Quote Originally Posted by Spy View Post
This however I'm not sure I understand, could you explain this or reword it? I don't quite know what you're trying to say here.
What I am referring to is the RNG with drops. Don't get me wrong, I do not think it's a good idea for a person to go into a dungeon once and get everything, it's more a case of swapping drops for tokens or some other method of reducing the horrific RNG. If you want the PLD sword in T9 for example, you might do it 30 times before it drops, that's 30 lots of paying someone might do, and that means $$$ for RMT. If you dropped a token that 1 player can loot, and trade in for a specific item of their choice, that would result in just 1 paid run. Alternatively, the RNG factor can be limited to the classes in the group, so instead of getting NIN and MNK drops when there's not one in the group, it would reduce the chances of undesirable drops, and again, reducing the potential kills needed (though with this game design style, you could in theory still need 30 kills for a specific drop).