Quote Originally Posted by DreadRabbit View Post
No, no it does not. You may not be whom I'm talking about, but I feel that most of the people that honestly believe this have never once played a F2P game long enough to watch what this does to a game economy. Which does have an effect on all players. Competition DRIVES business, it doesn't stamp it out. All this does is legalize it like the EB bracelets and puts an official price on gil, which RMT uses to their advantage and compete back against the players.

Cash shop vanity is fine, but DO NOT make it tradeable between players.
I don't usually play f2p games (GW2 excluding), but I have played few games with the model I described, and RMT simply cannot compete against the user created economy of gold<->$ trading.. They simply cannot sustain it and RMT is almost non-existent in these games.

Specifically, I'm talking about Guild Wars 2 and Wildstar. Neither of those games had heavy RMT presence when I was playing it, it did have quite a bit of advertisement for powerleveling, but that was upon release, I assume the popularity for such services have dwindled by now.