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  1. #11
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    Mar 2011
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    So, in 1.19 stat point allocation for classes will be automatic. Then in 1.20 we can choose to allocate our stats however we want.

    With the abolition of physical levels, I assume stats will begin to matter more. Especially if materia has any decent stat boosts.
    (0)

  2. #12
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Yes stats will matter....
    where does it say that:

    "Overhaul of the damage algorithm (to be completed in 1.19)"
    (0)

  3. #13
    Player
    Kailea_Nagisa's Avatar
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    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KalaKenshu View Post
    So, in 1.19 stat point allocation for classes will be automatic. Then in 1.20 we can choose to allocate our stats however we want.

    With the abolition of physical levels, I assume stats will begin to matter more. Especially if materia has any decent stat boosts.
    they are removing physical levels, and by doing that, the point allotment from said levels.
    Now when you level, points will be distributed automatically, and in 1.20 they will add the gain of bonus points to go with the automatically added points.
    (0)

  4. #14
    Player
    Nuru's Avatar
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    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kailea_Nagisa View Post
    they are removing physical levels, and by doing that, the point allotment from said levels.
    Now when you level, points will be distributed automatically, and in 1.20 they will add the gain of bonus points to go with the automatically added points.
    That's kinda how i imagined how the stat system was going to be prior to the alpha phase.
    (0)

  5. #15
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kailea_Nagisa View Post
    they are removing physical levels, and by doing that, the point allotment from said levels.
    Now when you level, points will be distributed automatically, and in 1.20 they will add the gain of bonus points to go with the automatically added points.
    Having a predetermined point allotment, and even in 1.20 having free allotment but in a more controlled way, will make it easier to change the formulae to accommodate balancing gear stats vs attributes.

    Add to that the changing of the damage formula and you have a complete stat overhaul.

    Stats aren't broken... The way the stats affect how damage is dealt and taken is broken.
    I know, I know, semantics... but saying it this way really shows how an overhaul of the damage formula should help make precious Dex and STR more important

    Just to reiterate...

    Changing the damage formula is the only way make attributes matter in battle
    (0)

  6. #16
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    If they won't fix stats to some degree in 1.19, they might as well wait to implement the materia system til 1.20, cause w/o stats doing ANYTHING, materia is just as useless as stats are...

    I'm really looking forward to 1.19 and especially the materia system, but if stats won't do anything STILL with 1.19...materia has no reason to exist.

    @Rydin: PIe is supposed to affect DoTs, they don't at some point it doesn't matter how much PIE you have, it won't change anything. MND is supposed to raise your cure potency and magic defense...right now it's not even slightly noticable...

    There are other things besides DMG taken and dealt...
    (0)

  7. #17
    Player
    Razor's Avatar
    Join Date
    Jul 2011
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    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Just like the pre-1.18 enmity system, its not that stats dont matter currently, its that the algorithms are so convoluted that its difficult for us to determine how anything is working. Removing stat allocation for the moment is the right move, as is temporarily shutting down the BR system. This way they can establish a baseline for combat damage and develop concrete systems that allow the stats to do their thing in a balanced way. After that they can re-introduce a new generation of the old systems that compliment the new formulas allowing the players to see direct growth of their character.

    Just like enmity, at least now we know how it works and can now make strides to master it without assumptions being thrown in every direction as to how its being calculated. That is what we needed from stats all along, to know that 1 point of STR or DEX will equate to such and such to make picking out/modifying gear easier to achieve our in-game goals.
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  8. #18
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TirionCrey View Post
    @Rydin: PIe is supposed to affect DoTs, they don't at some point it doesn't matter how much PIE you have, it won't change anything. MND is supposed to raise your cure potency and magic defense...right now it's not even slightly noticable...

    There are other things besides DMG taken and dealt...
    Mind raises your cure potency... you can directly test it and the results are very clear...
    The increase has been documented by several different people

    I'm not sure why you think defense against magic isn't obviously a part of the damage formula... Magic damage is still damage. Therefore, redoing the formulae that govern how damage is received from player actions as well as MOB actions should encompass every attribute

    Piety for DoTs is in fact, a part of the damage formula. "Damage formula" is kind of a blanket term. But it affects the success of every action taken against the MOB as to whether it will be successful...

    You have to think the "Damage algorithms" aren't prohibited to just melee damage
    (0)

  9. #19
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Razor View Post
    Just like the pre-1.18 enmity system, its not that stats dont matter currently, its that the algorithms are so convoluted that its difficult for us to determine how anything is working. Removing stat allocation for the moment is the right move, as is temporarily shutting down the BR system. This way they can establish a baseline for combat damage and develop concrete systems that allow the stats to do their thing in a balanced way. After that they can re-introduce a new generation of the old systems that compliment the new formulas allowing the players to see direct growth of their character.

    Just like enmity, at least now we know how it works and can now make strides to master it without assumptions being thrown in every direction as to how its being calculated. That is what we needed from stats all along, to know that 1 point of STR or DEX will equate to such and such to make picking out/modifying gear easier to achieve our in-game goals.
    This is not a temp removal, they have planned ahead for 1.9 and 2.0 in 1.8, the way we distribute stat points right now, will never come back, when then they add bonus stat points in 2.0 it will be done in a similar, but not same way.
    (0)

  10. #20
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kailea_Nagisa View Post
    This is not a temp removal, they have planned ahead for 1.9 and 2.0 in 1.8, the way we distribute stat points right now, will never come back, when then they add bonus stat points in 2.0 it will be done in a similar, but not same way.
    Right, that is what I meant by a "new generation" of the old systems, in particular the stat allocation. It was said elsewhere in the forums that the stats are going to be moving largely automated by on level up we will still have some freedom. I imagine 90%+ of our stats will be determined by our class and we will have a couple points to place around how we want depending on what direction we want to play our beloved class(es).

    Currently they had to balance out the fact that a rank 1 MRD could have 170 STR because they have a level 50 physical level and needed to make it so that they wouldn't be able to 1-shot everything until lv30. It's hard to balance something when everyone has drastically different stats, so giving us a few stats to play with will preserve the combat damage balance while still giving us the freedom to feel unique.
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

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