. the highest enmity player moves would be like single target long range abilities, or moves that it uses without changing position, like a single target tailswipe, or rear foot stomp, or spell, or ability like fireball, or thunderstrike.

    The old mechanics for boss fights were based around single parties, you can make new interesting fight mechanics based around an open world system
    (5)
    Last edited by Physic; 08-16-2011 at 03:08 AM.

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