I sort of got used to seeing my Ninjutsu not being finalized to what I want it to be when I put in my inputs.
But when I see "Cannot execute at this time.", I lose my mind.
I sort of got used to seeing my Ninjutsu not being finalized to what I want it to be when I put in my inputs.
But when I see "Cannot execute at this time.", I lose my mind.



VPN is useful
Last edited by Judge_Xero; 03-17-2015 at 09:45 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
While useful, VPN still does not cure the issue, but does alleviate it some what. After finding videos of players performing flawless mudra's I became annoyed with the class as I am not able to do that. Even people with low ping (50-) report they have some delay with the issue, so it cannot be entirely ping related.



Yeah, it's so strange. I'm 4 hours from the Montreal Server, I have a 20ms Ping and my Mudra's are incredibly slow without a VPN. On top of that, as instantaneous as they are in the open world with a VPN, you step into FCOB and they are shit regardless.While useful, VPN still does not cure the issue, but does alleviate it some what. After finding videos of players performing flawless mudra's I became annoyed with the class as I am not able to do that. Even people with low ping (50-) report they have some delay with the issue, so it cannot be entirely ping related.
It's not even due to my ISP, since I've traced the route with and without VPN and it follows almost the exact same path.
I doubt it's anything they can fix for all users, so they really just need to redesign how the Mudras work. Dumb idea is dumb.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
Bump for great justice. Please don't forget about this SE.

I hope this is at least fixed with the expansion. It's VERY frustrating when mudra's keep failing.

Finally setup my forum account just to post in this thread. This needs to get fixed. I love the job, I did a Zodiac weapon for it, but mudras definitely need a fix.
The easiest way to fix the mudra lag is to get rid of them all together. Just give us the end skills tied to them and add the mudra animations to the skills to balance out time gained. I love playing nin, and don't usually have the lag issues, but it's a huge pain in the ass when it shows up. The whole little meta game of mudra input just seems unnecessary to me.

If it hasn't been said yet (too lazy to read the rest of the thread), making the Ninjutsu action server-based while making the Mudras client-based (they could build-in their own cooldown timer of .5 or 1 second per Mudra to keep people from spoofing the inputs for instant casts), we'd be fine, done and done. The problem is this would undermine their whole server-based programming, so I won't hold my breath and just keep an eye on my inputs, frustrating when I get a ping mid-cast and end up using Hyoton instead of Suiton >.>
I think the point is, we as players should NOT have to use another program to make a class playable. I am at around 30-40 ms on NA-Leviathan and even still my mudra are slow and clunky. Occasionally I get a combo off that is flawless in terms of latency and it feels great! Now if only all of them were that way...
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