Regardless, you're skirting the main issue: mmo does not mean what you think it means.Not quite the same thing given that this is a video game and you're not going to Disneyland every day or every other day, especially considering the fact that you're not likely to see the same people there every time. That's not a great comparison at all. I'd say my definition of MMO is fairly standard. Certainly more standard than looking to a multiplayer game for a solo experience.
What is the point of massively multiplayer game if not to have people play together? It's not a "massively multiplayer online single player role playing game" like you were originally wanting based on your first post. It's inherently a multiplayer game (which implies player interaction) with a good amount of solo friendly content. I really don't think the definition of MMO is up for debate here. To imply that content in a multiplayer game is "gated" by player interaction implies you came to this game looking for the wrong thing to begin with.
Do you plan on quitting once you hit the level cap or something? Because all of the relevant content post-50 requires you to play with other people.

Do not think I have ever seen this better explained, which also has veterans raging about everyone becoming you-tube warriors.Lone wolves is something that happens more and more in any mmo today.
XIV have now some time from launch and the community is mostly towards the end game, anyone who logs in today for first time, will face all those veterans ragequitting if the party performance not in line with a superfast run.
Talking about socialization, deserves some attention the current habit of tank/healer force disconnects when the DF party average gear is not on the preference of them.
I welcome any chat, because when you know duty by memory and can play it with one hand, I can use the other hand to chat
Anyway, very well put, bravo.
lol! Perfect example! theme parks can actually be incredibly lonely if you don't know anyone else there! Much like MMOs it comes down to how you personally interact with other people and what friends are there with you!And? Unlike yourself, I understand that MASSIVELY MULTIPLAYER means MASSES OF PEOPLE PLAYING and nothing more. You keep mistaking what YOU *think* mmo means for what it actually means. It's not MASSIVELY ONLINE SOCIALIZING. Go to Disneyland, that's a real life equivalent of an mmo. When you go to Disneyland, do you expect to be socializing with everyone simply because there's a massive amount of people? No? Welcome to the themepark.



My 2 cents:
A new player-friendly MMO with a community that has a hostile or antisocial nature presented to new players is a problem, not a feature. Regardless of where you are in the game: "People" are not your enemy.
Thing is, people know and see the problem, but with the current way the game is designed, there is only so much the devs and players can do to address "persons" that are causing a problem; accidentally or purposefully, due to the DF. When server reputation is invalidated as a measure, individual persons can be a jerk for a hell of a lot longer.
Last edited by Kallera; 05-07-2015 at 10:58 PM.
What I see here now is people blaming the game for making them anti-social. Nothing, absolutely nothing in this game prevents you from connecting with other people beside yourself. Go start conversations. If person A doesn't seem like a good person to be a friend try Person B, and so on. Just like real life you need to find people you click with. No video game will ever hand you friends without you making an effort.


People not social, blame the game.
DPS check failed, blame tanks (and/or healers).
All makes sense.
When you walk into a room full of people, what do you do?
Do you say:
'Hey guys, my names X'
Or do you just go wait in a corner and wait for people to talk to you?
The game is as social as you make it, I have my FC which is pretty active and we always talk on vent, I have multiple linkshells, a friends list with more people in it I care to remember and it was all through just talking to people during PF runs.
If you want more people to play with, go find them. The worst that can happen is someone on the internet ignores you.
"This game is as social as you make it"
but also
"get kicked/ignored/bashed for talking"
hmm.
Who says you get kicked/bashed for talking? I've never once seen that happen at all. People might ignore you, it happens, those people obviously don't care as much to be social in the game and that's just how they play, or their may be a language barrier.
If you join 3 PF groups a week (which is low as hell), that's 21 new people you will have encountered, if you make just 1 new friend/contact our of all of those then that's still 1 new person you've now got to play with per week. Multiply by 52, your friends list is growing, not to mention when those people add you to their link shells, or invite you with their friends to other runs and you get those guys on your friends lists, etc etc.
As I said, the game is as social as you make it.
Last edited by Jamein; 05-08-2015 at 06:37 PM.
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