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  1. #161
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Posted a question on the live letter thread in the hopes if it will not be addressed here, maybe we can get an update in the live letter.

    Please support by liking it. Will also put link on main post.

    http://forum.square-enix.com/ffxiv/t...=1#post2867614
    (1)
    Last edited by Ephier; 03-28-2015 at 08:27 AM.

  2. #162
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    I would like to point out to all those suggesting we can "weave" mudras during actions, it is NOT a solution. Given that you need to reapply your huton every 70 sec, and you have 3 times 20 sec CD in there, you need to input all your mudras in 10 seconds -- most likely 3 + 3 + 2 = 8 of them, 10 if using kassatsu. That means you can't wait 2 sec for each mudra.

    Just put the mudras off server. Who cares if someone cheat by doing a script for instant mudra ? Its going to be a corner case and it isnt even that impactful (and way less cool). Just check the ninjutsu with whatever input you have locally used then.

    Also would allow us to throw ninjutsu like cool ninjas do -- like they do it for npcs actually, and as it is done in what is, like it or not, the most popular mudra based jutsu representation, naruto.

    Imagine Sasuke being like during fight :
    "katon ! shlunk... goukyakou ! ... shlunk... no ! shlunk... jutsu ! ..."

    No, the whole thing is done in a fucking second, its super fluid, and it rocks. Same goes for the npcs in the game. Yet whenever you are doing it, it seems like you are a 5 year old learning to do jutsus for the first time of his life. May seem minor but it really lower my pleasure of playing the class.
    (8)

  3. #163
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    The entire combat system in this game is sluggish.
    (1)

  4. #164
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Bump for great justice -- The issue is still unadressed, so this need visibility.
    (0)

  5. #165
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I'm still hoping that mudras will feel the way they were supposed to feel one day. I'm not holding my breath, however, looking at how even RMT and spam issues remain entirely unaddressed.
    Maybe Heavensward will fix it magically. If it doesn't, I don't think they're ever going to do anything about it.
    (0)

  6. #166
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    I don't believe that to be true. I understand the feeling of hopelessness completely, trust me, since i main Ninja and this agravates me to no end ; but drg got fixed, smn got fixed, blm got fixed, War got fixed. None of them were made OP, but stuff that was definitely degrading QoL while playing got fixed, even though it took time.

    What we need is to raise awareness on the issue. Keep reminding SE of it. I'm confident if we do that one day we will hape a "ninja patch" (pun intended) that will fix this crap
    (0)

  7. #167
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Casper View Post
    What we need is to raise awareness on the issue. Keep reminding SE of it. I'm confident if we do that one day we will hape a "ninja patch" (pun intended) that will fix this crap
    I hope you are right. Ninja is a very fun class, the mudra clunkiness is the one big drawback, the one thing that makes it often such a pain to deal with. I intentionally slow myself down to increase the likelihood that I'll actually get the Ninjutsu I want, but even then, animation lag sometimes causes messups and it's really annoying. The expansion will keep me entertained with Machinist and Dark Knight, but Nin will most likely stay one of my favorites - if they ever fix the mudra issue, even more so.
    (0)

  8. #168
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Casper View Post
    What we need is to raise awareness on the issue. Keep reminding SE of it. I'm confident if we do that one day we will hape a "ninja patch" (pun intended) that will fix this crap
    Whilst the optimism is commendable it's important to note the actual cause of the mudra sluggishness on NIN. Unlike the other jobs who suffer/suffered from basic balancing issues NIN is hindered by the server latency which would require major structural changes on SE's side to address. They can do it, and hopefully will do, but it's going to be a much bigger project and a simple 'ninja patch' won't suffice unfortunately. The upside is that any optimization of their network code to address this would also improve quality of life across all other aspects of the game so it would be in their interests to address it eventually.
    (0)

  9. #169
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Alberel View Post
    Whilst the optimism is commendable it's important to note the actual cause of the mudra sluggishness on NIN. Unlike the other jobs who suffer/suffered from basic balancing issues NIN is hindered by the server latency which would require major structural changes on SE's side to address. They can do it, and hopefully will do, but it's going to be a much bigger project and a simple 'ninja patch' won't suffice unfortunately. The upside is that any optimization of their network code to address this would also improve quality of life across all other aspects of the game so it would be in their interests to address it eventually.
    As i said before, the solution is really, really simple though: do NOT check the mudras input server side. Leave that to the client. Then, locally, on your machine, that gives a value to the ninjutsu ability, and when you click on the ninjutsu ability, THEN the server is involved.

    The only reason one could argue that it can't be done is because "some people will cheat and have all 3 mudras added in one button, removing the chance of missing it", but seriously, if not for the mudra lag, i would not miss a mudra, ever ; and i doubt many people would go to the length of using a third party tool for such an easy thing to do manually. There is not "time" gain either, because you better believe that if i don't have to deal with craplag for mudras i will so easily input all 3 mudras in a 2 sec GCD without any clipping. It would result in a very slight gain in dps due to 3mudras jutsus currently clipping on your GCD no matter what your connection is, but then i'm fine with them removing 10 potency on aeolian edge or whatever is necessary to keep my dps the same.

    There is really absolutely zero reason for mudras input being sent to the server. It is moronic, and it is the source of all this bullshit. I do not expect SE to ever fix the latency so that mudra delay can be removed, because i don't think that's really realistic. I just expect them to reach the conclusion that they can just remove this unnecessary step.
    (3)

  10. #170
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Quote Originally Posted by Casper View Post
    I would like to point out to all those suggesting we can "weave" mudras during actions, it is NOT a solution. Given that you need to reapply your huton every 70 sec, and you have 3 times 20 sec CD in there, you need to input all your mudras in 10 seconds -- most likely 3 + 3 + 2 = 8 of them, 10 if using kassatsu. That means you can't wait 2 sec for each mudra.
    Not seeing the issue here. You can begin prepping a mudra 10-12s after a jutsu which is more than enough time to fit mudras inbetween 2-3 GCDs with an extra 5 second window to activate it.
    (0)

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