This is not a temp removal, they have planned ahead for 1.9 and 2.0 in 1.8, the way we distribute stat points right now, will never come back, when then they add bonus stat points in 2.0 it will be done in a similar, but not same way.Just like the pre-1.18 enmity system, its not that stats dont matter currently, its that the algorithms are so convoluted that its difficult for us to determine how anything is working. Removing stat allocation for the moment is the right move, as is temporarily shutting down the BR system. This way they can establish a baseline for combat damage and develop concrete systems that allow the stats to do their thing in a balanced way. After that they can re-introduce a new generation of the old systems that compliment the new formulas allowing the players to see direct growth of their character.
Just like enmity, at least now we know how it works and can now make strides to master it without assumptions being thrown in every direction as to how its being calculated. That is what we needed from stats all along, to know that 1 point of STR or DEX will equate to such and such to make picking out/modifying gear easier to achieve our in-game goals.
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