Quote Originally Posted by Gilraen View Post
Honestly, iL needs to go. As a metric it's very poor, and is actually only serving to hurt players now. Blue Garter cleared Turn 13 in crafted gear, crafted gear! By iL standards now, crafted gear is 'too weak' for Turn 13. Even now my only hope of ever getting to those vaunted heights is by finishing relic, another thing that wasn't available when Blue Garter got their win (before anyone asks, I'm speaking of Zeta). I dare not imagine how bad this will be in Heavensward.
I completely have to disagree that iLVL needs to go. iLVL isn't now and have never been a measurement of how good players are. iLVL is there, and should continue to be there, to gate progression in a way that forces the player base to strive for better gear so that they can participate in harder events.

The current trend of the game is get just enough gear to bypass the iLVL check and then get in. If you remove iLVL checks entirely, you will without a doubt start seeing fresh level 50s entering dungeons like the newest three DFR-E or doing T5. Unless the goal of removing iLVL checks is to create an even weaker general playerbase, then I don't see the point of doing this.

Using a minority to explain the difficulty and how good the player base is the worst kind of example you can give. This is like saying that the richest 1% are doing fine and you should be too.