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Thread: T13 adds

  1. #11
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Due to us getting deep into the fight every time and the limited amount of experiment time I had work with (probably 3 sets) I only got to test my targeting change. Hardwiring didn't do anything, by the by.

    It had an extremely minimal effect, my success rate went from maybe 98% to 98.5%, and the rate at which I tag the add without it moving remained the same. I haven't had a chance to try using Flash on the adds, but on one particular add the WHM used Cure3 with Medica II going, and a single Skull Sunder was NOT enough to take hate. I had to Tomahawk to get it. So I'm thinking that with Flash being less enmity than a combo'd SS, you are in dangerous territory. I will test further on Sunday, since we didn't clear (uhg, less than 1% on 3 separate pulls).
    (0)

  2. #12
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    WHMs just need to chill on the heals until the add is claimed.

    We had major issues with our WHM pulling hate because they were worried about healing the raid from Megaflare or Rage of Bahamut, but there is zero raid damage for a good 10 seconds until after the adds spawn, so they can leave the raid at 20-50% until the add hate is established.
    (6)

  3. #13
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
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    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by SirTaint View Post
    We had major issues with our WHM pulling hate because they were worried about healing the raid from Megaflare or Rage of Bahamut, but there is zero raid damage for a good 10 seconds until after the adds spawn, so they can leave the raid at 20-50% until the add hate is established.
    Yeah my WHM is freakin' amazing so I try not to tell him what to do ever, but he is popping a CureIII (like I said) right after that. He said its part of the healing rotation (he plans out his heals in each phase to the GCD sometimes). I just watched a collision video and had suggested the same thing last night. I am going to mention it again because the Collision video showed people sitting at 2000-4000 hp and the adds never moved.
    (0)

  4. #14
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SirTaint View Post
    WHMs just need to chill on the heals until the add is claimed.

    We had major issues with our WHM pulling hate because they were worried about healing the raid from Megaflare or Rage of Bahamut, but there is zero raid damage for a good 10 seconds until after the adds spawn, so they can leave the raid at 20-50% until the add hate is established.
    ^that ;D. after rage of bahamut there no more AOE damage until he's done casting flare star (like SirTaint said you have a good while there.)
    (1)

  5. #15
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Flash as soon as the name appears, then SS in combo or OP iy you don't have the combo. The add should remain where he spawns and the mt should move the boss
    (0)

  6. #16
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    What works for me is: skull sunder "canceled" into bloodbath/convalescence/bloodbath (add 1/2/3 respectivily).

    I think the bigger advantage when picking them up is target them as soon as you see the circle. Due to latency in this game, stuff spawns a fraction of a second earlier than you can see them. I've got a "nearest target" button, so this works awesomely for me.

    Another one I've heard and tried (I don't like it, but it does work): steel cyclone. I'd cancel it the same way I explained earlier.

    By the way, check if your healer is casting anything after giga/rage hits. There is enough time for medica II after you pick up the add. Healers should be on OT/MT since they get massive dmg. The group can be dealth with a few seconds later.

    Try it out
    (0)

  7. #17
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    You won't be able to get hate off your whm if he is popping cure 3 there and the add is up. There is a very narrow window he can time it but it's a mana sink and totally unnecessary, as well as unreliable. Shroud also does nothing for a newly spamming add; it will go right back to him. If your healer wants to stop dying he needs to drop the post rage cure 3 from his rotation, wait until you have established hate, then he can medica 2.

    Losing a healer to that add is almost always a wipe and demoralizing to the raid. Tell him to adjust his rotation so your group can have more consistency through that phase and spend more time in the later stages of the fight.

    If you are losing the add even once a night that's 10%+ of your wipes being because of an unnecessary cure 3. Tell him to adjust his healing for the add and you will have no more aggro issues.
    (1)

  8. #18
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    Seems you are on ps4. I play PC but this may apply. U mentioned hitting *X* to get adds (tab on pc) this target closest enemy or the one in front of you. I don't recommend this because you may sometimes target bahamut and waste critical time to switch to add again. If ps4 has cycle target, use that instead u will have Bahamut already selected so keep clicking cycle target to target add as soon as it spawns.

    IMPORTANT: adds are *invisible* the first second.

    this means that adds CAN be target even though they have not yet rendered. If you are relying on view be aware of this.
    (0)

  9. #19
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by SirTaint View Post
    WHMs just need to chill on the heals until the add is claimed.

    We had major issues with our WHM pulling hate because they were worried about healing the raid from Megaflare or Rage of Bahamut, but there is zero raid damage for a good 10 seconds until after the adds spawn, so they can leave the raid at 20-50% until the add hate is established.
    Gotta 2nd, 3rd, and 4th this. It's the natural WHM reaction to do a M2 or C3 immediately after major damage, and in this case, it's completely unnecessary and quite dangerous.
    (2)

  10. #20
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Yeah, like I said, it wasn't causing major problems for us, just a DPS loss. The add would run TO the WHM, not hit him, then turn back around and come to me.

    I had him not cure3 after rage/gig and the adds didn't move at all, as expected. Totally unrelated since this wasn't a factor, really, but we one-shotted on Sunday. I told him it was all his fault that we didn't one shot it the first time we saw it.
    (2)

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