Quote Originally Posted by Rendecrow View Post
And how would you design the MMO then? No duty finder or single player quests to force people to be social and make their own groups???? Then suddenly a large part of the playerbase does not do dungeons and hates questing. The game would find itself hurt in other ways.

I by no means suggest that everything needs to be anti-social and solo content, but just because something is "social" does not necessarily make it better.
Making the main story synonymous with the best way to level is what has created this problem. If players want to progress their character at a reasonable pace, they are forced to go through the MSQ. Personally I don't feel hand-held questing as the main source of experience points has ever been a good idea in MMOs. In an ideal situation a person would be able to level at whatever pace they choose and experience the story at a different pace, also of their own choosing. I'm painting a target on myself here, but look at FFXI for a good idea of how this used to work. Am I endorsing grinding open world mobs as the holy grail of MMO leveling? No, I feel that things like FATEs, leves, guildhests, and dungeons all provide a role that the MSQ had no place taking for a person's first leveling experience.