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  1. #1
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by GenJoe View Post
    Well when game-time items are up for sale and traded for game-money. That's one commodity that every player needs, and not just for vanity purposes. So there's almost endless demand for it as long as people are playing.. So that dramatically decreases the need for RMT sites as the middle man.
    I'm not even going to try and work with this logic. You're assuming that players will be fair with their pricing on premium items. Unless SE does what WoW does and sets a definite gil price on [insert premium item here], that will not ever happen. Period. People can claim they want to help other players all they want. What they're really saying is "let me legally pay $10 and suddenly have 10 million gil in my pocket." Just be honest and admit it already.

    My stance still stands. Cash shop should be system-side services (transfers, name change, etc.), fantasia, and un-tradeable vanity items. SE's cash shop is fine as it is.
    (3)

  2. #2
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by DreadRabbit View Post
    I'm not even going to try and work with this logic. You're assuming that players will be fair with their pricing on premium items. Unless SE does what WoW does and sets a definite gil price on [insert premium item here], that will not ever happen. Period. People can claim they want to help other players all they want. What they're really saying is "let me legally pay $10 and suddenly have 10 million gil in my pocket." Just be honest and admit it already.

    My stance still stands. Cash shop should be system-side services (transfers, name change, etc.), fantasia, and un-tradeable vanity items. SE's cash shop is fine as it is.
    Players don't HAVE to sell it at a "fair" price.
    RMTs sell gil at about $3/million.

    That is 5 million gil for $15. $15 being a month's sub.

    You don't think there will be enough people to buy a month's sub for 5 million gil? People will likely pay 10-20 million + for a month's sub.. So RMTs will either have to reduce their gil pricing to be competitive, or quit. RMTs simply cannot be competitive with player run economy because most people perceive RMT prices to be exorbitant.. When players trade game-time for gil, prices of gil will drop beyond the point of profitability for most people, especially a company with the overhead.





    Quote Originally Posted by DreadRabbit View Post
    "let me legally pay $10 and suddenly have 10 million gil in my pocket." Just be honest and admit it already.

    I admit that, I see absolutely no problem with it if it's taking place within the economy and providing flow of gil.
    How's buying gil from another player any worse than buying gil from RMT? At least if SE condoned the player based RMT economy, prices will not be exorbitant and gil WILL trade places more freely. I would LOVE to be able to use some of my gil.. except there's nothing I can buy with it. If they introduced a month's sub as an in-game item I'd gladly pay 30 million gil for a month's worth.
    (0)
    Last edited by GenJoe; 04-29-2015 at 10:43 AM.

  3. #3
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by GenJoe View Post
    You don't think there will be enough people to buy a month's sub for 5 million gil? People will likely pay 10-20 million + for a month's sub.. So RMTs will either have to reduce their gil pricing to be competitive, or quit. RMTs simply cannot be competitive with player run economy because most people perceive RMT prices to be exorbitant.. When players trade game-time for gil, prices of gil will drop beyond the point of profitability for most people, especially a company with the overhead.
    I'm going to stop here and say this is where we agree to disagree. What you sell from the cash shop doesn't matter. F2P games allow this and have no subscription fee pay walls. They allow almost their entire premium item inventory to be traded/sold within the player base. Guess what? RMT bots still exist in those games too. Some they're quite rampant actually. So this entire argument I've seen lately that Plex/game time player trading reduces/chases away RMT is utter bologna. Again, you just want to pay $10 to get instant gil and not potentially be banned for it. I'm not saying it's wrong to want that, but that has never been nor will it ever be positive growth in a multiplayer game.

    Did the cash-shop item trade in other games. Seen multiple times the long term effects of it. Many things changed. RMT was not one of those.
    (1)