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  1. #1
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    This has been pointed out a thousand times before but I can't stress it enough. Monk was absolutely invaluable during progression this patch, so invaluable that you barely saw any group without one, double monk even being one of the most popular group compositions early on. Now? Stuff is on farm, it doesn't matter at all really what you bring to a raid. Ppl do T12 with 4 Blm's just for the lulz. If anything the one to complain is still drg, even post buff, because even though drg's dps went up quite a bit and survibability is very good now, he still has slightly lower dps and significantly less utility than the other melee jobs.

    Mnk and nin are still on par and while it's true that mnk requires more work than nin to reach those numbers, it's still not hard. Every mnk knows the tricks to keep stacks for every encounter by know and is able to execute them.
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  2. #2
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by MrCookTM View Post
    This has been pointed out a thousand times before but I can't stress it enough. Monk was absolutely invaluable during progression this patch, so invaluable that you barely saw any group without one, double monk even being one of the most popular group compositions early on. Now? Stuff is on farm, it doesn't matter at all really what you bring to a raid. Ppl do T12 with 4 Blm's just for the lulz. If anything the one to complain is still drg, even post buff, because even though drg's dps went up quite a bit and survibability is very good now, he still has slightly lower dps and significantly less utility than the other melee jobs.

    Mnk and nin are still on par and while it's true that mnk requires more work than nin to reach those numbers, it's still not hard. Every mnk knows the tricks to keep stacks for every encounter by know and is able to execute them.
    My group did progression with no MNK, so while they were useful, they definitely were not invaluable, especially after DRG buffs in 2.45.
    (0)

  3. #3
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Ephier View Post
    My group did progression with no MNK, so while they were useful, they definitely were not invaluable, especially after DRG buffs in 2.45.
    Invaluable, not neccessary to win. Also I was talking about very early progression, when ppl stepped into fcob with (pentamelded) 110 because not enough poetics/coil drops yet. That was also before drg buffs.
    (0)

  4. #4
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by MrCookTM View Post
    Invaluable, not neccessary to win. Also I was talking about very early progression, when ppl stepped into fcob with (pentamelded) 110 because not enough poetics/coil drops yet. That was also before drg buffs.
    This^

    There is an interview with 2 players from the FC Collision somewhere on Youtube, and they mentioned at one point that they think Dragon Kick and Mantra is OP, and that maybe even they should remove/nerf those effects, or give similar to other jobs...

    We are talking about the group that got world first on T12, world second on T10, T11 and T13... So if they think it's that good, then I trust those words.

    Later on when people get more gear, this doesn't apply to the same extent, but we are still talking about a reduction in magic taking (DK) and a very useful increase in healing (Mantra)... It's not like you become invincible as soon as you get some gear.

    For your overall group DPS, the difference in DPS is so little that it won't really make a big difference. On the other hand, reducing magic damage and having mantra can easily be the difference between a wipe and a clear.

    Quote Originally Posted by Bhearil View Post
    ....
    On the last official census monks were dead last amongs with warriors as the less played jobs so its not like everyone and their mother are playing monks
    That's just because it's a hard job to play, and that scares a lot of players... If you could look at just people who actually raid, and not casuals, I think that number would go up some.

    Like have been said, pretty much every early progression group in the game uses a MNK or two... How does that translate to them being under-powered?

    Also, I don't think many here have actually said they don't want them to make some changes to MNK... but the thing is, if they are to increase their DPS to be above Nin and DRG, then they first have to either nerf DK, or they have to give the others some other utility that evens it out some, otherwise MNKs would be OP.

    It's not MNK's maximum performance that needs changing, what needs changing is how easy they get to that maximum. Like you said, sometimes you lose your GL stacks without being able to do a thing, in those cases you should be able to either regain them faster than now (can't always rely on PB), or hold on to the stacks in another way. Don't want them to increase the GL duration though, cause MNKs should keep their high risk play style. That's based on the current abilities though... with heavensward, they might have to increase that duration for the new rotation we will be using.

    I would actually like it if they did balance the Dragon Kick, and made MNK top of single target DPS again. MNKs are meant to be kings of DPS after all.
    (0)
    Last edited by Craiger; 04-29-2015 at 12:48 AM.

  5. #5
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ephier View Post
    My group did progression with no MNK, so while they were useful, they definitely were not invaluable, especially after DRG buffs in 2.45.
    He's refering to day one progression where DRG was worthless and MNK was the holy grail of DPS at the time.
    (0)

  6. #6
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by RathSkybreaker View Post
    He's refering to day one progression where DRG was worthless and MNK was the holy grail of DPS at the time.
    NIN did more damage than it does now before 2.45 . . .
    (0)

  7. #7
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ephier View Post
    NIN did more damage than it does now before 2.45 . . .
    Probably because of better tweaking due to experience.

    Back then majority of the NINs aren't pre-casting huton, still casting Raiton every time instead of just using Shuriken if there's lags, etc. A lot of things are still pretty crude, now it is much more refined.
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