I never suggested nothing bad should happen, or that nothing bad should happen to us. I am asking that they don't take away control of our characters persona like they did in 2.55 again.

As has been discussed if you had been paying attention, a certain amount of personality has to be railroaded. But the motive and what the character thinks is up to us, once a cutscene involves negative event within our characters ability to influence and they do not for political reasons or otherwise it excludes a lot of character types and breaks immersion for the player.

As I have stated multiple times, incapacitation or generally removing some of our in story options for that time period alleviates the problem. "I would have fought back, but they cheap shot me/poisoned me/had a hostage" Easy to do with a couple lines of dialogue and animations and keeps players from asking WTH is their character who they have played as a hotheaded berserker all the sudden scared of three brass blades.

Now go work on your reading comprehension.