Wasn't the cross-server dungeon queuing system for WoW not added until the Wrath of the Lich King expansion? Was there any queue system before that or was it all PF-style?Your argument on the last page pretty much came down to "I hate duty finder".
While I agree that being able to queue into a group instead of manually searching for a group for duty finder takes away some of the social aspects of the game, I also believe that duty finder is part of what makes MMOs great. Before duty finder in a lot of MMOs very few people would do group dungeons (this was true in WoW) as they were not really accessible to the average gamer. Duty finder allows 100% of the playerbase to experience dungeons instead of only the 10% who are social enough to stand around in a city for twenty minutes looking for a dungeon.


XD
Do you have a single fact to back that up?


Gating myself would not make the experience any worse.. Gating yourself off by ignoring back is only going to make your experience worse.
Not everyone is going to accept you and you shouldn't assume they will. Friendships are made by mutual likeness, they are not just people that you want to talk too and hope to be talked back.
If I leave what would be my fifth FC, chances are I'm not going to bother with another. Call me a whiner or whatever I guess, but not one soul on Lamia 'accepts' me. The far as I will get is just an associate. It was exactly like that in FFXI. I guess I don't have anything in common with anyone. ::shrugs:: I'm so tired of this endless cycle >_>
Last edited by Twilite; 05-07-2015 at 07:41 AM.
Correct. Before Lich King all parties had to be formed manually. As a result A lot of people would just skip dungeons and quest all the way to max level. Once finding a party became easy through party finder, a lot more people began to party up.
I doubt I could find a comprehensive scientific study on the effects on MMOs before and after queues for dungeons are added, but I have seen it personally over my last 10+ years of MMO experience. I assure you that with dungeon finder (aka duty finder) people do way more of them than without it.
Last edited by Rendecrow; 05-07-2015 at 07:46 AM.

I didn't intend to offend, but rather advise that there are better situation out there. You're situation is unique and can take time to solve.Gating myself would not make the experience any worse.
If I leave what would be my fifth FC, chances are I'm not going to bother with another. Call me a whiner or whatever I guess, but not one soul on Lamia 'accepts' me. The far as I will get is just an associate. It was exactly like that in FFXI. I guess I don't have anything in common with anyone. ::shrugs:: I'm so tired of this endless cycle >_>
Siren is a laid back server with lots of good people to chat with. Come join the Sirens song and join my FC if you wish. We are usually up to no good during peak hours.![]()

Similarly, before DF/PF, in older MMOs I remember having to work my way into group that would run dungeons regularly. Before that, I was just constantly looking for chats/shouts for runs to something I might need. I even remember when people would complain about people shouting to much for that stuff, as to be annoyed by the mass amount of people looking for others to play with. lolCorrect. Before Lich King all parties had to be formed manually. As a result A lot of people would just skip dungeons and quest all the way to max level. Once finding a party became easy through party finder, a lot more people began to party up.
I doubt I could find a comprehensive scientific study on the effects on MMOs before and after queues for dungeons are added, but I have seen it personally over my last 10+ years of MMO experience. I assure you that with dungeon finder (aka duty finder) people do way more of them than without it.
Duty finder has helped the casual player jump in without having to worry about looking for those shouts anymore. It also assures new players that older dungeons are still accessible, even if the advanced players dont always join them.(And there are plenty of improvements to this that I can speak too.)
Apologies for the late response, this 20 post per day limit is killing me and my thread has been eating up my posts like crazy.
Anyways, Linkshells do help with the impersonality of zergs in hunts. I don't know how it is there though, but on Balmung, the main hunting linkshell is full a lot of the time, or was when I last checked into it at least. Getting into it was and probably is still quite difficult. So the people who are not able to be in it do not have that option. Secondary attempts at hunting linkshells that I've seen have failed fast as well.
The DF problem could definitely be helped. I have met many awesome people in DF who were on other servers. This really sucks, because I can't friend them or talk to them afterwards without making an alt and going through the leveling process for every single person I meet and their servers. It's unrealistic to do that, and discourages socializing in DF because people are aware of the fact. If SE allowed friend requests or messaging across servers, this point would no longer stand, and DF would have both convenience and a design that encourages social behavior, and as such would have all advantages over PF.
Last edited by Adire; 05-07-2015 at 08:36 AM.
some groups i get in we chat it up like a storm...then some we dont say anything. Either way it doesnt matter because ill probably never see them again....they are more than likely on other servers![]()
Oh dear god no! lol! Until they can get their RMT stuff under control, this would be a very bad idea. Cross server friends and messages works in WoW, but WoW has the RMT stuff under control, lol.The DF problem could definitely be helped. I have met many awesome people in DF who were on other servers. This really sucks, because I can't friend them or talk to them afterwards without making an alt and going through the leveling process for every single person I meet and their servers. It's unrealistic to do that, and discourages socializing in DF because people are aware of the fact. If SE allowed friend requests or messaging across servers, this point would no longer stand, and DF would have both convenience and a design that encourages social behavior, and as such would have all advantages over PF.

This is of course my "personal" opinion, however I believe that SE has moved "too" far away from required social oriented MMO style gameplay.
With the Xpac looming my FC is a ghost town, this game relies too much on being available at the right point in progression at the right time, if you miss that window you are at the mercy of DF/PF with people you don't know to get anything done.
Either make future content more social/FC oriented, or go the full monty in the other direction and take 4-8 or more man content out of requirement to get storyline content progression completed.
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