Quote Originally Posted by Valkrist View Post
Using a minority to explain the difficulty and how good the player base is the worst kind of example you can give. This is like saying that the richest 1% are doing fine and you should be too.
I think you may have read a little too much into things there. I'm saying that iL is gating content, yes, but not as a measure of a player's ability. That has never been tied to iL as anyone who ran Turns 1-5 when they first came out can attest. But what iL IS doing is forcing players into chasing gear that, frankly, isn't necessary to complete the content. When iL first came out I had to gear up to do dungeons I didn't have any problems doing, and now I'm having to do it again just to make sure I can qualify for Coil. It's annoying and unnecessary given people have been farming Turn 13 before it's inclusion on the Duty Finder in Demon's, Ironworks and Soldiery gear, things that don't add up to iL123.

And while I don't personally use iL as a measure of player ability, the community at large does which only aggravates the damage iL has done.