Quote Originally Posted by synesthetic View Post
if they give something that is a worthwhile indicator. Whereas right now, iLv is mistaken as an indicator and is one of a few things that contributes to poor gameplay.
My point is - it's much better to fuel this efforts into actual education about "how to play" via tutorials and stuff instead of creating more sophisticated ILVL calculation, that still will be pretty much useless.

Quote Originally Posted by synesthetic View Post
I am criticizing the game for its lack of conveyance on various things that it pressures players to know more about, and then tries to foster a "casual" atmosphere that's so casual that people know it's okay to not try because you'll still clear and progress.
Most people are casuals and you can do nothing about it.
This game would have 1/10th of population if it would not cater to casual population. They are invisible and silent, but there really are a lot of them.

Quote Originally Posted by synesthetic View Post
People on NA servers know and recognize that DF is a cesspool of "bad" players. Some of them have really bad attitudes, but my impression (hope?) is that most of them are just either inexperienced or uninformed.
First - DF is a pool of "normal" players and knowing what to expect and not having way too high expectation from general crowd helps a lot with gaming experience.
Second - most of DF players are just outright ignorant. They do not play this game to achieve something or to be a "good player", they just having fun in a way they think is most appropriate for them. It's clearly visible if you try to educate people in non-offensive way - you point out mistakes, you tell what should be done, tell about obvious improvements, ones that require minimum efforts to up performance significantly. People listen to you and then revert to pretty much what they were doing before.

Quote Originally Posted by synesthetic View Post
I would love for there to be a -lot- of changes made to the game to teach people more about how to play, like job-related solo challenges that really push you to learn what skills to be using in practical scenarios, or something that divulges how enmity and initial aggro work in the game, or the amazingly-usefulness of Focus Target, and other stuff that good players already know because they stumbled across it or were taught about it (or were unfortunately yelled at to learn).
The problem with educating is that it requires desire to learn and commitment. And most does not have them. And for them changes in ILVL calculation will do nothing. And those who are committed - they do just fine even with current way of ILVL calculation.